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SuperNikoPower

0.6.14 - CV Changes and Game Balance Changes

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smokey66    9

heya guys, you do know that all this was put to WG for 2 weeks that the changes were implemented in the public test server, the opinions varied from dis-like to down right hate...WG as usual ignored everyone.

i enjoy venting as much as the next guy...but WG does not care about our opinions.

i think they have a PR dept. that wants feedback, because that's PC & then there's the people who make decisions & they out-rank the PR group...or something like that...i just know that they put these changes into the public test server, then totally ignore the feedback..total lack of respect for the community at large.

thx & enjoy

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6 hours ago, AtomicMan3 said:

Imo ranger got a buff as I only played balanced anyway and so for me the only change was getting a DB but that's just me

That's fine. Make the 1-1-2 option and the 2-0-2 option available then for Ranger imo. Keeps everyone happier,  those that prefer a heavier strike low air defence and those that prefer lighter strike and higher air support option. Pigeon holing the Ranger in that single load out option is a mistake imo.

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On 11/30/2017 at 1:15 PM, rafael_azuaje said:

devastating for the Germans that their BB is super nerf .... the only cv untouched were the SAIPAN and ENTERPRISE are already super OP

 

On 11/30/2017 at 1:34 PM, rafael_azuaje said:

could be, but remember now the AP bombs will destroy all the German BBs and UK..

 

I can consider this more nerf for the Germans and British, before only the enterprise terrorized the BB now they are all the CV from T8 to 10

Yeah German and IJN BBs are toast against AP bombs, because all it takes is 1 AP bomb and you lose massive amounts of HP instantly if you even manage to survive the hit that is.

I would be willing to agree to having CV receive various buffs if the AP bombs were either removed or nerfed down to be more like a BB AP shell hitting you instead of an AP nuke.

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6 hours ago, Admiral_Thrawn_1 said:

 

Yeah German and IJN BBs are toast against AP bombs, because all it takes is 1 AP bomb and you lose massive amounts of HP instantly if you even manage to survive the hit that is.

I would be willing to agree to having CV receive various buffs if the AP bombs were either removed or nerfed down to be more like a BB AP shell hitting you instead of an AP nuke.

 

 Wow... WarGaming managed to make this change suck both for AS-loadout CV drivers AND for anyone driving swaths of other ships too. 

 

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4 minutes ago, Barake said:

I can't wait to see what the flavor of the British carriers will be......

If the USN CV changes are any sign of things to come, the words for that flavor are all banned here.

  • Cool 1

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shadowsrmine    13
On 11/29/2017 at 4:32 PM, SuperNikoPower said:

After getting in and playing with the new CV changes, let us know what you think about the UV and Game Balance Changes in the comments below. 

 

Game Balance Changes

 

  Reveal hidden contents

 

General Changes to Aircraft Carriers

We increased action time for the "Damage Control Party" consumable from five to 30 seconds. We also brought the probability of all aircraft carriers in the game catching fire from HE shells was brought in line with that applied to the stock hulls of tier VI carriers.

By introducing this change, we aim to reduce the priority of a distracting hunt for other carriers. In addition, the extended action time of the "Damage Control Party" will allow several squadrons to take off, even under a shower of high-explosive shells, though the fire chance when the consumable is on a cooldown increases.

7a217792-d3c0-11e7-a908-d89d6715223c_120

With that in mind, when Update 0.6.14 goes live, the following fire resistance parameters is applied to the top hulls of aircraft carriers:

Standard Fire Resistance Coefficient

Ship tier Before Update 0.6.14 After Update 0.6.14
IV 0.9001 0.8
V 0.8335 0.8
VI 0.7669 0.8
VII 0.7003 0.8
VIII 0.6337 0.8
IX 0.5671 0.8
X 0.5005 0.8

 

For more details about fires in World of Warships, please refer to the wiki

U.S. Aircraft Carriers: Changes to Flight Control

For all U.S. carriers, we'll remove the possibility to select Flight Control modules. These changes will increase the versatility of U.S. carriers while preserving their specific features. High-tier carriers LexingtonEssex and Midway (tiers VIII-X) are able to equip their squadrons with AP bombs, a new feature that will bring in new possibilities in battle and more diverse tactical gameplay. Be mindful that unlike HE bombs, AP bombs have a much smaller drop ellipse. They inflict more damage on heavily armored targets but cannot set them on fire.

AP bomb stats:

  • Width of Bomb Dispersion Area: 51m
  • Length of Bomb Dispersion Area: 240m
  • Maximum Bomb Damage: 8,000

AP Bombs

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HE Bombs

79e46a50-d3c0-11e7-b88a-d89d6715223c_120

We’re guided by the underlying principle that you don’t lose anything.

