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Zeke_Fire

Too many planes and they behave like UFOs

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Tittle says it all. They are simply ruining my experience with this game and they fly around like UFOs. Bombers have laser guided bombs that seeming hit me all the time. I drive mostly IJN dds and I can honestly say that I am more concerned about airplanes than anything else in the game.  Once you  are spotted , they hover over you like vultures. Every class of ship except dds have aircraft and as a result,  there are tones of the things flying around.  My IJN aa is useless against them and I accept that as  dd driver in this game.  I know CV drivers are just doing their jobs, but seriously …. Its worse when there are two CVs  per side, in the game. Also,  how is it possible for  an torpedo bomber to  launch its torps through an Island. For example, this  happened to me  recently… I  set up an ambush  on a nice juicy BB by parking on the southwest side an large  island. My starboard side was very close to the island. As soon as I set  my ambush,  I noticed  enemy torpedo bombers approaching me from the north. I thought the  torpedo bombers were going after  the friendly BB that was about 5k further south of my position, Using common sense,   I reasoned that the only way this squadron of  torpedo bombers can attack me is to first fly  over or around the Island  and launch their torps from the south.  I was wrong. The damn torpedo bombers  dropped their load as soon as they reached the Island and as a result , I  take a load of torps on  my starboard side.  How  is this  realistic and physically possible?  Am I  supposed  to believe that  the torpedo bombers launched their  torpedoes through an Island? . Maybe they went into a nosedive before they launched their torps and as soon as the torps  hit the water, they leveled off a few meters from my dd  before they sunk me.  I understand that everything in this game is not going to be realistic, but the something is definitely wrong with the way planes behave in this game.  

Edited by Zeke_Fire
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It was either a glitch, or didn't happen exactly the way you perceived. As a CV driver, I've accidentally launched torps on or through an island many times and they never got off the beach!

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I think they adjusted the rate at which planes fly and turn in the same manner as they adjusted ships and shells. Everything is accelerated of course. But I agree they do fly like UFOs... If they just cut down the visual speed for turns, I think they'd be good to go, look a bit more realistic. 

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10 minutes ago, Zeke_Fire said:

Tittle says it all. They are simply ruining my experience with this game and they fly around like UFOs. Bombers have laser guided bombs that seeming hit me all the time. I drive mostly IJN dds and I can honestly say that I am more concerned about airplanes than anything else in the game.  Once you  are spotted , they hover over you like vultures. Every class of ship except dds have aircraft and as a result,  there are tones of the things flying around.  My IJN aa is useless against them and I accept that as  dd driver in this game.  I know CV drivers are just doing their jobs, but seriously …. Its worse when there are two CVs  per side, in the game. Also,  how is it possible for  an torpedo bomber to  launch its torps through an Island. For example, this  happened to me  recently… I  set up an ambush  on a nice juicy BB by parking on the southwest side an large  island. My starboard side was very close to the island. As soon as I set  my ambush,  I noticed  enemy torpedo bombers approaching me from the north. I thought the  torpedo bombers were going after  the friendly BB that was about 5k further south of my position, Using common sense,   I reasoned that the only way this squadron of  torpedo bombers can attack me is to first fly  over or around the Island  and launch their torps from the south.  I was wrong. The damn torpedo bombers  dropped their load as soon as they reached the Island and as a result , I  take a load of torps on  my starboard side.  How  is this  realistic and physically possible?  Am I  supposed  to believe that  the torpedo bombers launched their  torpedoes through an Island? . Maybe they went into a nosedive before they launched their torps and as soon as the torps  hit the water, they leveled off a few meters from my dd  before they sunk me.  I understand that everything in this game is not going to be realistic, but the something is definitely wrong with the way planes behave in this game.  

 

Yup, we know. Radar/hydro is the same. And if you had been driving something with good AA, you'd have been shooting planes down through the island in the same fashion.

 

It's just the way the game is. Islands protect against some things, but not others. Once you instinctively remember that, you'll have fewer issues with it.

 

As far as being perma-spotted by planes, yes, that's the CV driver doing his job. If you are in a position of importance to winning the match, and can't avoid perma-spotting, consider that maybe your CV isn't doing his job. Also, if you've got bombers circling you, they're not attacking one of your easier-to-hit teammates.

 

But yes, it's annoying.

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Play a Cleveland, North Carolina, etc. and no plane will come within 6 km of you and survive. If you are in some other ship and feel "picked on" by planes then go find one of the aforementioned ships to escort you. If you yolo off by yourself, you have nobody to blame but yourself if you are attacked by planes. 

