Jump to content
You need to play a total of 10 battles to post in this section.
INTRUSO_BR

Game Change Request (important)

14 comments in this topic

Recommended Posts

0
[BRF2]
Members
4 posts
4,132 battles

I request change for the best use of the game and the very satisfaction of all those who admire the game on screen. for this will be made some necessary recommendations for the best progessro of the game:

1. Remove game timeout
2. Extinguish the cost per ship ammunition after combat
3. Reduce the maintenance costs of ships level IX and X.
4. Enlarge existing maps for all levels by double
5. Reward the player with the highest number of deaths brought on the battle.

  • Bad 3

Share this post


Link to post
Share on other sites
348
[H-W-C]
Members
1,262 posts
3,355 battles
11 minutes ago, INTRUSO_BR said:

2. Extinguish the cost per ship ammunition after combat

Somewhat agree

11 minutes ago, INTRUSO_BR said:

5. Reward the player with the highest number of deaths brought on the battle.

No. Don't encourage kill stealing. Rewarding doing a large percentage of damage to a ship is fine.

 

12 minutes ago, INTRUSO_BR said:

1. Remove game timeout

That's not really an issue with a game feature, that's more of a connection issue.

Share this post


Link to post
Share on other sites
1,722
[TBW]
Members
6,403 posts
12,034 battles
12 minutes ago, warpath_33 said:

1. Remove game timeout

He's talking about the time limit.

Share this post


Link to post
Share on other sites
2,787
Members
9,968 posts
8 minutes ago, Sovereigndawg said:

He's talking about the time limit.

 

Yep. What fun that would be, chasing down a dd in a cyclone with no time limit....:Smile_amazed:

Share this post


Link to post
Share on other sites
692
[UDEAD]
Beta Testers
1,045 posts
10,456 battles

That is 5 bad ideas, 100% failure rate.

Let me translate the "thinking" behind these suggestions:

Quote

I play poorly on a low end computer, primarily tier 9 and 10 BB's because they have the most health and heals so that I can live longer.  By removing the timer, I can sit behind my spawn ALL match, and then kill the remaining enemy ships when they have to take our cap to finally win.  I play on a standard account, because premium time costs money, and I why should I spend money for something when other will support it for me?  That's why I want ammunition costs removed along with reducing the maintenance costs on tier 9 and 10 ships - it's TOO DAMN HIGH!  Since it will be easy to pick off 1/4 health enemy ships trying to take our cap, I'll get lots of easy kills, which is why I SHOULD be rewarded for doing all that hard work.  Bigger maps will allow me more room to hide until the end of the match, it's very hard to hide my Grosser Kurfurst some times, so I need all the help I can get!

That about covers it ....

Share this post


Link to post
Share on other sites
149
[MV_BR]
Beta Testers
883 posts
10,850 battles

Why English here?  :-)

Well...

1. Remove game timeout  NO
2. Extinguish the cost per ship ammunition after combat  NO
3. Reduce the maintenance costs of ships level IX and X.  NO
4. Enlarge existing maps for all levels by double MAYBE
5. Reward the player with the highest number of deaths brought on the battle. NO! NO!!!!  NO!!!!!!!!!!!!!!!!!!!!!!!! NEVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  NO KILL STEALING!!!!!

 

Share this post


Link to post
Share on other sites
0
[BRF2]
Members
4 posts
4,132 battles

the gentlemen do not understand, that this too cost, time runs out when the timing is timely to sink more ships, small maps where not space for a good game tactic and mainly, it all takes to get more money from the consumer who reached the level 10 and others. it's really best to get out of the game and play on the other

Share this post


Link to post
Share on other sites
43
[STP]
Members
239 posts
8,488 battles

cara, eu não botei nesse jogo um único centavo, e terei em breve o meu segundo tier 10 (Yamato). e com todo o respeito, mas acho que o problema não são os mapas, e sim o jogadores. e respondendo as 5 perguntas:
1 - Não
2 - Faça mais DMG/disparo para compensar o custo, que não é alto
3 - Já foi feito anteriormente, e do jeito que está atualmente não é ruim
4 - Em número de mapas: talvez; em área dos mapas: Não, o jogo já tem problemas com players movendo seus navios para lugares sem sentido...
5 - Não, dano alto é melhor que muitas kills...

Share this post


Link to post
Share on other sites
34
[-WBG-]
[-WBG-]
Members
105 posts
17,018 battles

Porque postar aqui no forum Brasileiro posts em Ingles ?  Gostaria de entender....

 

 

Share this post


Link to post
Share on other sites
149
[MV_BR]
Beta Testers
883 posts
10,850 battles
12 hours ago, ALM_LeeJr said:

Porque postar aqui no forum Brasileiro posts em Ingles ?  Gostaria de entender....

 

 

 Me too... :cap_haloween:

Share this post


Link to post
Share on other sites
1,307
[PVE]
[PVE]
Members
4,113 posts
8,680 battles
On 12/14/2017 at 10:30 PM, INTRUSO_BR said:

I request change for the best use of the game and the very satisfaction of all those who admire the game on screen. for this will be made some necessary recommendations for the best progessro of the game:

1. Remove game timeout
2. Extinguish the cost per ship ammunition after combat
3. Reduce the maintenance costs of ships level IX and X.
4. Enlarge existing maps for all levels by double
5. Reward the player with the highest number of deaths brought on the battle.

1) NO - NÃO

2) NO - NÃO

3) NO - NÃO

4) Maybe - Talvez

5) By Neptune's Beard NO, NO, HELL NO!!! - By Neptune's Beard NÃO, NÃO, INFERNO NÃO !!!

Edited by Chaos_EN2

Share this post


Link to post
Share on other sites
698
[USCC2]
Members
3,569 posts
On ‎15‎/‎12‎/‎2017 at 3:30 AM, INTRUSO_BR said:

I request change for the best use of the game and the very satisfaction of all those who admire the game on screen. for this will be made some necessary recommendations for the best progessro of the game:

1. Remove game timeout
2. Extinguish the cost per ship ammunition after combat
3. Reduce the maintenance costs of ships level IX and X.
4. Enlarge existing maps for all levels by double
5. Reward the player with the highest number of deaths brought on the battle.

1. Game time out - I think the game time needs set parameters, however as you get to the higher tiers, having a game 'seemingly' finish early can take away the opportunity to deal more damage and lessen the impact of the set fees at the end of game. Very evident in Co-Op.

2. I assume WG are happy with this as they could have changed it many times before - possibly tied in with their method of earning revenue.

3. As above - they need to make money.

4. Some could maybe do with a review?

5. Too many games where you are firing at the enemy non-stop and no one else is - only to see the skies light up like 4th July when the enemy ship has 4,000 or less HP. Do not like this idea.

I believe every ship should have an equal chance of doing damage in game, just the way they have to go about it should be different (and they can, if you look at the weapons each has - it's just that the game mechanics allow for some methods of damage to work better than others!). Level the playing field regarding the opportunity to cause damage and spread the rewards amongst the team when the team achieves an objective.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×