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What tactic is this?

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Dammit stop killing my motivation to grind to high tiers!

 

BTW have you considered turning on last spotted location on the minimap, or are high tier ships really that campy?

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57 minutes ago, warpath_33 said:

Dammit stop killing my motivation to grind to high tiers!

 

BTW have you considered turning on last spotted location on the minimap, or are high tier ships really that campy?

You have other things to worry about at high tiers than camping play.

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1 hour ago, warpath_33 said:

Dammit stop killing my motivation to grind to high tiers!

 

BTW have you considered turning on last spotted location on the minimap, or are high tier ships really that campy?

 

Some are in fact that campy. Saw I hink it was a cruiser at match start just sail to the back of the map. 

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2 minutes ago, WanderingGhost said:

 

Some are in fact that campy. Saw I hink it was a cruiser at match start just sail to the back of the map. 

Nothing like starting a match and seeing one of your DD's turn around and hide behind your BB"s. Especially if it's your only DD....

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7 minutes ago, Thraxian said:

Nothing like starting a match and seeing one of your DD's turn around and hide behind your BB"s. Especially if it's your only DD....

 

Sure there is, all 3 of your DD's doing it, had that 2 days ago.

 

Reasons I gave up relying on them to scout for me regardless of my own ship class, which is also part of my lower survival rate (scouting with cruiser/BB and getting focused). Especially as you get up in tiers and torp ranges increase because they HAVE to shoot torps from 20 km out. Oh, and it's you and your teams fault you get hit by them when they are in basically a 4th line of ships, shooting into a group of friendly and enemy ships, some of who are in close range brawls and dodging enemy torps. One guy did this hitting my BB, another of our BB's, and sinking one of our cruisers with I think it was Shima and started yelling at us - having also neglected to even say anything in chat like we were meant to psychically know he had done this. Reasons why I say we just need to basically remove team torp damage, it literally makes no difference in number of torps fired, just makes it the rest of us don't get penalized (the damage to our ships, getting sunk, forced to use DCP/repairs/losses due to team kills) because there are a bunch of people who seriously will never learn how to properly use torps.

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On 12/10/2017 at 10:30 PM, WanderingGhost said:

 

we just need to basically remove team torp damage, 

 

No. Just, no. 

As long as there is team damage from my torps, I have to try to locate that red ship or formation that is trying to move away from the main body without scouts. If team damage is removed, I will hide behind an island and pop out and blind torp into the brawl every time they come off cool down. The reds will do this too. You will have brawls with DDs hiding the edges and torping into the middle. Instead of being fought out between the brawlers, the fights will be won by the side whose DDs spam the most torps into the melee. 

As for scouting looking for the harder targets, "Why?"

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one thing about DD, I do really well when I div up, but I do lousy solo.   most team just sucks for solo DD play.    don't know why DD is so popular when many are so bad  in it.      

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Had a match over the weekend where 1 of our DDs tried to CV snipe by sailing around the map hugging the border. We tried telling him not to do it but he argued that doesn't care what is potatoes think he was right. He never did get that CV and he was one of the last in XP

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7 hours ago, Ensign_Pulver_2016 said:

 

No. Just, no. 

As long as there is team damage from my torps, I have to try to locate that red ship or formation that is trying to move away from the main body without scouts. If team damage is removed, I will hide behind an island and pop out and blind torp into the brawl every time they come off cool down. The reds will do this too. You will have brawls with DDs hiding the edges and torping into the middle. Instead of being fought out between the brawlers, the fights will be won by the side whose DDs spam the most torps into the melee. 

As for scouting looking for the harder targets, "Why?"

 

That's well and good, so do I although I launch at any target I find and think I can hit. If I see the teammate might get in position I'll hit them, I don't fire, though despite that, crazy things happen, I think in thelast year I've had 3, maybe 4 times I accidentally hit a teammate, one being a "wth" with my planes (guy took a path I never thought he'd try to take and the timing just went perfectly wrong), 2 being absolutely stupid mistakes on my part.

 

But really, how is what your saying it'll devolve to different from now? I still see that exact same thing all the time. Only difference is if bright guy on my team launches torps right down my side, and the only way to dodge the enemy TB's or get myself not broadside to a BB I'm not fully screwed and have a path to dodge. What would those torps do if carelessly fired and all they do is hit teammates for 0 damage then having to wait a minute or more to try again. They already spam into the melee all the time, not that there are really that many brawls anymore, and it still pays far more, quite literally, to take proper aim that'll miss your teammates, that if you hit would mean 0 damage and cost of the torps launched after match, maybe still have a penalty for further incentive to not screw up - maybe a flat 100 xp and 30k credits, and make sure that they just hit the enemy.

 

If by "looking for the harder targets" you mean the other DD's - because launching torps every couple minutes is great but DD's are better at spotting other DD's and escaping than the other classes till cruisers that have radar become a factor.

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It's actually a valid tactic. If you're low health in a battleship or cruiser and you can't heal up, you should just find a nice corner to park in so you dont feed the enemy points.

  • Cool 1

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5 hours ago, WanderingGhost said:

 

 

If by "looking for the harder targets" you mean the other DD's - because launching torps every couple minutes is great but DD's are better at spotting other DD's and escaping than the other classes till cruisers that have radar become a factor.

 

The unescorted BB that is flanking is the harder target. 

