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renegadestatuz

WoWs updated Mod policy

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https://worldofwarships.com/en/news/common/mod-squad/

World of Warships’ popularity with modders led to a large number of player-made modifications (“mods”) hitting the scene. 

It’s important to us to address the safety of particular mods and shed some light on the situation, and put an end to scuttlebutt about mods you may or may not use. 

Popular mods usually deal with cosmetic and audio components of the game and are mostly harmless. However, some players and modders have built or offered mods with malicious intents, such as gaining a competitive advantage or even stealing data. 

Below is a classification of mods and programs and the rules we will apply to them and follow from now on.

 

Allowed

 

  • Applications that stream or record gameplay (e.g., NVIDIA ShadowPlay; Plays.tv; AMD Radeon ReLive; OBS Studio; Windows 10 Game DVR; Fraps)
  • Voice/text chat with overlays (e.g., Discord; Mumble; TeamSpeak; Ventrilo; Evolve; Twitch Messenger)
  • Visual mods that change the appearance of game objects without affecting the gameplay (to make sure the mod you want to use is allowed, please consult the appropriate thread on the official forums)
  • Modifications to lighting, contrast and other visuals done through the tools of the graphics drivers (GeForce Experience; AMD Radeon Crimson; Intel graphics drivers), without modifying said drivers or applications that use them
  • Replacing/modifying audio files
  • Any mods approved by our team -- find those on our official forums in the "modifications" section. 
  • All mods compiled exclusively with our own modsAPI (a special interface made by our developers for modding). We also allow mods that are mentioned by our staff on the game's official website

 

Disallowed/Forbidden Mods

(Seriously, this could lead to temporary suspension or blocking of your account!)

  • Any applications/mods/scripts that allow the execution of third-party code, change the game's original files, dynamic libraries or inject themselves into the game process. If you are not sure whether your preferred mod complies with all the rules, please consult the "modifications" thread on our official forums or simply refrain from using it
  • Applications/mods that help a player to aim in any way that is not already available in the game, which includes any predictive aiming mods
  • Bots/scripts that take away any aspect of the game controls from the player
  • Applications/mods that make otherwise unknown information available, except for those mentioned and approved on the official forums or portal

We understand our players like some of the mods that go against these principles; however, we do and always will prioritize fair play. Competition in World of Warships should rely on your skills and expertise and not on the ability to choose mods well.

 

“Gray Areas”

Since there are so many mods for our game at this point, we are sadly unable to guarantee that a mod will function correctly if players use it. 

Seemingly harmless modifications like ReShade are cosmetic in nature, but work in a way that violates several rules at once: it uses dynamic library substitution and controls the rendering process, which allows an aimbot or keylogger into the code. This makes it similar to some forbidden mods that allow those with malicious intent to gain a competitive advantage or, in some cases, steal your data.

We recommend you take the above into account and follow these guidelines if you plan to modify your game, and of course suggest that you use only the mods our team has vetted. 

If you're unsure about any particular modification, simply refrain from using it. Any issues with the game, or a loss of account or personal data related to mod use is the player's responsibility. If mods lead to a violation of game rules, we reserve the right to suspend or ban the account.

Remember, we don't officially support mod functionality, so if you're running into any errors while using them, try launching the normal game in "Safe Mode" using the drop-down arrow next to the "Play" button, then uninstall or otherwise remove the mods. 

Have fun and be safe out there!

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9 minutes ago, TheDreadnought said:

Maybe you should Mod this text so its readable?

 

Personally, I think they should just ban mods altogether.

I’ll try. Hard to do when posting from phone. I just copied it straight from the website.

Edited by renegadestatuz

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1 minute ago, renegadestatuz said:

I’ll try. Hard to do when posting from phone. I just copied it straight from the website.

Yeah phone posts are hard.  Just see if you can highlight it all and change the text to black.

 

 

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Quote

 

https://worldofwarships.com/en/news/common/mod-squad/

 

World of Warships’ popularity with modders led to a large number of player-made modifications (“mods”) hitting the scene. 

 

It’s important to us to address the safety of particular mods and shed some light on the situation, and put an end to scuttlebutt about mods you may or may not use. 

Popular mods usually deal with cosmetic and audio components of the game and are mostly harmless. However, some players and modders have built or offered mods with malicious intents, such as gaining a competitive advantage or even stealing data. 

 

Below is a classification of mods and programs and the rules we will apply to them and follow from now on.

