Jump to content
You need to play a total of 20 battles to post in this section.

22 comments in this topic

Recommended Posts

8
[TR3TA]
Members
12 posts
16,629 battles
Good Morning.
I came here to complain about some things that are not making me happy in the game,
Making it clear that is my opinion!
1 - Hydroaucustic Radars
A broken principle where a destroyer is easily 5km even being in the smoke, Ending the games of low tier for those who play with destroyer
2 - Radio Location
Another broken principle, No matter the distance, The Enemy will know where you are, It does not make sense. and ends up spoiling the game
3 - Low Tier Aircraft Carrier Without Manual Attack
The gameplay with the low tier aircraft carriers is very frustrating and deprecating, but we have to count on luck. With the stupidity of the target, With the RNG and the matchmaker so we can do something, And that only gets worse by playing from Japanese aircraft carriers.
Ja that has fewer planes per squad, and that makes it very difficult to hit the targets!
4 - Invisible shots
A broken principle, But that helped who plays of cruiser and destroyer, Any salvo of battleship leaves a cruiser well damaged and without the invisible shot. They become vulnerable on open maps,

Well, that's my opinion of how the game can get better, because it's not very fun, you stress more than you play
  • Cool 2
  • Meh 4

Share this post


Link to post
Share on other sites
4,053
[SYN]
Members
16,027 posts
12,803 battles

1. Cruisers are supposed to counter DDs quite well

2. Yeah, RF skill was stupid from day 1

3. T4/5 tier carriers were way too easy to club with, since there are only a handful of ships with decent AA they could encounter.

4. That is what islands and smoke are for

Share this post


Link to post
Share on other sites
12,715
[PSP]
[PSP]
Members
19,325 posts
6 minutes ago, SootierSton said:

Good Morning.
I came here to complain about some things that are not making me happy in the game,
Making it clear that is my opinion!
1 - Hydroaucustic Radars
A broken principle where a destroyer is easily 5km even being in the smoke, Ending the games of low tier for those who play with destroyer
2 - Radio Location
Another broken principle, No matter the distance, The Enemy will know where you are, It does not make sense. and ends up spoiling the game
3 - Low Tier Aircraft Carrier Without Manual Attack
The gameplay with the low tier aircraft carriers is very frustrating and deprecating, but we have to count on luck. With the stupidity of the target, With the RNG and the matchmaker so we can do something, And that only gets worse by playing from Japanese aircraft carriers.
Ja that has fewer planes per squad, and that makes it very difficult to hit the targets!
4 - Invisible shots
A broken principle, But that helped who plays of cruiser and destroyer, Any salvo of battleship leaves a cruiser well damaged and without the invisible shot. They become vulnerable on open maps,

Well, that's my opinion of how the game can get better, because it's not very fun, you stress more than you play

 

1. Hydroacoustics and radar are two different technologies, though both can be used to determine the locations of ships. Both also can be detected. Only passive hydroacoustic (i.e., just listening) is truly stealthy. Neither, however, is "broken" in WOWS because they are both historically accurate and were instrumental in helping win the war for the allies in WWII. Between the British and Americans, especially, radar technology increased in leaps and bounds during WWII. It was at this time that the VT fuse, which was equipped with its own proximity-detection radar, was developed. If you know anything about electronics, you will know that this was no small feat in a time before solid-state transistors were invented.

2. Radio location is another technology that was used extensively in WWII. British RDF played a pivotal role during the Battle for the Atlantic and was directly responsible for a quarter of all the German U-boats sunk during the war.

3. Removing manual attack at lower tiers prevents CV experts from going down there and simply dominating the game while new players are just learning how to play CVs.

4. After their first shots, ships become detected for 20 seconds, use that time wisely to return fire. If you wish to get closer to your enemy for a more accurate first shot, then use a concealment build. My North Carolina, with its concealment build, has the detection range of a cruiser.   

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
3,157
[WOLF5]
[WOLF5]
Members
6,559 posts
30,316 battles

Radio Position Finding does not locate you. Unlike radar and hydroacoustic search, RPF gives a direction to the nearest closest ship. And that nearest ship can change to one in the other direction depending on your and their positions on the map.

I thought you might have more awareness of what these features do and how to counter them after 2800 or so battles. But your first post is a "game is ruined" whine. No asking why nor how to counter.

Good luck getting better. Happy to help if you ask. Others have tried above. Spend time following their advice...

Share this post


Link to post
Share on other sites
546
[MEIST]
Members
1,652 posts
6,778 battles
23 minutes ago, Raven114 said:

The 1960 IBM typewriter called they want there type back!!!

I couldn't even see it. I had to highlight it to see it.

