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Kalvothe

Updated Modification Rules - 11/14/2017

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Dear Captains!

 

World of Warships has been popular with the modding community and the number of mods available today is quite significant. But our players have more and more questions concerning the safety of particular mods.

This anouncement is designed to shed some light on the situation and put an end to any misunderstanding concerning what our players may and may not use. Popular mods are usually of the kind that deal with cosmetic and audio components of the game and are mostly harmless. However, some players and modders alike do have malicious intent for their use of mods, be it gaining a competitive advantage or even stealing data.

Below you will find a classification of mods and programs, as well as the rules that we will apply to them and follow from now on.

What is allowed

  • Applications that stream gameplay or record it (for example: Nvidia ShadowPlay, Plays.tv, AMD Radeon ReLive, OBS Studio, Windows 10 Game DVR, Fraps).
  • Voice/text chats with overlay (for example: Discord, Mumble, TeamSpeak, Ventrilo, Evolve, Twitch Messenger).
  • Visual mods that change the appearance of game objects without affecting the gameplay (to make sure the mod you want to use is allowed, please consult the appropriate thread on the official forums).
  • Modifications to lighting, contrast and other visuals done through the graphics drivers' (Geforce Experience, AMD Radeon Crimson, Intel graphics drivers) built in tools, without modifying said drivers or applications that use them.
  • Replacing/modifying audio files.
  • Any mods that are approved by our team. You will be able to find those on our official forums in the "modifications" section: https://forum.worldofwarships.com/forum/256-modders-corner/

    This includes any and all mods compiled exclusively with our own modsAPI (special interface made by our developers for modding). Modifications mentioned in posts by our staff on the game's official portal are also allowed. 
    US: https://worldofwarships.com/

What is forbidden and may lead to suspension/blocking of your account

  • Any applications, mods or scripts that allow the execution of third party code, change the game's original files, dynamic libraries or inject into the game process. If you are not sure whether your preferred mod complies with all the rules, please consult the "modifications" thread on our official forums or simply refrain from using it.
  • Applications and mods that help a player to aim in any way that is not already available in the game, that includes any predictive aiming mods.
  • Bots or scripts that take any aspect of game controls from the player.
  • Applications and mods that make otherwise unknown information available, except for those mentioned and approved on the official forums or portal.
  • Applications and mods that affect or interact with scripts.zip file in any way.

We understand that our players like some of the mods that go against these principles, however, we do and always will prioritize fair play. Competition in World of Warships should rely on skills and expertise and not on the ability to choose mods well.

 

Gray areas

Since there are so many mods for our game at this point, we are sadly unable to guarantee that it will function correctly if players are using any of them. Furthermore, seemingly harmless modifications like ReShade, while being cosmetic in nature, work in a way that violates several rules at once (dynamic libraries substitution and control over the rendering process, which allow for an aimbot or a keylogger to be written into the code), therefore being similar to some forbidden mods, that allow those with malicious intent to gain a competitive advantage as well as steal your data in some cases.

Taking all of the above into account, we recommend that you follow these guidelines if you plan to do any modifications to the game and of course use only approved mods, that our team has vetted and verified. And if you're unsure about any particular modification, simply refrain from using it. Any issues with the game, loss of account or personal data related to mod use will be the player's responsibility. If the used modifications lead to the player breaking our game rules and we reserve the right to suspend or ban his or her account.

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Guest Ratchet
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So since the only mod I use is Aslan's mod pack, and I received a ban, this mod pack is now an illegal mod?

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1 hour ago, Guest Ratchet said:

So since the only mod I use is Aslan's mod pack, and I received a ban, this mod pack is now an illegal mod?

All modifications published on the official forums of the game are verified and do not lead to account blocking.

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1 hour ago, Guest Ratchet said:

So since the only mod I use is Aslan's mod pack, and I received a ban, this mod pack is now an illegal mod?

Not seeing anything bannable in aslains... I use the modstation though. Less hassle, easier to use and great selection.

 

You sure thats the only modpack you have?

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nvm.  just noticed this thread was necro'ed.  :cap_cool:

 

Edited by Slammer58

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Are there any mods that don't brake the rules and display an icon over ships with radar and perhaps their radar distance? I always thought this should have been an option in the game settings as it can be very useful for DDs who could use a boost lately. 