 

Allowed

 

  • Applications that stream or record gameplay (e.g., NVIDIA ShadowPlay; Plays.tv; AMD Radeon ReLive; OBS Studio; Windows 10 Game DVR; Fraps)
  • Voice/text chat with overlays (e.g., Discord; Mumble; TeamSpeak; Ventrilo; Evolve; Twitch Messenger)
  • Visual mods that change the appearance of game objects without affecting the gameplay (to make sure the mod you want to use is allowed, please consult the appropriate thread on the official forums)
  • Modifications to lighting, contrast and other visuals done through the tools of the graphics drivers (GeForce Experience; AMD Radeon Crimson; Intel graphics drivers), without modifying said drivers or applications that use them
  • Replacing/modifying audio files
  • Any mods approved by our team -- find those on our official forums in the "modifications" section. 
  • All mods compiled exclusively with our own modsAPI (a special interface made by our developers for modding). We also allow mods that are mentioned by our staff on the game's official website

 

Disallowed/Forbidden Mods

(Seriously, this could lead to temporary suspension or blocking of your account!)

  • Any applications/mods/scripts that allow the execution of third-party code, change the game's original files, dynamic libraries or inject themselves into the game process. If you are not sure whether your preferred mod complies with all the rules, please consult the "modifications" thread on our official forums or simply refrain from using it
  • Applications/mods that help a player to aim in any way that is not already available in the game, which includes any predictive aiming mods
  • Bots/scripts that take away any aspect of the game controls from the player
  • Applications/mods that make otherwise unknown information available, except for those mentioned and approved on the official forums or portal

We understand our players like some of the mods that go against these principles; however, we do and always will prioritize fair play. Competition in World of Warships should rely on your skills and expertise and not on the ability to choose mods well.

 

“Gray Areas”

Since there are so many mods for our game at this point, we are sadly unable to guarantee that a mod will function correctly if players use it. 

Seemingly harmless modifications like ReShade are cosmetic in nature, but work in a way that violates several rules at once: it uses dynamic library substitution and controls the rendering process, which allows an aimbot or keylogger into the code. This makes it similar to some forbidden mods that allow those with malicious intent to gain a competitive advantage or, in some cases, steal your data.

We recommend you take the above into account and follow these guidelines if you plan to modify your game, and of course suggest that you use only the mods our team has vetted. 

If you're unsure about any particular modification, simply refrain from using it. Any issues with the game, or a loss of account or personal data related to mod use is the player's responsibility. If mods lead to a violation of game rules, we reserve the right to suspend or ban the account.

Remember, we don't officially support mod functionality, so if you're running into any errors while using them, try launching the normal game in "Safe Mode" using the drop-down arrow next to the "Play" button, then uninstall or otherwise remove the mods. 

Have fun and be safe out there!

 

 

Edited by Snargfargle
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Just now, renegadestatuz said:

I’ll try. Hard to do when posting from phone.

 

Just slap the whole text into a quote box. Easy fix. 

 

 

11 minutes ago, TheDreadnought said:

Personally, I think they should just ban mods altogether.

 

Including the purely cosmetic ones? While I can't speak for myself, some rather enjoy changing the look of their ships to suit one set of tastes or another. I can't see how such mods are harming anybody. 

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Just now, RivertheRoyal said:

 

Just slap the whole text into a quote box. Easy fix. 

 

 

 

Including the purely cosmetic ones? While I can't speak for myself, some rather enjoy changing the look of their ships to suit one set of tastes or another. I can't see how such mods are harming anybody. 

I'm just suspicious of them.  lol

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Half the new improvements in this game started out as mods. Cheapest development budget ever. Someone else does the work, find out what's popular and add it in. 

 

Without modding, we might as well be playing console games. Everyone has different ideas on what helps make the game more enjoyable. This gives everyone the option to do it up the way they want. If I want historical flags, I'll put it on. If I want to see what consumables my team is running, I'll put it on. If you want mlp voice over, knock yourself out. 

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Well, some of the aslain mods have tactical value. The alt command tells you the player name and the hit points left. One of the mods permanently has it on. 

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3 minutes ago, Bill_Halsey said:

Well, some of the aslain mods have tactical value. The alt command tells you the player name and the hit points left. One of the mods permanently has it on. 

 

Isn't that enabled in-game via the permanent alternative battle interface checkbox?

 

That aside, I wonder where WTFast fits in, or other proxy services for the purpose of getting a faster and more consistent connection.

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Disallowed/Forbidden Mods

(Seriously, this could lead to temporary suspension or blocking of your account!)