Share this post


Link to post
Share on other sites
3,883
[YORHA]
Members
5,460 posts
12,243 battles

Regarding recent message: STOP

Game is working as intended. STOP

Per your complaining: STOP

  • Cool 2
  • Funny 2
  • Meh 1

Share this post


Link to post
Share on other sites
924
[TSF_1]
Members
3,301 posts
7,816 battles
1 hour ago, SootierSton said:

-snip-

No no, this is actually quite good, since these are things that make you unhappy rather than things that must be changed immediately.

Let's figure out how to make these things more fun:

  1. Being detected with hydro is certainly annoying, but not insurmountable. It means that you are actually pushing up which is good. If you know when someone has hydro, you can try to avoid them a bit. You can also get some island cover, which essentially negates anything they do.
  2. Radio location is a pretty tough skill to make use of. You might tell where they are, but it certainly won't help against their torpedoes. The skill is also hard to use without significant teamwork.
  3. I do disagree with this. You just have to get good at cross-drops and spotting.
  4. I like the skill 'priority target'. It helps me to get a sense for when battleships are looking at me. That, constantly shifting your rudder, smoke,and islands can make it very hard to shoot you.

I'm actually impressed that this guys is as open as he is. Quite rare, actually. OP, if you want to hit me up for a division in-game, I'll be happy to show you what I do.

Share this post


Link to post
Share on other sites
Members
1,330 posts
10,913 battles
1 hour ago, Snargfargle said:

 

1. Hydroacoustics and radar are two different technologies, though both can be used to determine the locations of ships. Both also can be detected. Only passive hydroacoustic (i.e., just listening) is truly stealthy. Neither, however, is "broken" in WOWS because they are both historically accurate and were instrumental in helping win the war for the allies in WWII. Between the British and Americans, especially, radar technology increased in leaps and bounds during WWII. It was at this time that the VT fuse, which was equipped with its own proximity-detection radar, was developed. If you know anything about electronics, you will know that this was no small feat in a time before solid-state transistors were invented.

2. Radio location is another technology that was used extensively in WWII. British RDF played a pivotal role during the Battle for the Atlantic and was directly responsible for a quarter of all the German U-boats sunk during the war.

3. Removing manual attack at lower tiers prevents CV experts from going down there and simply dominating the game while new players are just learning how to play CVs.

4. After their first shots, ships become detected for 20 seconds, use that time wisely to return fire. If you wish to get closer to your enemy for a more accurate first shot, then use a concealment build. My North Carolina, with its concealment build, has the detection range of a cruiser.   

 

 

Just to clarify something here. There is nothing "Historically Accurate" about the Hydro and Radar in WoWs.

Share this post


Link to post
Share on other sites
1,299
[VCRUZ]
Members
4,049 posts
9,180 battles

1- Hydro is primarily a counter to torps, not ships, if your DD is inside hydro range you are already spoted and did something wrong. 

 

2- RPF only show you the direction, not the range or ship. Its fine. 

 

3- Manual drop was removed because good and high tier CV players f**ck with the low tier CV MM. 

 

4- Stealth fire was a broken mechanic that had no counter to it. Some ships could stay the entire game shooting witout being spoted, this was just broken. 

 

The game is working fine in general. 

Share this post


Link to post
Share on other sites
12,715
[PSP]
[PSP]
Members
19,325 posts
3 minutes ago, zarth12 said:

Just to clarify something here. There is nothing "Historically Accurate" about the Hydro and Radar in WoWs.

You can't say "nothing." Very rarely is the use of a universal appropriate in a statement. The use of hydroacoustics to detect torpedoes is especially valid. In fact, it's become a meme in movies. Watch just about any WWII movie and you will hear the sonarman say something like  "fish in the water."

 

Share this post


Link to post
Share on other sites
Members
1,330 posts
10,913 battles
28 minutes ago, Snargfargle said:

You can't say "nothing." Very rarely is the use of a universal appropriate in a statement. The use of hydroacoustics to detect torpedoes is especially valid. In fact, it's become a meme in movies. Watch just about any WWII movie and you will hear the sonarman say something like  "fish in the water."

 

I agree, probably incorrect word use. "Highly" inaccurate, would be better suited.

The second statement is also true, for torpedo detection.

Edited by zarth12

Share this post


Link to post
Share on other sites
1,593
[CRMSN]
Beta Testers, In AlfaTesters
6,021 posts
4,739 battles

A thread about radar with Zarth in it.. 

