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vonKaiser

Wargaming, this injustice can not stand any longer

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I've turned a blind eye from it for too long and it's a glaring oversight and just all around travesty that Wargaming hasn't addressed this massively unjust situation.

 

Campbeltown should have an inherent buff to it's ramming damage versus opponents.  The fact that it doesn't can no longer stand.  :Smile_hiding:

 

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AYE!!

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Only stationary opponents... ;)

And it should come with a free copy of Douglas Reeman's novel, The Destroyers.  Maybe if they bundle it with Vampire ...

Edited by kerensky914

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23 minutes ago, vonKaiser said:

I've turned a blind eye from it for too long and it's a glaring oversight and just all around travesty that Wargaming hasn't addressed this massively unjust situation.

 

Campbeltown should have an inherent buff to it's ramming damage versus opponents.  The fact that it doesn't can no longer stand.  :Smile_hiding:

 

We now return you to your regularly scheduled forum browsing, already in progress.

O.K.

1. Well played sir i was expecting a complaining thread about detonations or something, unfortunately I'm out of upvotes but you can have this instead.

Jds10p5.gif

2. I agree with this idea, she deserves to have a special ram calculation as a historical nod like the North Carolina's detection range. @SuperNikoPower @Pigeon_of_War @Sub_Octavianplease tell Wargaming to do this. We need to be able to do this when we are in a Campbeltown.

AxgoZM5.gif

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6 minutes ago, IronDuke17 said:

No!

Ramming causes instant detonation of both vessels and splash damage to anything in 1km!

:Smile_trollface:

Actually, it should detonate them several hours later.

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That's right!  Campbelltown rammed a giant dock and sunk it! 

No better precedent.  C'mon WG!

 

Edited by iDuckman

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25 minutes ago, Yoshiblue said:

I agree. Let it one shot everything via ramming speed. 

Only if the rammed enemy ship, regardless of size and existing health, is "detonated" and receives the requisite Juliet Charlie flags.

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33 minutes ago, SkaerKrow said:

Actually, it should detonate them several hours later.

 

Yes later in the day their ship randomly explodes at the start of the match or while not engaged in with the enemy. 

Than they can look across the English Channel and say "Curse you Cambeltown." 

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it will never work in the game, the code is too hard to write, and it will mess up the fabulous balance inherent in the game.

IMPOSSIBLE !! WG said they will NEVER have timed detonations in the game.

in world of tanks .....

foil hat time....

reset the counter, even though there isn't one for this subject, to zero. butt there should be

psychologically speaking, the only person that would even suggest this sort of thing in a public forum, is a self flaggelating hebnar. and we all have a bit of that in us!!

why? oh the humanity, why?

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I can just see giant ships running in terror from the tinpot Campbelltown.

 

"Target the Shimakaze?  Hell no!  Kill that Campbelltown!"

 

Ooo.  A div of three Campbelltowns.  :cap_haloween:

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As an owner of the campbelltown, I want this. It would bring me so much joy. The hilarity of a double strike when pulled off on ships too close together. Ramminh for 70k of damage at tier 3. 

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Hmmm maybe an added explosion graphic as it's sinking, after the initial one

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