1 For all researched modules to be removed from the game, players will get Free XP in an amount equal to the research cost of those modules
2 For all purchased modules to be removed from the game, players will get Credits in an amount equal to the purchase cost of those modules
3 If you don't have a stock module that is to be mounted in place of a module that is to be removed from the game, we'll issue a stock module free of charge and mount it on the ship automatically

Tier IV Aircraft Carrier Langley

  • No changes

Tier V Aircraft Carrier Bogue

Changes to Flight Control and modules:

  • Flight Control modules Mk5 mod. 2 and Mk5 mod. 3 will no longer be available for research, if you purchased those modules, they are removed from your account
  • Module Mk5 mod. 1 comprising one squadron of each of fighters, torpedo bombers and dive bombers is mounted automatically, if the stock Flight Control module was sold and never purchased back, it is added to your account and mounted on the ship free of charge

Bonuses paid for researched and purchased modules that are exiting the tech tree:

  • If you researched and purchased the Mk5 mod. 2 and Mk5 mod. 3 modules, then 580,000 Credits and 7,000 Free XP is added to your account
  • If you researched the Mk5 mod. 2 and Mk5 mod. 3 modules, then 7,000 Free XP is added to your account
  • If you researched and purchased the Mk5 mod. 2 module, then 290,000 Credits and 3,500 Free XP is added to your account
  • If you researched and purchased the Mk5 mod. 3 module, then 290,000 Credits and 3,500 Free XP is added to your account
  • If you researched the Mk5 mod. 2 module, then 3,500 Free XP is added to your account
  • If you researched the Mk5 mod. 3 module, then 3,500 Free XP is added to your account

8e7fde9c-d45e-11e7-a7fa-d89d6715223c_120

Tier VI Aircraft Carrier Independence

Changes to Flight Control and modules

  • The Flight Control modules Mk6 mod. 2 and Mk6 mod. 3 will no longer be available for research, if you purchased those modules, they are removed from your account
  • Module Mk6 mod. 1 comprising one squadron of each of fighters, torpedo bombers and dive bombers is mounted automatically, if the stock Flight Control module was sold and never purchased back, it is added to your account and mounted on the ship free of charge
  • We added an option to research and mount the Douglas SBD-5 (dive bomber) module

Bonuses paid for researched and purchased modules that are exiting the tech tree:

  • If you researched and purchased the Mk6 mod. 2 and Mk6 mod. 3 modules, then 1,060,000 Credits and 13,000 Free XP is added to your account
  • If you researched the Mk6 mod. 2 and Mk6 mod. 3 modules, then 13,000 Free XP is added to your account
  • If you researched and purchased the Mk6 mod. 2 module, then 530,000 Credits and 6,500 Free XP is added to your account
  • If you researched and purchased the Mk6 mod. 3 module, then 530,000 Credits and 6,500 Free XP is added to your account
  • If you researched the Mk6 mod. 2 module, then 6,500 Free XP is added to your account
  • If you researched the Mk6 mod. 3 module, then 6,500 Free XP is added to your account

8e84eae0-d45e-11e7-b628-d89d6715223c_120

Tier VII Aircraft Carrier Ranger

Changes to Flight Control and modules:

  • The Flight Control modules Mk7 mod. 2 and Mk7 mod. 3 will no longer be available for research, if you purchased those modules, they are removed from the account
  • The Mk7 mod. 1 module comprising one squadron of fighters, one squadron of torpedo bombers and two squadrons of dive bombers is mounted automatically, if the stock Flight Control module was sold and never purchased back, it is added to your account and mounted on the ship free of charge

Bonuses paid for researched and purchased modules that are exiting the tech tree:

  • If you researched and purchased the Mk7 mod. 2 and Mk7 mod. 3 modules, then 1,780,000 Credits and 23,000 Free XP is added to your account
  • If you researched the Mk7 mod. 2 and Mk7 mod. 3 modules gets you 23,000 Free XP is added to your account
  • If you researched and purchased the Mk7 mod. 2 module, then 890,000 Credits and 11,500 Free XP is added to your account
  • If you researched and purchased the Mk7 mod. 3 module, then 890,000 Credits and 11,500 Free XP is added to your account
  • If you researched the Mk7 mod. 2 module, then 11,500 Free XP is added to your account
  • If you researched the Mk7 mod. 3 module, then 11,500 Free XP is added to your account

8e86af9c-d45e-11e7-b9ec-d89d6715223c_120

Tier VIII Aircraft Carrier Lexington

Changes to Flight Control and modules:

  • The Flight Control modules Mk8 mod. 2 and Mk8 mod. 3 will no longer be available for research, if you purchased those modules, they are removed from your account
  • The Mk8 mod. 1 module comprising one squadron of fighters, one squadron of torpedo bombers and two squadrons of dive bombers is mounted automatically, if the stock Flight Control module was sold and never purchased back, it is added to your account and mounted on the ship free of charge
  • We added an option to research and mount the Curtiss SB2C (dive bomber) module with AP bombs

