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IAF_NASTY

Anyone else notice this with the USS KIDD

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Maybe it’s just me but the Kidd seems to take citadel damage lol   I’m no newbie to DD’s and this ship just seems to take more than normal damage  don’t get me wrong I like the ship but something “seems” off. Anyone else notice the same ?

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4 minutes ago, IAF_NASTY said:

Maybe it’s just me but the Kidd seems to take citadel damage lol   I’m no newbie to DD’s and this ship just seems to take more than normal damage  don’t get me wrong I like the ship but something “seems” off. Anyone else notice the same ?

From what I’ve seen of her she does seem to have a very wide hull, as does Fletcher, Gearing, Grozovoi, etc. It’s not suprising that they share a common weakness, although rumor has it that a change to AP shells vs DD is currently in supertest so theres that

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Confirmation bias. There's no citadel hitbox, it doesn't take any more damage than Fletcher.

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32 minutes ago, Lert said:

Confirmation bias. There's no citadel hitbox, it doesn't take any more damage than Fletcher.

I wish people would stop using this term when it is not applicable. It's tiresome.

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1 hour ago, Lampshade_M1A2 said:

I wish people would stop using this term when it is not applicable. It's tiresome.

Don't get your hopes up, its like that with entitlement whenever someone brings up an issue with a mission or reward.

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I hit a Kidd for ~11k from 17k plus yesterday in my Montana.  It does take penetrating damage as 2 of the shells I landed caused full penetrations and three were over pens; needless to say, he succumbed shortly thereafter.  

 

I have had a lot of fun with Kidd.  I just seem to draw a lot of tier 10 matchmaking, where subpar torps are no match for opponents of the higher tiers.  The heal can keep you up in a knife fight!

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1 hour ago, Lert said:

Confirmation bias. There's no citadel hitbox, it doesn't take any more damage than Fletcher.

Except Fletcher is a T9 that takes more damage from AP than the Benson would, hence what the OP was trying to say.

 

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Plays exactly like a downtiered Fletcher or an uptiered, slightly better Sims. I love it but you have to love the Sims to love the Kidd.

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It doesn't take citadels, but it's wide enough to eat 33% damage hits from shells if you give your opponent a favorable angle. At least for now.

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Whew, I'm glad this thread isn't talking about the other thing I've noticed in the Kidd> I was worried that the secret to the Kidd was revealed. 

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58 minutes ago, _RC1138 said:

Plays exactly like a downtiered Fletcher or an uptiered, slightly better Sims. I love it but you have to love the Sims to love the Kidd.

Or to play only IJN DDs well before Kidd.

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23 hours ago, _RC1138 said:

Plays exactly like a downtiered Fletcher or an uptiered, slightly better Sims. I love it but you have to love the Sims to love the Kidd.

 

Fletcher and Sims are my two most successful USN DDs with Gearing in third place, close behind.  I was going to pass on the Kidd before they added the repair party, defensive AA got buffed and fire duration on DDs got reduced.  Haven't played Kidd yet but I hope what you say pans out. 

Edited by lemekillmister

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21 minutes ago, lemekillmister said:

 

Fletcher and Sims are my two most successful USN DDs with Gearing in third place place, close behind.  I was going to pass on the Kidd before they added the repair party, defensive AA got buffed and fire duration on DDs got reduced.  Haven't played Kidd yet but I hope what you say pans out. 

It's the first premium I've bought since the Sims first came out (post Pre-Order) and I am thoroughly happy with it. For one, it's torps aren't *that* bad. No worse than the same tier Benson, just 5 less. And TBH I always found torp hits to be all or nothing in regards to hits, and the damage is high enough that if they connect, they will get a kill. And the heals are awesome. I can't count the times in the Fletcher I found myself stuck stealth torping for 12+ minutes of a match because 1 bad hit or an early knife fight left me with a sliver of HP. The Heal works great and not having a cit makes it that much more potent. I've already found it's useful to pop during the initial engagement of a knife fight, as you'll heal during the fight and the more HP you have, the less likely you are to be focused.

It's AA is *okay,* but it suffers the same syndrome as the Cleveland->DM, where most CV's instinctively avoid them. It makes it so specing for AA kind of a waste as even if a CV is present, you will rarely get a chance to use it. But that said, I'm loving the Kidd, if only because it's basically a Fletcher (the way I play the Fletcher at least) that just has a better MM range. My only complaint is the turning radius. There is no reason for that additional nerf and it works against it's stated roll as a knife fighters/cross drop dodger.