  • Applications/mods that help a player to aim in any way that is not already available in the game, which includes any predictive aiming mods

 

 

I think this is by the most interesting line throughout the entire article. Does this mean Nav mod and Running Lights are no longer allowed? I do not use these mods and have always thought of them as cheats. I hope WG is finally cracking down on those mods...

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6 minutes ago, FratStar4Life said:

Disallowed/Forbidden Mods

(Seriously, this could lead to temporary suspension or blocking of your account!)

  • Applications/mods that help a player to aim in any way that is not already available in the game, which includes any predictive aiming mods

 

 

I think this is by the most interesting line throughout the entire article. Does this mean Nav mod and Running Lights are no longer allowed? I do not use these mods and have always thought of them as cheats. I hope WG is finally cracking down on those mods...

They are going to have to be more specific, possibly even review and name specifically banned mods. Those two mods enhance information already available, but I would agree they give you an advantage over some one not using them. WG needs to be specific in this case.

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31 minutes ago, Bill_Halsey said:

Well, some of the aslain mods have tactical value. The alt command tells you the player name and the hit points left. One of the mods permanently has it on. 

That's not a Mod, that's a setting. I'll show you.

5a145e1aa6b4a_ScreenShot2017-11-21at12_08_44PM.thumb.png.c7702e993759cb870534b40783294f1f.png

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I find it interesting WG doesn't list the Relative Angle Indicator mod that recently had its discussion necroed in General Discussion in the 'grey area' section. While it indisputably is a mod that helps a player to aim in a way that is not already available in the game (no toggle in the game will provide this information, which is only available by modding the client and is specifically intended to improve the hits on a target), it is also included in the mods the Devs have approved.

 

Very grey area indeed, and one that smells of a double-standard.

 

edit- they need to work on phone autocorrect 'helping' you type. Word substitutions unsubstituted.

Edited by Jakob_Knight
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1 hour ago, TheDreadnought said:

Maybe you should Mod this text so its readable?

 

Personally, I think they should just ban mods altogether.

I agree with you 100% Ban all Mods

 

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12 minutes ago, Jakob_Knight said:

I find it interesting WG doesn't list the Relative Angle Indicator mod that recently had its discussion necroed in General Discussion in the 'grey area' section. While it indisputably is a mod that helps a player to aim in a way that is not already available in the game (no toggle in the game will provide this information, which is only available by nodding the client and is specifically intended to improve the hits on a target), it is also included in the mods the Devs have approved.

 

Very grey area indeed, and one that smells of a double-standard.

I hope they finally Crack down on these mods too. People are not using them for "cosmetic" reasons and everyone knows it. 

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6 minutes ago, Seadog_Supreme said:

This statement is nothing new really. No 3rd party coding, no aim assist. Anything in Aslain's will be OK.

Thanks

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31 minutes ago, Jakob_Knight said:

I find it interesting WG doesn't list the Relative Angle Indicator mod that recently had its discussion necroed in General Discussion in the 'grey area' section.

Considering it's an optional mod when you download the Official Wargaming Modpack I'd go out on the limb to say it's fine by them.  For now. 

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46 minutes ago, FratStar4Life said:

Disallowed/Forbidden Mods

(Seriously, this could lead to temporary suspension or blocking of your account!)

  • Applications/mods that help a player to aim in any way that is not already available in the game, which includes any predictive aiming mods

 

 

I think this is by the most interesting line throughout the entire article. Does this mean Nav mod and Running Lights are no longer allowed? I do not use these mods and have always thought of them as cheats. I hope WG is finally cracking down on those mods...

 

As far as running lights, that's information already available in game 99.999% of the time.

 

Torpedo aim assist works unless they're pointing directly at you.   The smoke trails too, assuming they're not being janky.

 

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I stand by my opinion that the mod that shows the exact angle of the targeted ship in relation to your own, as well as turning colors to signify optimal/sub-optimal penetration angles, is a cheat, and needs to be banned.

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7 minutes ago, vonKaiser said:

when you download the Official Wargaming Modpack

 

You make it sound like this is something provided, certified and approved by WG.

 

"Remember, we don't officially support mod functionality" - says otherwise.

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1 minute ago, sbcptnitro said:

 

You make it sound like this is something provided, certified and approved by WG.

 

"Remember, we don't officially support mod functionality" - says otherwise.

Well considering the link comes out from a wargaming employee...  And as far as functionality, I always thought that was in reference to the mod... working.  IE don't make a support ticket when your flag mod doesn't work because they aren't going to help you. 

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