Jump to content
Sign in to follow this  
You need to play a total of 10 battles to post in this section.
Finnkax

Fire - RNG factor?

8 comments in this topic

Recommended Posts

95
[PIZZA]
Members
712 posts
7,927 battles

Now - put your tinhat on now.

During time I have observed many//some times when fires are extinguished with no reason? It has happened to me some occasions. My ships fire has been extinguished suddenly(wth moment indeed when i am ready to use consumable) and enemy ships fires has also gone. Some quirks in code/malfunction or purposed action? 

 

Or do i have missed update/error note?

Share this post


Link to post
Share on other sites
4,589
[SALVO]
Members
16,627 posts
17,300 battles

Fires only end because you used the consumable or they ran their course.  Also remember that fires on cruisers (except for the Graf Spee, which was reduced to 45 seconds) were reduced in duration from 1 minute to 30 seconds.  So maybe that's the cause of fires unexpectedly ending, if you weren't aware of this change.

  • Cool 1

Share this post


Link to post
Share on other sites
95
[PIZZA]
Members
712 posts
7,927 battles

It ends in a few seconds. Gives me that wth moment. Cant remeber ship. Only one-time event since this.

Share this post


Link to post
Share on other sites
817
[FOXEH]
Members
3,321 posts
11,862 battles

It is the very welcome change in fire duration. You just haven't noticed it.

Share this post


Link to post
Share on other sites
2,258
[FOXEH]
Beta Testers
8,783 posts
14,864 battles
10 minutes ago, Khafni said:

It is the very welcome change in fire duration. You just haven't noticed it.

Absolutely! (key words being VERY WELCOME!!)

Share this post


Link to post
Share on other sites
1,619
[SYN]
[SYN]
Members
6,724 posts
11,347 battles

How do you know they are ending with 'no reason'? Are you timing them? Are you aware of when they are or are not using their DC?

Share this post


Link to post
Share on other sites
95
[PIZZA]
Members
712 posts
7,927 battles
2 hours ago, Kapitan_Wuff said:

How do you know they are ending with 'no reason'? Are you timing them? Are you aware of when they are or are not using their DC?

Practically timing and estimating when fire starts. Check health, check situation and possibility to have another fire if//when i would stop fire and used consumable. 

 

Every experienced player do quick anaklysis.

Edited by Finnkax

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×