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Merc85

Angling Question

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Is there a review or data somewhere that gives information on the best angles to use for various ships to minimize damage, or is this a "learn from experience" issue?  I'm always trying to guesstimate the correct angle to keep various BBs and cruisers, but am never sure if it's supposed to be directly bow on or is a bit of an angle even better.  Thanks for the help.

And this is not about fishing.  :fish_happy:

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30 degrees is the autobounce angle, but you usually want to angle around 25 degrees due to normalization. if your belt is tanky then you just need an adequate bow and around 30 degrees and be fine.

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It's a learn from experience issue mostly, though RealNewDeal's comment is a decent rule of thumb. Also keep in mind that angling minimizes damage but some damage will usually come through because of superstructure hits and the like. It also depends on what ship you're driving and what's shooting at you. If the guns that are shooting at you overmatch the majority of your armor, angling won't do jack. Angling also does nothing against HE since that ignores angle.

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You generally don't want to be straight on; despite what Wargaming claims to have accomplished with new model rigging there are still large flat (or effectively flat) vertical sections of many bows. So imagine in your head there's a big flat piece of armor where your bow is. If you go straight, 0 degrees, in, Shells hitting that can go straight in (even if 'autobounce' says they shouldn't). Generally you want to be a few degrees off, just enough to make sure that hitting that flat spot is less likely.

Also there is something to be said of over angling; if you can bait fire to hit your belt at an over angle even if it would normally pen your bow, it will not be able to overmatch your belt. This is more vital for cruisers where everything can overmatch your bow (all BB's that is) but can be a good rule of thumb for other BB's as well.

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Experience through playstyle really.  Which can be maddening when you get certain ships.  New York/Texas for instance has a poor nose so too little of an angle (IE an angle you'd give in a mjaority of other BB's) can be met with high damage penetrations through the bow if you're not showing enough broadside.  If you're not aware of the nose issue, you'll think you're doing everything properly, however you'll get whacked for a heavy hit, try to figure out what you did wrong, when you really werent, and end up chasing your tail until you get to the New Mexico.  

 

For me what I've found to work best is the rear turrets on your ship.  Keep the front guns on target, and make it so the rear guns are off target.  Enough so that after they fire at you, a rudder shift will bring those rear guns on target to fire.  It's some guesswork and some hit or miss, but I find these method to be effective.  Not foolproof mind you, but gives a good baseline where you can start adjusting based on whatever ship you're playing.

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1 hour ago, RealNewDeal said:

30 degrees is the autobounce angle, but you usually want to angle around 25 degrees due to normalization. if your belt is tanky then you just need an adequate bow and around 30 degrees and be fine.

 

Just want to clarify RealNewDeal’s post to prevent confusion for newer players.  The angle starts from zero (for flat broadside) to 90 degrees (for a ship pointed perpendicular to your ship).  As such, the angled principle RealNewDeal states are correct if applied to the 90-x values.

 

In other words, Autobounce for most ships occurs past 60 degree angling, 75 degrees if you take into account shell normalization factors to be safe.  Wanted to clarify this before new players try to angle at 25-30 degrees and get surprised that enemy shells don’t bounce off their armor.

Edited by hangglide42

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If you're in a cruiser, the proper angle is from behind that island over there.

  • Cool 2

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9 hours ago, RealNewDeal said:

30 degrees is the autobounce angle, but you usually want to angle around 25 degrees due to normalization. if your belt is tanky then you just need an adequate bow and around 30 degrees and be fine.

except in yamato and USN tier 8+ BBs... you expose the citadel by doing so.

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This article has a plethora of info on the topic.

 

http://wiki.wargaming.net/en/Ship:Gunnery_%26_Armor_Penetration

 

 

Quote

 

  • 0-30 degrees -> auto ricochet (0-22.5 for USN 8" shells)
  • 30-45 degrees -> chance to ricochet (22.5-30 for USN 8" shells)
  • 45-90 degrees -> ricochet doesn't occur (30-90 for USN 8" shells)

 

A ricochet may cause additional damage on the same ship if it hits another part of it.

If the armor thickness is less than 1/14.3 of shell's caliber, a ricochet does not occur regardless of armor encounter angle.

 

 

Edited by Snargfargle

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