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I would suggest that if a MOD offered by Aslain's is deemed by WoWs to be illegal then the proper way to handle it would be for WoWs to contact Aslain's directly and work it out.   I am convinced Aslain would work with you and if the mod is illegal immediately remove it from the game and notify all his clients that the mod is illegal and must be removed or, after an agreed to date, if still be used WoWs will be taking direct action in accordance with their rules against that player.    

I use both Aslain's on my main account and on a secondary Steam account I use Mod Station.    Mod Station is far easier to set up I believe than Aslain's and updating is a breeze as well.   BUT Mod Station does not have all the mod's that Aslain's carry and some which I really prefer to have. In the years I've used Aslain's I've watched Aslain quickly respond to issues brought to his attention via his website, and have even personally had him respond and correct an error I discovered within less than 24 hours.    All in all exceptional response and Alain's takes ownership of all the mods they publish, quickly dropping MOD Makers who don't respond to Aslain's request for corrections.

So I would forego taking overly punishments/penalities against players who in all good faith are using Aslain's mods.    After all we are a community and need to work and respect each other.

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On 11/14/2017 at 6:03 PM, Kalvothe said:

Any mods that are approved by our team. You will be able to find those on our official forums in the "modifications" section: https://forum.worldofwarships.com/forum/256-official-wargaming-modifications/

The thread referred to above is no longer valid. @Ahskance / @Boggzy could you help? Thank you

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1 hour ago, HALL_9000_AI said:

The thread referred to above is no longer valid. @Ahskance / @Boggzy could you help? Thank you

There is a section of the forum which exists for "Modders" (folks that make mods for our game).  That section is only open to people them.

If you are looking for a Mod to use, please check out the Modstation here: https://worldofwarships.com/en/content/modstation/

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What I would love to see, but I know it would be incredibly impractical is a system where, when a player is proven to be using illegal mods, they have every victory while using those mods stripped from them.

Make those battles losses.

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I noticed that WoWs Mod Station is once again being pushed while there is no mention of Aslain's Mods, almost as if telling us not to use Aslain's.    Was that intended, or accidental?    I've used Aslain's Mods for several years and never had a problem with them.   Yes, my protection programs always go off when I pull up Aslain's to load a new update but simply override them and have never had an issue with any of them.   It has been my experience that when I've messaged or brought a concern to Aslain's attention he has always jumped on it quickly and provided me with an answer, explanation, or correction of a problem quickly.   Aslain's has a far more extensive selection of mods to choose from so I use Aslain's. 

I've tried WoWs Mod Station and I freely admit that their program to select and add mods is much easier and more advanced than Aslain's.   when using Mod Station I noted that many changes were much slower in being made by Mod Station and well after Aslain's had fully implemented those changes.

Another thing I've noted is anytime I submit a ticket to WoW's Player Assistance it seems they almost always start with Uninstall all Mods, which I do but that never turns out to be the cause of my problems, at least not yet.

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3 hours ago, dbw86 said:

I noticed that WoWs Mod Station is once again being pushed while there is no mention of Aslain's Mods, almost as if telling us not to use Aslain's.    Was that intended, or accidental?    I've used Aslain's Mods for several years and never had a problem with them.   Yes, my protection programs always go off when I pull up Aslain's to load a new update but simply override them and have never had an issue with any of them.   It has been my experience that when I've messaged or brought a concern to Aslain's attention he has always jumped on it quickly and provided me with an answer, explanation, or correction of a problem quickly.   Aslain's has a far more extensive selection of mods to choose from so I use Aslain's. 

I've tried WoWs Mod Station and I freely admit that their program to select and add mods is much easier and more advanced than Aslain's.   when using Mod Station I noted that many changes were much slower in being made by Mod Station and well after Aslain's had fully implemented those changes.

Another thing I've noted is anytime I submit a ticket to WoW's Player Assistance it seems they almost always start with Uninstall all Mods, which I do but that never turns out to be the cause of my problems, at least not yet.

WeeGee doesn't verify Aslains mods. There are mods in Aslains installer that aren't in Modstation. Use Aslains at your own risk with full understanding that WeeGee doesn't guarantee mods in it are safe.

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wouldn't be so bad if the actual mod station didn't suck.

> how to move the damage done and received meters ?

> why can't we see what ships have radar and their range in the panels ?

> radar timer, very small and hard to read because of color selected (sorry if my eyes are old)

etc...

 

Edited by vinnybear
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Interesting to mention MOD station is copy of Aslain`s Mods and DO NOT give any upper hand using it!.