 

Yes, I have hit a friendly with torpedoes. Many, Many more times, I have held fire and moved to a different part of the map to avoid hitting an allied ship. Why would I risk the low hp of my DD if I can send a torp with no fear of friendly damage?

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1 minute ago, Ensign_Pulver_2016 said:

 

The unescorted BB that is flanking is the harder target. 

 

Yes, I have hit a friendly with torpedoes. Many, Many more times, I have held fire and moved to a different part of the map to avoid hitting an allied ship. Why would I risk the low hp of my DD if I can send a torp with no fear of friendly damage?

 

Like I said above - 1. Because every hit to a team ship is a torp wasted in credits, 2. a torp wasted because it's hitting a team ship not an enemy ship and 3. even if the damage is removed, keep a flat penalty if your torpedo hits a team ship. My example above, 100xp and 30k credits, may be a bit low on the XP punishment end. What penalties we have aren't working, people are just as reckless still with their launches. My last 3 matches alone I've had to dodge team and enemy torps at the same time in one, the other two I was forced to hold a course that put me in a bad position because a teammate sent torps down my side. I'm not saying let's not penalize those that are irresponsible with torps, I'm saying let's stop punishing the damned victims of their stupidity.

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10 hours ago, WanderingGhost said:

 

I'm not saying let's not penalize those that are irresponsible with torps, I'm saying let's stop punishing the damned victims of their stupidity.

 

I apologize. I misunderstood "taking away team damage." That may work. I think that rather than an economic penalty, the offender receives the damage. Of course, that will still penalize the teammates. 

I will say that I don't have problems with team kills. I see them every few games, but not often.  I don't even see that many pink players on the teams. I don't think that many are going to go to CoOp just to rinse away the pink. If they don't mind TKing, they won't mind being pink in-game. 

Munitions downrange will damage anything in their path. See Cooper's Rule #4. 

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I have a tendency to drive towards the caps when I'm in a BB and cant see the enemy, although I will kite away if I'm being pursued by an overwhelming number of ships firing at me.  A couple of weeks ago, I was in a game in my Tier 9 BB where I got over 60k of spotting damage awarded to me.  That's pretty bad when a Tier 9 BB is spotting the enemy.

I have seen quite a number of long range border hugging ships in matches lately.  Lots of players seem to like not being hit from one side.  Gives them a sense of security I guess.  The problem is that they are so far away from the action, that if they do kill the closest ships, they can't move to help out the rest of the team.  Often, their team mates will die before they can get there to lend support, and they now face overwhelming numbers.  If they had been closer, the combination of friendly ships could have overwhelmed the enemy instead.

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5 hours ago, Ensign_Pulver_2016 said:

 

I apologize. I misunderstood "taking away team damage." That may work. I think that rather than an economic penalty, the offender receives the damage. Of course, that will still penalize the teammates. 

I will say that I don't have problems with team kills. I see them every few games, but not often.  I don't even see that many pink players on the teams. I don't think that many are going to go to CoOp just to rinse away the pink. If they don't mind TKing, they won't mind being pink in-game. 

Munitions downrange will damage anything in their path. See Cooper's Rule #4. 

I've seen quite a lot of pink players lately myself. And I actually have no issue with TK's existing in the game, it's there in tanks and when I played it planes. Hell, I got shot by my own team's Atlanta last night who wasn't paying attention, 2 salvo's. My issue is strictly with torpedoes because of the damage they do, the tendency to cause flooding which you have no rel choice there, you have to repair that with the amount of HP and flood damage you lose, ad the fact that when used wrong, it can put a ship in a situation it has to hit the team torps, and risk destruction/flooding, or hold course and potentially be deleted by citadel hits or by torpedoes. And actually, they already have damage reflection, albeit it currently can result in the team losing 2 ships at times. Still not stopping people. They still made credits and xp, unless in some cases they are just a troll, so they don't care. Hit them hard enough in the XP and credit gains, they might actually learn something so they can make money and actually progress, or at worst, slow/halt their progress into higher tiers other than buying premiums.

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On 12/12/2017 at 10:15 PM, Ensign_Pulver_2016 said:

Yes, I have hit a friendly with torpedoes. Many, Many more times, I have held fire and moved to a different part of the map to avoid hitting an allied ship. Why would I risk the low hp of my DD if I can send a torp with no fear of friendly damage?

Amen, brother. I've had loads of perfect torpedo shots that I didn't take because there was a risk of it turning blue-on-blue (or, I guess, green-on-green here).

 

And I had one not long ago where I did hit a Scharnhorst with a torp. But I warned him not to turn right before I took the shot. He turned right. I yelled at him in the text window to turn back. He didn't see it. I fired  dozen warning shots across his bow. He didn't notice. I sank him. He later apologized for not noticing the warnings, and that he couldn't turn back fast enough once he realized what was happening. I

 

Interestingly, it did NOT turn me pink.

 

But I try never to take  shots that MIGHT hit a friendly.

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2 hours ago, Grflrgl said:

 

But I try never to take  shots that MIGHT hit a friendly.

I had a game today where my Mutsuki had a clear shot at a Wyoming. There was a green NY in the middle of epicenter. :Smile_facepalm: I know, right? I had to wait for him to burn before I could launch.  I got detonated for waiting. It was "Just a Flesh Wound." 

With BBs in the middle of epicenter, we lost. 

On edit: If there were no team damage from torps, I would have loosed them and taken the economic hit for the win. That is why I say leave the team damage alone. 

Edited by Ensign_Pulver_2016

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