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iDuckman

Are Myogi's guns really this bad?

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I've been taking several different approaches to playing Myogi.  For a while I would close to medium range with enemy BBs (Myogi really isn't a brawler) on a parallel course and exchange broadsides.  (Surprisingly, the other guys like to shoot at targets other than me.  Lack of respect?)  In these medium-range exchanges (say about a square away) I hit pretty consistently, but penetrating is a whole 'nother matter.  Against Orion and Myogi especially. and less frequently Kongo (expected), Nassau, Kaiser, Wyoming, I will get a lot of non-pens and bounces, a few pens, and NO citadels.  Say 25 solid broadside-to-broadside hits, a half dozen pens, and no cits.  I can't recall ever getting a cit at medium or close range.  I shoot at the waterline, above the belt, below and in front of the forward turrets, below the back turrets.  Shots into the bow and stern (angled, of course) generally bounce.  I will occasionally take out a main turret.  No cit.

Recently I've tried sniping at range and it seems much more effective -- hits aren't as often but hits hurt, and plunging fire produces the occasional cit. 

Am I doing something wrong or are Myogi's guns just not up to it?

 

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Even the higher powered 15" and 16" guns in T7 will have some difficulty against 350mm of belt armor on some of those lower tier BBs.

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Myogi does have the biggest gun caliber at her tier, which is offset by her horrible dispersion. She often does well when the enemy has unloaded, and you turn after the shells hit to aim yours.

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Myogi's guns certainly have the firepower to citadel the lower-tier American and Japanese BB's if you catch them broadside.  If you're not getting citadel hits, you're probably either aiming too high or just being betrayed by the ship's lousy accuracy. 

 

Most British BB's have underwater citadels, so you need the shells coming down at a steeper angle to reach them.  Most German BB's may as well not even have citadels because the simplified ballistics model of WoWS greatly amplifies the effectiveness of the turtleback armor scheme compared to its historical results.

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In close broadside I tend to shoot at the waterline.  No cits.  Myogi has 152-203mm belt armor, with 70-95mm bulkhead behind it, and all wrapped in 19mm torpedo bulge.  I guess that can add up to a lot.

So what should I do, load HE and try to burn them down?

 

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203mm belt can be citadell'd by 203mm guns.

In fact, it should be pretty easy to citadel SC, WY, NY, Myogi, Kongo, Orion and Iron Duke

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19 minutes ago, iDuckman said:

In close broadside I tend to shoot at the waterline.  No cits.  Myogi has 152-203mm belt armor, with 70-95mm bulkhead behind it, and all wrapped in 19mm torpedo bulge.  I guess that can add up to a lot.

So what should I do, load HE and try to burn them down?

 

you can cit vs BBs but you need to be very close to perpendicular to get them, and I rarely see them past 13 km.

without DE or flags, the fire chance is 30%, and HE shells don't care if they are nose on, broadside or whatever. get them on fire, inspire them to turn broadside, have some patience, and shoot so the shells land at or below the waterline from 8km to 13km. 

be aware you are at the mercy of RNG for this. not so much vs CA/CL, but cits vs BBs? sacrifice what you have to... 

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Myogi 's guns are great for her tier. Her armor and layout can let you down though. That being said, once you learn the Myogi shufle and get a handle on her guns she's a beast. At good angles her armor can be trollish to AP, acceptable AA, narrow bow profile and big guns.

Despite the BB status play her like a cruiser. Rudder shift near constatly when spotted and use her crazy range and spotter plane to shoot at targets that don't even know they can be hit. This will not net you lots of damage but negates the incoming alert skill for 16+s if they have it. 

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Thanks.  I just discovered the long-range thing from reading the Wiki.  Bought Fire Control II and started sniping at range. 

My bugaboo is DDs that get in close.  Fortunately the C hull can soak up some torps, but the 2ndaries are weak, and without a lucky main gun shot he's helpless.  I wish cruisers would realize this. 

Edited by iDuckman
Wrong gender

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I have to say that I REALLY REALLY hated this ship in the A and B hulls, but in the C hull, Myogi is a different ship.  I'm kinda starting to forgive him.

 

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it is actually tanky and hits pretty hard, but you have to make your shots count due to lack of dpm.      I recently played it for 5 match to get enough xp to unlock CV and did fine with it.    only avg'd 45k or so though.

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31 minutes ago, iDuckman said:

I have to say that I REALLY REALLY hated this ship in the A and B hulls, but in the C hull, Myogi is a different ship.  I'm kinda starting to forgive him.

 

Who are you and what have you done with the real iDuckman?  I thought you hated even the mention of the Myogi or Kawachi. 

