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DemonW0lf

Anyone looking forward to the cv changes?

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I am mostly looking forward to the free xp that 215,500 is going to come in handy. Also the midway changes are great finally I will have a chance as ill have 2/2/2 instead of going default 2/1/2 lol

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Yeah but if you read the fine print, your two TB squads are being demoted to tier 8 planes. Enjoy trying to get them through tier 10 AA.

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Midway will be fine, if not better than fine with these changes. Uncertain about the rest, mild buff to Strike Lex which will remain at the bottom of of ther t8 pile, makes little to no difference to Ranger (except its one viable build, AS, has been removed), not sure about Essex.

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7 minutes ago, DemonW0lf said:

I am mostly looking forward to the free xp that 215,500 is going to come in handy.

My apologies for being completely oblivious to this fact, but could you tell me the details for the Free XP.

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14 minutes ago, Silver_kun said:

My apologies for being completely oblivious to this fact, but could you tell me the details for the Free XP.

Because WG is removing the alternative plane loadout (flight control) modules from the game, they are refunding the XP that was spent on them as Free XP instead. I guess it adds up to about 200k if you've researched them all from Langley through Midway?

Edit: Also applies to plane tier upgrades that are no longer available (e.g. T9 TBs on Essex).

Edited by Edgecase
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Not looking forward to this change.    It's "meh" at best, limiting on average, and dums down the USN CV line...too bad because overall I like the USN CV line.   Changes to help them are easy like...1. Add a torp sq to the Fighter load out or maybe 2) add a Fighter to the Strike loadout....but noooo.

respectfully,

Tex

 

P.S...T8 torp sq on a T10 USN CV in a T10 match...meh at best....

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17 minutes ago, IronWolfV said:

Yeah but if you read the fine print, your two TB squads are being demoted to tier 8 planes. Enjoy trying to get them through tier 10 AA.

 

Yeah, Tier VIII planes already struggle in a Tier X match, but I guess it was fine in WG's mind to stuff Tier VIII planes on a Tier X CV that faces nothing but Tier X AA :cap_rambo:

 

Also got a kick that Tier IX Essex is losing her Tier IX fighters.  Really, as if Taiho isn't a problem enough to deal with.

 

Also amusing that the one spec Ranger has had to protect itself and the team from Kaga Nuking, Saipan Fighter Powah, is going away.  Ranger was the worst performing ship last Tier VII Ranked.

DAzDYie.jpg

 

Let's see how much worse she can get next time Tier VII Ranked comes around.

Edited by HazeGrayUnderway

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Just now, Edgecase said:

Because WG is removing the alternative plane loadout (flight control) modules from the game, they are refunding the XP that was spent on them as Free XP instead. I guess it adds up to about 200k if you've researched them all from Langley through Midway?

Oh I see, had assumed it would have been something along those lines but didn't know really :p.

Thank you for explaining the details to me.

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1 minute ago, HazeGrayUnderway said:

 

Yeah, Tier VIII planes already struggle in a Tier X match, but I guess it was fine in WG's mind to stuff Tier VIII planes on a Tier X CV that faces nothing but Tier X AA :cap_rambo:

 

Also got a kick that Essex is losing her Tier IX fighters.

 

Also amusing that the one spec Ranger has to protect itself and the team from Kaga Nuking, Saipan Fighter Powah, is going away.  Ranger was the worst performing ship last Tier VII Ranked.

DAzDYie.jpg

 

Let's see how much worse she can get next time Tier VII Ranked comes around.

makes you wonder what is really driving these latest attempts at "balancing"

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The changes are a step in the right direction but the level of micromanagement required to do reasonably well is still far to much compared to the other classes, it is like CV players are playing a completely different game.

 

 

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1 minute ago, nuttybiscuit said:

makes you wonder what is really driving these latest attempts at "balancing"

 

It can't be overperforming.  You look at all the servers, USN CVs are performing markedly worse than their IJN counterparts, unless you're talking Premium USN CVs which are just fine.

 

The kicker is no changes will be coming to IJN CVs.  WG has gone on and stated they are fine with where they are at.  This really screws USN CVs.

Edited by HazeGrayUnderway

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Just now, HazeGrayUnderway said:

 

It can't be overperforming.  You look at all the servers, USN CVs are performing markedly worse than their IJN counterparts, unless you're talking Premium USN CVs which are just fine.

I no longer know what to think, except grin and bear. I have sped my way up the USN line for this reason. It would have made more sense to overhaul IJN, USN and premiums all in one go, shock fashion, deal with the fallout, and move on.

I might linger on Essex, if it turns out to be a fair match for Taiho, will wait and see.

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11 minutes ago, BrushWolf said:

The changes are a step in the right direction but the level of micromanagement required to do reasonably well is still far to much compared to the other classes, it is like CV players are playing a completely different game.

 

 

they are a different game, within the game. And what is wrong with that? I agree, some elements of CV gameplay that are very much twitch and keyboard tap dancing based give an unfair advantage (some aspects of strafing, such as lock and switch) to a few CV players who have "discovered" methods that you won't find in guides... But micro management is part of the fun of CV play, most of which requires less skill than that required of say, dd play, which is far more intensive.

The biggest problem in CV play, is not micro management, however, but the toxic domination of click to sink premium ships, or click to gain air dom, from Kaga and Saipan to Enterprise, CVs that require very little micro management and very little player effort ot imagination to do well with.