 

957402e943773a9484808fbdffd46721--random

homer-bush-gif-2.gif

 

 

Spoiler

Just bugging ya Zarth :P 

 

 

 

Share this post


Link to post
Share on other sites
1,324
[NERO]
Members
3,630 posts
2 hours ago, SootierSton said:

Good Morning.
I came here to complain about some things that are not making me happy in the game,
Making it clear that is my opinion!
1 - Hydroaucustic Radars
A broken principle where a destroyer is easily 5km even being in the smoke, Ending the games of low tier for those who play with destroyer
2 - Radio Location
Another broken principle, No matter the distance, The Enemy will know where you are, It does not make sense. and ends up spoiling the game
3 - Low Tier Aircraft Carrier Without Manual Attack
The gameplay with the low tier aircraft carriers is very frustrating and deprecating, but we have to count on luck. With the stupidity of the target, With the RNG and the matchmaker so we can do something, And that only gets worse by playing from Japanese aircraft carriers.
Ja that has fewer planes per squad, and that makes it very difficult to hit the targets!
4 - Invisible shots
A broken principle, But that helped who plays of cruiser and destroyer, Any salvo of battleship leaves a cruiser well damaged and without the invisible shot. They become vulnerable on open maps,

Well, that's my opinion of how the game can get better, because it's not very fun, you stress more than you play

Well, first off, how in the world did you kill word wrap? Because that's really annoying to read when the lines don't wrap.

Okay, on with some stuff that might help.

1) It's called counter play. Not every ship has hydro or radar and not every ship that does will always have it off cooldown when you meet them. Learn which ones can and be cautious around those. You're saying it ruins play, but there are plenty of high tier, extremely successful DD mains that, even if they agree with you, sure seem to do a great job even though hydro and radar exists. 

2) Radio locator doesn't tell them where you are. It shows them the direction in which the closest ship to them is. It doesn't tell them how far away you, what kind of ship you are, it doesn't spot you and it doesn't let them target you. If you get detected, and you don't want to be, just move so you aren't the closest ship to them anymore.

3) Low tier doesn't have manual drop because the disparity between a skilled captain and a newbie captain is /huge/ when manual drops are allowed. Thus, this helps to prevent the veteran captains from slumming in low tier and roflstomping newbie CV players as badly as they use to be able to. Granted, they still can, but it was /much worse/ before manual drop was removed and now at least people new to CVs aren't immediately discouraged from learning how to play them.

4) This one's tough. I play all types of ships and I can say when I'm in a BB I'm happy I don't have an invisible DD pecking away at me for a whole match, but as a DD player I hate playing gunships because you can't fire safely without smoke or island cover now, and you're still just as fragile as always. Over all, I think removing it was the right call, but I do think DDs need /something/ in return that they don't have yet.

Share this post


Link to post
Share on other sites
3,413
[REVY]
Members
9,749 posts
7,317 battles

Gotta love a rant that requires you to scroll through it on a 1920x1080 monitor.

Share this post


Link to post
Share on other sites
314
[D-PN]
Members
1,696 posts
7,766 battles
3 hours ago, SootierSton said:

Good Morning.
I came here to complain about some things that are not making me happy in the game,
Making it clear that is my opinion!
1 - Hydroaucustic Radars
A broken principle where a destroyer is easily 5km even being in the smoke, Ending the games of low tier for those who play with destroyer
2 - Radio Location
Another broken principle, No matter the distance, The Enemy will know where you are, It does not make sense. and ends up spoiling the game
3 - Low Tier Aircraft Carrier Without Manual Attack
The gameplay with the low tier aircraft carriers is very frustrating and deprecating, but we have to count on luck. With the stupidity of the target, With the RNG and the matchmaker so we can do something, And that only gets worse by playing from Japanese aircraft carriers.
Ja that has fewer planes per squad, and that makes it very difficult to hit the targets!
4 - Invisible shots
A broken principle, But that helped who plays of cruiser and destroyer, Any salvo of battleship leaves a cruiser well damaged and without the invisible shot. They become vulnerable on open maps,

Well, that's my opinion of how the game can get better, because it's not very fun, you stress more than you play
 

Please change the font, I have the dark theme, and this is literally invisible, so before another innocent dark-theme-using member comes and thinks its a troll, please use an ordinary font.

Hydro acoustic that spots ships from 5 km away is unavailable till somewhere in the German line, T-6 I think it was.

Invisible shots; Use islands.

Rdf is essentially useless, it only gives the vaguest position of the enemy and only the closest one at that.

I agree about CV manual drops.

 

Share this post


Link to post
Share on other sites
Members
736 posts
11,436 battles
2 hours ago, Raven114 said:

The 1960 IBM typewriter called they want there type back!!!

Ha, yea I was thinking that also.

All this game needs is more "money and a better class of people".

That's what my boss tells me about my career at work.

Edited by Capt_Mexib

Share this post


Link to post
Share on other sites
8
[TR3TA]
Members
12 posts
16,629 battles

1 - Hydroaucustic radar is a radar and not an x-ray machine you see through the smoke! The correct thing was to give a similar effect to the radio location

2 - Radio location had a maximum operating distance, and was not infinite, In this game it starts working at the beginning of the game

3 I Play with my bogue vs independe for you see how much this game is balanced without Manual atack on low tiers CV's
I Dont have, But he have ,

4 - Impossible play with pensacola and destroyers!

 

Edited by SootierSton

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×