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Batavian1

Waterline or Deckline

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Where should I be aiming...water line or deck line? Can such a generalized either/or statement be made?

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4 minutes ago, Batavian1 said:

Can such a generalized either/or statement be made?

no

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7 minutes ago, Batavian1 said:

Where should I be aiming...water line or deck line? Can such a generalized either/or statement be made?

 

It depends.

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8 minutes ago, Batavian1 said:

Can such a generalized either/or statement be made?

Nope. Depends on your ship, ammo, target, range and angle. Destroyer AP against a battleship's waterline is going to do nothing, battleship AP against a cruiser superstructure is just going to overpen.

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Real close - aim where the AP shots are needed.  HE - aim for the deck/superstructure.

Far away, I usually aim for the deckline in hopes some will strike low..

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Aim where you want to hit. It's figuring out where you want to hit that's the hard part.

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22 minutes ago, Lert said:

Nope. Depends on your ship, ammo, target, range and angle. Destroyer AP against a battleship's waterline is going to do nothing, battleship AP against a cruiser superstructure is just going to overpen.

^This.

Decisions about aiming are made on the spot, and have far too many variables. It's a learning experience.

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9 minutes ago, awiggin said:

^This.

Decisions about aiming are made on the spot, and have far too many variables. It's a learning experience.

One I still haven't learned very well after all this time...

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Yea, when I figure it out myself I'd love to tell you. awiggin sums it up though. I've had salvos where I moved the guns around as quick as possible, fired and got a 18,000 hit citadel. I've also carefully stalked a bb sailing in a straight line at 13 km. Carefully line up on him, positioned perfectly, took a deep breath, fired and splatter all around him.

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47 minutes ago, AVR_Project said:

Real close - aim where the AP shots are needed.

 

Like Main Battery turrets; aimed for those recently on an opponent attempting to close, and KO'd their forward guns. Allowed me to turn with less risk and get all my guns on them for a faster KO.

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Basically if you can pen the main belt into the citadel, waterline. If you can't, then go deckline.

 

So BB AP - waterline. CA AP against other cruisers - waterline. Some DDs AP against CLs - waterline. RN BB HE against CLs - Waterline. If you can hit the citadel, waterline is where it's at. That can change based on range and angle as well. Example: DM vs Iowa. At range, HE and AP into upperworks. But if the Iowa give the DM broadside at close range, it's AP into the waterline. Never give broadside to a DM, you'll be dead before you know it.

 

But CA AP against BB - deckline (it will tear them up faster than HE). All HE - deck. Angled (unless you can overmatch bow) superstructure.

 

You can't generalize, but know what your ammo can do and aim accordingly.

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1 hour ago, Batavian1 said:

Where should I be aiming...water line or deck line? Can such a generalized either/or statement be made?

 

 

Both, but it totally depends on a number of factors.

 

What kind of ship are you firing at.  What kind of guns are you firing.  What is his bow angle relative to yours.  How fast is he going and how aggressively he is maneuvering, if at all.  How far away he is.  Are you using AP or HE. Etc...

 

These are things you can get advice for but you'll only ever figure it out on your own with experience.

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As others have said it depends, ALOT. Angled, not angled, gun calliber, shell penetration, range, ect. 

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 It does depend on the situation and then there are times that you get weird dispersion. I have an odd tendency to get shells that fall short even when I aim high to try and compensate. It drives me batty when I get whole games where my shells consistently fall short of where I aimed them. Take Amagi for example, at 15 km with 10 16.1 inch guns I aim for the waterline and 8 or 9 of the 10 shells land short of the aiming point. It wouldn't be so annoying or noteworthy if it wasn't so consistent. It makes me wish that the Type 91 APC  and Type 88 APC 'diving shells' in game worked a bit more like it was designed to when shells fall short, specifically about 50-70 meters short if I recall correctly (although evidence suggests they weren't nearly as effective as they were meant to be). Other days I'll aim exactly the same way with the same conditions and get consistent 5,6, or 7 out of 10 shells to land right where I aim them. RNGeesus works in strange ways, and I seem to be on his list of people to mess with. :Smile_coin:

Edited by CaptHarlock_222

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