Edited by CBuJIeH
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On 4/22/2021 at 2:54 AM, Guest Ratchet said:

So since the only mod I use is Aslan's mod pack, and I received a ban, this mod pack is now an illegal mod?

I use Aslan's just to declutter the game screen and change the appearance of Flags so hopefully it won't affect me.  But there are a couple selections in Aslan's that don't pass the "smell test".  For example: Enemy ship Speed and Direction Indicators.  Those definitely seem fishy so I wouldn't use them.  Didn't really notice anything else that didn't pass the smell test, but don't take that as Gospel since I only use a couple selections.  I'll find out... fingers crossed.

Edited by SaltyOldBill

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1 hour ago, SaltyOldBill said:

I use Aslan's just to declutter the game screen and change the appearance of Flags so hopefully it won't affect me.  But there are a couple selections in Aslan's that don't pass the "smell test".  For example: Enemy ship Speed and Direction Indicators.  Those definitely seem fishy so I wouldn't use them.  Didn't really notice anything else that didn't pass the smell test, but don't take that as Gospel since I only use a couple selections.  I'll find out... fingers crossed.

Official statement

Edited by turc3na

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6 hours ago, vinnybear said:

wouldn't be so bad if the actual mod station didn't suck.

> how to move the damage done and received meters ?

> why can't we see what ships have radar and their range in the panels ?

> radar timer, very small and hard to read because of color selected (sorry if my eyes are old)

etc...

ModStation is a program for installing modifications, each modification has its own author, you can contact the author of the mod if you have suggestions for improvement. ModStation developers are not the authors of modifications.

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5 hours ago, CBuJIeH said:

Interesting to mention MOD station is copy of Aslain`s Mods and DO NOT give any upper hand using it!.

Firstly, these are completely different mod installers, they cannot be the same. Secondly, the sets of modifications in modpacks are different, but the modifications that are in modpacks are the same because they are all published on the forums and modpackers add mods to their modpacks at their discretion.

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I've always used Aslains and have never tried the Mod Station.  I've never had to because I've liked Aslains and I'm used to it. 

Every mod I use are simply cosmetic and I don't think any of them could be construed as advantages.  I only use about four.

 

When I think hard about it, I can see a few mods that people MIGHT perceive as an advantage:

* The Forward/Neutral/Reverse indicator mod allows the player to see exactly what the red OP is doing with his throttle.

* The Mini-map enlargement mod that allows a transparent mini-map to be expanded to extremely large so that the overhead reticle can more easily be used for distance firing. Especially BBs.

* The side panel  mod that gives copious information on opponents distances, etc in live game play. Something the actual game should have by default.

Of course, these are only advantages if the other player doesn't have them.  So some could argue that players that don't know how to use them, don't know about them, or just want standard play as a rule are at a possible disadvantage. I suppose one could argue that those players are at a disadvantage anyway due to inexperience. 

After all these years, I'm not sure why WG hasn't made most of the more popular and practical mods available as part of the actual game settings.

 

Can we at least have the third mod made a default in-game feature.  Not all of us are young and have encyclopedic memories like the days of our youth.  I play all classes except CV.  I'm a DD main though, so I cant remember which BBs have torps, let alone their distances.  This is not Flamu :Smile_teethhappy:  

 

 

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21 hours ago, vinnybear said:

> how to move the damage done and received meters

That's been fixed by the mod's author, it's in both Aslain's modpack and ModStation

21 hours ago, vinnybear said:

> why can't we see what ships have radar and their range in the panels ?

Yes, we can! Try Hakabase's side panels

21 hours ago, vinnybear said:

> radar timer, very small and hard to read because of color selected (sorry if my eyes are old)

Use a mod to improve vision (aka. glasses)

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5 hours ago, Capt_Oveur said:

That's been fixed by the mod's author, it's in both Aslain's modpack and ModStation

Yes, we can! Try Hakabase's side panels

Use a mod to improve vision (aka. glasses)

And where does one find Hakabases side panels? Never heard of it before.....

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7 hours ago, Seawolf148 said:

And where does one find Hakabases side panels? Never heard of it before.....

It's in Aslain's modpack and in ModStation too.

image.thumb.png.8d8fbb44d8bffb79527c2cf382b41e72.png

shot-22_05.07_07_12.50-0852.jpg.9f8f3db3a12e850325c030a92902abc7.jpg

 

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