Bonuses paid for researched and purchased modules that are exiting the tech tree:

  • If you researched and purchased the Mk8 mod. 2 and Mk8 mod. 3 modules, then 2,840,000 Credits and 35,000 Free XP are added to your account
  • If you researched the Mk8 mod. 2 and Mk8 mod. 3 modules, then 35,000 Free XP is added to your account
  • If you researched and purchased the Mk8 mod. 2 module, then 1,420,000 Credits and 17,500 Free XP are added to your account
  • If you researched and purchased the Mk8 mod. 3 module, then 1,420,000 Credits and 17,500 Free XP are added to your account
  • If you researched the Mk8 mod. 2 module, then 17,500 Free XP is added to your account
  • If you researched the Mk8 mod. 3 module, then 17,500 Free XP is added to your account

8e855a84-d45e-11e7-8b2d-d89d6715223c_120

Tier IX Aircraft Carrier Essex

Changes to Flight Control and modules:

  • The Flight Control modules Mk9 mod. 2 and Mk9 mod. 3 will no longer be available for research, if you purchased those modules, they are removed from the account
  • The Mk9 mod. 1 module comprising two squadrons of fighters, one squadron of torpedo bombers and two squadrons of dive bombers is mounted automatically, if the stock Flight Control module was sold and never purchased back, it is added to your account and mounted on the ship free of charge
  • The Vought F4U-4 (fighter) and Douglas BTD-1 (torpedo bomber) modules will no longer be available for research, if you purchased those modules, they are removed from the account
  • The Vought F4U-1 (fighter) and Grumman TBM-3 (torpedo bomber) modules are mounted automatically, if the stock fighter module or torpedo bomber module were sold and never purchased back, they are added to your account and mounted on the ship free of charge
  • We added an option to research and mount the Douglas BTD-1 (dive bomber) module with AP bombs

Bonuses paid for researched and purchased modules that are exiting the tech tree:

  • If you researched and purchased the Mk9 mod. 2, Mk9 mod. 3, Vought F4U-4 and Douglas BTD-1 modules, then 7,320,000 Credits and 88,500 Free XP are added to your account
  • If you researched the Mk9 mod. 2, Mk9 mod. 3, Vought F4U-4 and Douglas BTD-1 modules, then 88,500 Free XP is added to your account
  • If you researched and purchased the Mk9 mod. 2 module, then 2,150,000 Credits and 26,000 Free XP are added to your account
  • If you researched and purchased the Mk9 mod. 3 module, then 2,150,000 Credits and 26,000 Free XP are added to your account
  • If you researched and purchased the Vought F4U-4 module, then 1,300,000 Credits and 15,500 Free XP are added to your account
  • If you researched and purchased the Douglas BTD-1 module, then 1,720,000 Credits and 21,000 Free XP are added to your account
  • If you researched the Mk9 mod. 2 module, then 26,000 Free XP is added to your account
  • If you researched the Mk9 mod. 3 module, then 26,000 Free XP is added to your account
  • If you researched the Vought F4U-4 module, then 15,500 Free XP is added to your account
  • If you researched the Douglas BTD-1 module, then 21,000 Free XP is added to your account

7b7a8e6c-d3c0-11e7-b88a-d89d6715223c_120

Tier X Aircraft Carrier Midway

Changes to Flight Control and modules:

  • The Flight Control modules Mk10 mod. 2 and Mk10 mod. 3 will no longer be available for research, if you purchased those modules, they are removed from the account
  • The Mk10 mod. 1 module comprising two squadrons of each of fighters, torpedo bombers and dive bombers is mounted automatically, if the stock Flight Control module was sold and never purchased back, it is added to your account and mounted on the ship free of charge
  • The Douglas BTD-1 and Douglas XSB2D (torpedo bomber) modules will no longer be available for research, if you purchased those modules, they are removed from the account
  • The Grumman TBM-3 torpedo bomber module is added to your account and installed free of charge
  • Added an option to research and mount the Kaiser XBTK-1 (dive bomber) module with AP bombs

Bonuses paid for researched and purchased modules that are exiting the tech tree:

  • If you researched and purchased the Mk10 mod. 2, Mk10 mod. 3 and Douglas XSB2D modules, then 6,800,000 Credits and 84,000 Free XP are added to your account
  • If you researched the Mk10 mod. 2, Mk10 mod. 3 and Douglas XSB2D modules, then 84,000 Free XP is added to your account
  • If you researched and purchased the Mk10 mod. 2 module, then 2,400,000 Credits and 30,000 Free XP are added to your account
  • If you researched and purchased the Mk10 mod. 3 module, then 2,400,000 Credits and 30,000 Free XP are added to your account
  • If you researched and purchased the Douglas XSB2D module, then 2,000,000 Credits and 24,000 Free XP are added to your account
  • If you researched the Mk10 mod. 2 module, then 30,000 Free XP is added to your account
  • If you researched the Mk10 mod. 3 module, then 30,000 Free XP is added to your account
  • If you researched the Douglas XSB2D module, then 24,000 Free XP is added to your account

7bebf34a-d3c0-11e7-8b92-d89d6715223c_120

Other Changes 

  • Colorado: Increased the number of HP for Colorado (B) hull from 50,100 to 59,300, bringing HP into line with the ship’s full draft, slightly improved salvo accuracy of Main Caliber on Hull (A) and lowered it on hull (B) for better balancing the ship regarding other tier VII battleships.
  • Giulio Cesare: Torpedo protection parameter increased from 19% to 30%.

Torpedo Reload Changes

  • Reduced the torpedo reload time for Myoko, Mogami, Ibuki, Atago, ARP Myoko, ARP Ashigara, ARP Takao, ARP Haguro, Southern Dragon, Eastern Dragon, ARP Nachi, and HSF Harekaze

Changes by type of torpedo tubes and ships:

  • Type 8 mod. 2: Reduced from 76 to 70 seconds for Myoko, and ARP Myoko
  • Type 90 mod. 1:

              - Reduced from 109 to 101 seconds for Atago, Mogami, ARP Takao, and Ibuki
              - 112 seconds to 101 seconds for Harekaze
              - 82 to 76 seconds for Myoko, ARP MyokoARP AshigaraARP Haguro, ARP Nachi, Southern Dragon,        and Eastern Dragon

  • Type 93 mod. 2: Reduced from 120 to 112 seconds for Ibuki.

We hope to increase the overall efficiency of torpedoes and make the torpedo tube operation more uniform by reducing the reload time as described above.

 

 

Something I've seen a 'few' time's lately playing my Langley a Tier 5  catapult fighter  in a Tier 3 and 4  game  just a few minute's ago I watched one shoot down all my fighter's then watched it land on a Myogi.    Now how is it a Myogi can launch a Tier 5  catapult fighter?    As  you can see this is a Tier 4 CoOp game

Tier_5_catapult_fighter_in_a_Tier_4_game___#1.png

Tier_5_catapult_fighter_in_a_Tier_4_game_#2.png

Edited by shadowsrmine

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My in-game name is Artic_Tiger_Kristine and I play mainly CVs and before the change to the American CVs, they were over powered against Japanese CVs. All I ask for is a balance to the American CVs. But these changes to the CVs have now made it harder to play CVs because no one plays CVs as much.

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On 12/12/2017 at 8:41 AM, KilljoyCutter said:

 

 Wow... WarGaming managed to make this change suck both for AS-loadout CV drivers AND for anyone driving swaths of other ships too. 

 

Think I might have figured out what Wargaming is thinking with recent changes.

You have had players whining for long time about getting attacked by CVs, you have had CVs complaining about not being able to do enough, you have had Complaints about too many BBs, you have had complaints about smoke screens, ect.

So now we have a game where in order to have a decent, well OP to be honest CV you must buy a Premium CV and they still not perfect.

Regular CVs are getting hit by Nerfs  to knock down their numbers in battles. BBs and Heavy Cruisers are  now getting hammered by Deep Water Torps and AP Bombs. And you can no longer Fire in smoke if you wish to remain hidden.

Lol DDs will likely be the next ship to get hammered since al  the rest of the ships have gotten clear cut targeted Nerfs.

 

  • Angry 1

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BlackOP6    6
On 11/30/2017 at 8:05 AM, VonMelon said:

SO far only bogue and maybe Essex got help here. CVs need rebalance. Give all CVS 1 fighter squadron like Zep Test 2 with 9 fighters. American CVS 1 torp 2 div bomb sgns.  Japanese 2 torp 1 div bomb sqn. Eliminate strafe. Add captain skills to allow you either best fighters, best torp bombers or best div bombers . This is how you rebalance and give players a choice of what their carrier will specialize in. Allow ingame switch from ap to he bombers with reload penalty. Allow torp bombers to load he bombs or torps again with reload penalty.( See Nagumo at Midway) . Thoughts guys?

OPTIONS?  You want options on a CV -- balanced game play --- wargaming never read anything about history nor do they care -- they obviously weren't selling enough IJN CV's so you NERF the competition and POOF -- IJN CV's are now all the rage --- nobody could ever come up with another answer that makes sense -- give 1 side only 1 choice and the other side gets many -- in any sports game out there -- that would be called CHEATING

  • Cool 1

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