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31 minutes ago, Zeke_Fire said:

Tittle says it all. They are simply ruining my experience with this game and they fly around like UFOs. Bombers have laser guided bombs that seeming hit me all the time. I drive mostly IJN dds and I can honestly say that I am more concerned about airplanes than anything else in the game.  Once you  are spotted , they hover over you like vultures. Every class of ship except dds have aircraft and as a result,  there are tones of the things flying around.  My IJN aa is useless against them and I accept that as  dd driver in this game.  I know CV drivers are just doing their jobs, but seriously …. Its worse when there are two CVs  per side, in the game. Also,  how is it possible for  an torpedo bomber to  launch its torps through an Island. For example, this  happened to me  recently… I  set up an ambush  on a nice juicy BB by parking on the southwest side an large  island. My starboard side was very close to the island. As soon as I set  my ambush,  I noticed  enemy torpedo bombers approaching me from the north. I thought the  torpedo bombers were going after  the friendly BB that was about 5k further south of my position, Using common sense,   I reasoned that the only way this squadron of  torpedo bombers can attack me is to first fly  over or around the Island  and launch their torps from the south.  I was wrong. The damn torpedo bombers  dropped their load as soon as they reached the Island and as a result , I  take a load of torps on  my starboard side.  How  is this  realistic and physically possible?  Am I  supposed  to believe that  the torpedo bombers launched their  torpedoes through an Island? . Maybe they went into a nosedive before they launched their torps and as soon as the torps  hit the water, they leveled off a few meters from my dd  before they sunk me.  I understand that everything in this game is not going to be realistic, but the something is definitely wrong with the way planes behave in this game.  

 

Hey man UFOs are real, I was taken by them a long time ago ... couldnt go to the bathroom normally ever since.

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First of all - wall of text with no carriage returns means incomplete reading but it looks and sounds like the compressed distances are playing with you.  There is a thread of just a day or 2 ago where it is explained.  I am sure if you watched videos of WW2 and IJN/US forces fighting at sea you would realize that frankly - if you want WoWs to be realistic - we need more planes.

There is a reason why some ships have great AA and why some folks stick close to them when there are carriers in the match.

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Ever seen a dive-bomber squad dive underwater then pop back up again after a bombing run?

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1 hour ago, Snargfargle said:

Play a Cleveland, North Carolina, etc. and no plane will come within 6 km of you and survive. If you are in some other ship and feel "picked on" by planes then go find one of the aforementioned ships to escort you. If you yolo off by yourself, you have nobody to blame but yourself if you are attacked by planes. 

 

Every time this comes up, people seem to forget about caps. "Just get a NC to escort you"...into a cap point, to get murdered? "Just stay near AA ships"...and let the enemy team have all the caps and win on points? Non-AA DDs are extremely vulnerable to planes because contesting cap points - usually well out in front of support ships - is literally one of their main jobs.

Good CV players murder DDs, because they are often by themselves contesting caps. The lack of counterplay in this scenario (forcing e.g. an IJN DD to choose between uselessly hugging the fleet or trying to fight for cap points and getting murdered either directly by attack aircraft or via perma-spotting. It's a legitimate issue, and I say that as someone who rarely plays the ships most affected.

Edited by wadavid
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If a plane comes around and spots my DD when I am in a cap I just smoke up, move, and then watch for torpedoes. If you smoke and then sit still of course you are going to be torpedoed. Also, a DD should not be capping alone, unless it's an uncontested cap off at the edge of the map. When capping, you should make sure that you have cruiser and battleship backup so that they can fire at any enemy DDs you spot.

Edited by Snargfargle

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22 minutes ago, wadavid said:

 

Every time this comes up, people seem to forget about caps. "Just get a NC to escort you"...into a cap point, to get murdered? "Just stay near AA ships"...and let the enemy team have all the caps and win on points? Non-AA DDs are extremely vulnerable to planes because contesting cap points - usually well out in front of support ships - is literally one of their main jobs.

Good CV players murder DDs, because they are often by themselves contesting caps. The lack of counterplay in this scenario (forcing e.g. an IJN DD to choose between uselessly hugging the fleet or trying to fight for cap points and getting murdered either directly by attack aircraft or via perma-spotting. It's a legitimate issue, and I say that as someone who rarely plays the ships most affected.

I would suggest that if you're in a DD and you've charged into a cap without relatively close support, then you've made a mistake, regardless of whether there are CVs in the battle or not.  This isn't to say that caps aren't important.  But so is staying alive. If you go to a cap all by yourself and run into an enemy DD, particularly one that's supported, yes, maybe you can beat the other DD and maybe even take the cap.  But the chances are pretty good that the enemy DD's support will finish you off and take the cap right back.  So what have you and your team really gained?  Certainly not enough to justify getting yourself killed.

Note that this really isn't a criticism of anything you've said above.  More of a general commentary regarding DD's and rushing off to try to grab a cap unsupported, particularly early in a battle.