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Kinda ruins the whole pick your poison experience when it comes to play style. Was planning on going up the CV line to play their specialised strike load outs to see whats what as I like attacking ships more then dog fighting around in funny golf pants.

Edited by Magic_Fighting_Tuna

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5 minutes ago, nuttybiscuit said:

they are a different game, within the game. And what is wrong with that? I agree, some elements of CV gameplay that are very much twitch and keyboard tap dancing give an unfair advantage (some aspects of strafing, such as lock and switch) to a few CV players. But micro management is part of the fun of CV play, most of which requires less skill than that required of say, dd play, which is far more intensive.

 

I didn't say and don't think that micomanagement should completely go away. It does need to be reduced so more than an elite few are able to be a benefit to their team. 

 

4 minutes ago, Magic_Fighting_Tuna said:

Kinda ruins the whole pick your poison experience when it comes to play style. Was planning on going up the CV line to play their specialised strike load outs to see whats what.

 

The loadout options were terrible, a single useful loadout is a big improvement.

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15 minutes ago, BrushWolf said:

 

The loadout options were terrible, a single useful loadout is a big improvement.

That's just because people are greedy and they want a load out that can do everything rather then make a sacrifice or two and specialise. I know sometimes I wish for more fighters in my strike load outs for the Japanese carriers but at the end of the day I'm willing to give that up for more ship sinking ability. Then again you really can't blame them because the Japanese carriers get to do everything so I think to an extent I can see what your getting at.

Edited by Magic_Fighting_Tuna

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3 minutes ago, Magic_Fighting_Tuna said:

That's just because people are greedy and they want a load out that can do everything rather then make a sacrifice or two and specialise. I know sometimes I wish for more fighters in my strike load outs for the Japanese carriers but at the end of the day I'm willing to give that up for more ship sinking ability.

 

The no fighter loadouts were beyond stupid. But then the smaller IJN squadrons were too. 

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1 hour ago, DemonW0lf said:

I am mostly looking forward to the free xp that 215,500 is going to come in handy. Also the midway changes are great finally I will have a chance as ill have 2/2/2 instead of going default 2/1/2 lol

WG's solution isnt going to solve anything. US CVs have massive problems with fundamental mechanics in their gameplay, these wont be solved just by switching planes around. They need full rework from top to bottom.

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I'd rather have 2/1/2 with real planes than 2/2/2 with Tier 8s, but I guess we don't get a choice. Sure seems like more of a nerf than a rebalancing though, and top tier games will depend even more on which team ended up with the AA-heavy ships.

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6 minutes ago, BrushWolf said:

 

The no fighter loadouts were beyond stupid. But then the smaller IJN squadrons were too. 

I was looking forward to the no fighter load outs, then no one could bug me to give them air support which would give me more free time to micro manage my strike planes. I did like the smaller but more numerous squadrons though, I thinking bunching too many planes together is rather dumb so I figured the US should have this capacity as well.

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In all seriousness, the CV changes just break my heart... (can you sense the sarcasm...?)

8e7fde9c-d45e-11e7-a7fa-d89d6715223c_120

8e84eae0-d45e-11e7-b628-d89d6715223c_120

 

Now that she can do DoT and still provide fighter protection, Bogue may become an attack carrier, instead of a provider of fireworks before some destroyer comes along to sink her.

 

It really is such a shame, but I suppose all those Bogue and Independence Air Superiority layabouts who did nothing but provide the aforementioned fireworks may finally have to learn to attack ships.

 

Have I no sympathy for such players? For WG taking away their fun and easy Clear Sky earning abilities?

 

Um... No?

 

But then, I've always been a Strike Driver, who believed a carrier's role is to make it's allies job easier by scouting, attacking, and sinking things,; not by providing the twice aforemention fireworks and basically nothing else useful.

 

If nothing else; a well driven Bogue playing in Co-op now has no excuse for losing; (beyond of course the normal allied spudery,) she has the same loadout as Langley now, which means Strike's DoT and fighters; with Air Supremancy and smart play, she should walk all over the bot Bogue.

 

A revised Bogue in Randoms? Going to be interesting to see if she's used to club or not. Not having to worry about any AS Bogues, and without being pulled into a T6 match, she can just go wreck face; scout, and deal with another Bogue or Zuiho as neccessary.

Edited by Estimated_Prophet
typos

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For everyone who think's this is an improvement:

 

What is the most common result of having a 1-1-1 Ranger or Lexington against any other CV at those Tiers?

 

Keep that answer in your head for a moment, and then answer what an extra dive bomber does for your game on average.

 

Moving onto the Essex and Midway for our Enterprise owning friends. What is your experience with Tier 8 aircraft against Tier 10 ships?

 

This is not a change to buff, or fix the Win Rate or damage of the USN CVs. This is a change they're hoping will cause IJN CVs to go AS, locking down the USN CVs ability to do anything outside of Saipan and Enterprise in hopes that it will lower the average damage of the IJN CVs.

 

This is a beating in disguise so that other people who play this game can enjoy it more than us sniviling, whiney, NA presents and our mediocore ships.

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I'm looking forward to playing my Ranger in the tier 7 scenario, which is probably the only game mode where it won't be a dumpster fire.

 

I'm looking forward to worrying even less about Rangers and Lexingtons in my Hiryu and eventually Shoukaku.

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