But yeah, once I got to the C hull it was at least bearable.  Even came within earshot of a Kracken in one (had 4 kills, time ran out before I could get another).  Got to where I played it by going bow on, then swinging out enough to uncover one of the side turrets and maybe an aft turret.  Take a shot and go back to bow on.  About the time you get the hang of it, you have the Kongo unlocked and then drop it and forget it.  I may go back and pick it up again to unlock the CV line there.  But I'm not much of a CV player, so I have no idea when I might do that. 

And yeah, it is kind of helpless if a DD gets close.  Best bet is to stick close to a cruiser of hope the DD gets spotted and you get a lucky shot and blat it at range. 

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1 hour ago, ZARDOZ_II said:

I thought you hated even the mention of the Myogi or Kawachi. 

I did I did.  But the grind is rubbing my nose in my derp.   I will never think they're gudbotes, but since I have to play them I have to play them.

[suppressed  maniacal gibbering]

1 hour ago, ZARDOZ_II said:

And yeah, it is kind of helpless if a DD gets close.  Best bet is to stick close to a cruiser of hope the DD gets spotted and you get a lucky shot and blat it at range. 

Therein lies the rub.  If your best use is sniping, and the cruisers and DDs push, then you either stay at range and hope a red DD doesn't get through, or you follow the little guys (it can do 29 kt) and give up the pretense of sniping and start looking out for those red DDs you were trying to avoid getting close to.

Is a puzzlement.

 

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2 minutes ago, iDuckman said:

I did I did.  But the grind is rubbing my nose in my derp.   I will never think they're gudbotes, but since I have to play them I have to play them.

[suppressed  maniacal gibbering]

You can always free XP past it.  Even easier once you've unlocked the C hull.  But the grind through these two IJN BB's is far worse than grinding through the Omaha in the US cruiser line. 

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I've only got about 6K to go.  Yes I thought about FXP, but 1) I'm a miser duck (chip off my old Unca Scrooge), 2) smug unicum wannabees assure me that I'll learn something my toiling, sorta like Mr. Myogi: "Derp on, derp off". 

Or something like that.  Can't  stop the pain or it will have been for nothing.  Or something like that. 

 

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3 minutes ago, iDuckman said:

Can't  stop the pain or it will have been for nothing.  Or something like that. 

Kind of like hitting yourself in the head with a hammer.  It feels so good when you stop.

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Myogi only has 350 pen at 10km. Unless you've got a perfect flat broadside at that range you won't cit. And with fish eye cam it can be very hard to tell the real angle they're showing you without mods.

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Myogi needs a buff thanks to be completely power creeped by ships like Orion. Although her and Orion have the same sigma, Myogi's dispersion is far worse, and the slightly bigger guns don't offset this, especially when Myogi has four less guns than her British counterpart. Honestly you are only playing this ship to get to Kongo, and not to actually have fun or win.

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2 hours ago, iDuckman said:

But the grind is rubbing my nose in my derp.

The best thing about the Myogi's is the ARP versions get no camo bonuses(true of all ARPs)so your dispersion will be better against them than regular ones.

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In these medium-range exchanges (say about a square away)"

 

A square is 4-5km.  That is a helluva "medium" range you have.

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2 hours ago, Carl said:

There is no ARP Myogi's.

He actually meant to say that one thing in Myogi's favor is that the ARP Kongo clone camo does not have the 4% dispersion addition. This somewhat helps the Myogi when fighting those ships.

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10 hours ago, iDuckman said:

I have to say that I REALLY REALLY hated this ship in the A and B hulls, but in the C hull, Myogi is a different ship.  I'm kinda starting to forgive him.

 

What is it with people referring to ships as "him" on this forum?  It is utterly bizarre to see Americans, Canadians or Brits do so.

 

I can sort of understand it when talking about a ship that was referred to as such, but when talking about ships that were referred to as "her" makes me suspect I am out of the loop and missing something.

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Most of Myogi's effective firepower stems from ramming.

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51 minutes ago, Helstrem said:

What is it with people referring to ships as "him" on this forum?  It is utterly bizarre to see Americans, Canadians or Brits do so.

 

I can sort of understand it when talking about a ship that was referred to as such, but when talking about ships that were referred to as "her" makes me suspect I am out of the loop and missing something.

Myogi is a ship of the Imperial Japanese Navy.  That navy always refers to its warships by the male pronoun. It's us gaijin who are backwards.

 

27 minutes ago, Sventex said:

Most of Myogi's effective firepower stems from ramming.

As I found out last night. 

I had a Myogi down to 4500 health in my 19,000 health Wyoming.  We were winning and I needed the kill, so I went ahead and rammed him.  I did 4500 damage; he did 19,000.

 

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