 

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2 hours ago, Zeke_Fire said:

. The damn torpedo bombers  dropped their load as soon as they reached the Island and as a result , I  take a load of torps on  my starboard side.  How  is this  realistic and physically possible?  Am I  supposed  to believe that  the torpedo bombers launched their  torpedoes through an Island? . Maybe they went into a nosedive before they launched their torps and as soon as the torps  hit the water, they leveled off a few meters from my dd  before they sunk me.  

There rest of your post is fine and I know it's annoying, CVs are according to me Very strong in some situations but useless in others. 

Now sometimes AA just shreds planes and they aren't that easy to play but then again sometimes you get the perfect strike.

I've just started playing them a while ago and am trying to refine my ability on PTS

I am assuming you are unfamiliar with CV attacks, though I could be wrong, but I think what you experienced was not a glitch but simply a misconception.

rk8vi1.jpg.e661cb18422176d10a2708295f8ab548.jpg

 

As for how the Torpedo bomber got you from above the island(quoted above) , The planes of a CV begin their strike from slightly far away (in your case above the island) and then accelerate for the drop(within the white dotted circle) and then when they reach the green rectangle part of the reticule they drop the torpedos.

 

Just like a DD the torps take time to activate and so they were always at "level", It's just that only the propeller and air flask were functioning and so you could see the Torpedo cutting through the water but the explosive wasn't active so the red triangle didn't show up as it wasn't a threat then.

 

When the Torpedo got completely armed it was detected as a threat but then it was too close to your ship and so sunk you.

Now for further clarification I will explain the image.

1: Planes are coming into strike range.

2: Planes begins strike and now cannot be called back till they drop, they also accelerates towards the green rectangle.

3: They Drop Torpedos

4: Torpedoes get armed and are now a threat.

5: The Airflask runs out and the torpedos can't travel any further.

 

 

 

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And as for realism they do actually manouver, you are right they aren't the best manouver's but they still do. The planes are just soo small compared to the ships so all you see is The circle showing what type of plane it is floating around like a UFO.

 

Now what is more unrealistic is that all planes in the squadron fly in complete unison, rectilinearly together and conduct the strike, but then again I don't see any other way they could implement carrier strikes without having a ton of other drawbacks.

 

A youtuber joked once that the planes in WoWs look more realistic than planes in WoWp.

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5 hours ago, Zeke_Fire said:

How  is this  realistic and physically possible?  

 

WOWS is its own universe.  While many of the physical attributes in the WOWS universe are similar to the physical attributes in the world we live in, some are not the same.  And several are significantly different.  Radar through land.  Ramming friendly ships for small damage.  Magical force fields at the edge of maps.  Unlimited torpedoes.  Zero-damage collision with land.  And...all those things you mentioned about air planes.  

 

Part of WOWS is understanding where the WOWS universe does NOT parallel our universe, and to then operate strategically and tactically within the WOWS universe.  

 

As for TBDs dropping through land, yes than can do that.  However, there is a limit.  If you get close enough to the land, they cannot get you.  You have to get closer than you perceive with our understanding of the physics in our universe, but there is a point where you can indeed protect a flank from TBDs using a land mass in the WOWS universe.  My rule of thumb is to get as CLOSE as I can without running aground.  I do it all the time. It works.

 

Lastly, there are several ships that if you air spec them, they can be extremely effective against air threats.  The down side to this is good CV captains know this and will usually avoid these ships in the early game.  They also know ships that have poor AA...and if they see these ships without AA support....well, those ships will get focused.  As for the latter game, many air spec'd ships lose their AA mounts as they take damage, making even these ships vulnerable.

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7 hours ago, Herr_Reitz said:

I think they adjusted the rate at which planes fly and turn in the same manner as they adjusted ships and shells. Everything is accelerated of course. But I agree they do fly like UFOs... If they just cut down the visual speed for turns, I think they'd be good to go, look a bit more realistic. 

The sad thing is it's actually better now than beta :/

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11 hours ago, Crucis said:

I would suggest that if you're in a DD and you've charged into a cap without relatively close support, then you've made a mistake, regardless of whether there are CVs in the battle or not.  This isn't to say that caps aren't important.  But so is staying alive. If you go to a cap all by yourself and run into an enemy DD, particularly one that's supported, yes, maybe you can beat the other DD and maybe even take the cap.  But the chances are pretty good that the enemy DD's support will finish you off and take the cap right back.  So what have you and your team really gained?  Certainly not enough to justify getting yourself killed.

Note that this really isn't a criticism of anything you've said above.  More of a general commentary regarding DD's and rushing off to try to grab a cap unsupported, particularly early in a battle.

 

 

I totally agree with the folly of going in completely devoid of support. The issue is that AA support reaches much less far than gunfire support, so even if you have standard backup, you might well not be within that backup's AA bubble. If they're close enough for that, they themselves are probably reaching yolo territory, positioning-wise (with the exception of a few safe island positions).

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