Edited by _RC1138

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21 minutes ago, lemekillmister said:

Fletcher and Sims are my two most successful USN DDs with Gearing in third place place, close behind

Gearing is fourth from bottom with a whooping 49.51% WR on the USN list and 2nd from bottom among all T10 DDs

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20 minutes ago, PicknChew said:

Gearing is fourth from bottom with a whooping 49.51% WR on the USN list and 2nd from bottom among all T10 DDs

People just suck in her, tbh. She is a great ship though maybe a little large around the stern if you know what I mean.

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Just now, Kevik70 said:

People just suck in her, tbh. She is a great ship though maybe a little large around the stern if you know what I mean

The Z is more sturdy and its Hydro makes it a better cap contester. Groz is better as a gunboat. Gearing has better torps for sure, but that extra damage (that is most likely going on BBs) is not going to win games. I think this is the main reason that it has such a poor WR.

 

It is a very good DD to Div with though

 

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What I have noticed is with a full AA build ship and Capt, MM protects CVs from it much like it protects from the Atlanta with the same build. Its freaking disappointing, this is the last AA flavored premium ship I buy because of the way MM protects CVs from them.  

Edited by DeadMeat_015

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4 minutes ago, PicknChew said:

The Z is more sturdy and its Hydro makes it a better cap contester. Groz is better as a gunboat. Gearing has better torps for sure, but that extra damage (that is most likely going on BBs) is not going to win games. I think this is the main reason that it has such a poor WR.

 

It is a very good DD to Div with though

 

Gearing has best smoke in game and great detection with amazing torps. She is well-rounded with plenty of advantages. Its just that many potatoes go for her/ shima to start with and they lower her stats with their potatoness. (Along with most American dds)

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6 minutes ago, Kevik70 said:

Gearing has best smoke in game and great detection with amazing torps. She is well-rounded with plenty of advantages

This is why I see her as a good Division ship. It is a great support ship. But in random, it is not the DD hunter it used to be, and it is not that good in a cap when a Z or a groz is nearby. Imo

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4 hours ago, _RC1138 said:

Plays exactly like a downtiered Fletcher or an uptiered, slightly better Sims. I love it but you have to love the Sims to love the Kidd.

Sounds like a Sims but with only half the torps.   Is it a knife fighting demon?   What makes it worth buying in your opinion?

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1 hour ago, Viva_Palestine said:

Sounds like a Sims but with only half the torps.   Is it a knife fighting demon?   What makes it worth buying in your opinion?

It is a helluva knife fighting demon. She can even punch up against the Fletcher itself. With the same concealment, if you pop a heal at the middle of the knife fight, even assuming mirrored opponents, the KIdd will win through sheer attrition. The only thing about her I don't like is the turning radius. I have gotten to the point where I can dodge torp spreads while not even really paying attention in the Fletcher, but the radius is just different enough on the Kidd that it can screw me up at times.

Other than that though, she's a beast. But you have buy her pretending she has *no* torps. The torps are a secondary if there ever was one and while, if you have learned that the SIm's has the most dangerous torps in it's tier you will appreciate the Kidd's, she's a gunboat. I do not echo LWM's attitude that it's hard to put damage totals up, I've been averaging 68,604.30 damage per match (10 matches in her so far), which is a bit ahead of my Fletcher at 56,947.82 damage per match, over 400 games in. If you aren't firing your guns, it better be because you are trying to hunt and unseen DD. But once all enemy DD's are killed, your guns should be talking non-stop. Once you learn how to lead at 11km, you'll find yourself being extremely useful. For one, it keeps enemies at bay, as no one likes taking constant, even non-damaging shots. For 2, if you use IFHE (which you should since you are a good little gunboat captain), you can turn all Cruisers in the game into free damage sinks. Most won't chase and only a few represent problems (high velocity gun ones like the Moskva/Donks are to be avoided).

Overall I bought her because I love the Fletcher as a gunboat and wanted a Prem one with better MM'ing, which is exactly what the Sims is.

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12 minutes ago, _RC1138 said:

It is a helluva knife fighting demon. She can even punch up against the Fletcher itself. With the same concealment, if you pop a heal at the middle of the knife fight, even assuming mirrored opponents, the KIdd will win through sheer attrition. The only thing about her I don't like is the turning radius. I have gotten to the point where I can dodge torp spreads while not even really paying attention in the Fletcher, but the radius is just different enough on the Kidd that it can screw me up at times.

Other than that though, she's a beast. But you have buy her pretending she has *no* torps. The torps are a secondary if there ever was one and while, if you have learned that the SIm's has the most dangerous torps in it's tier you will appreciate the Kidd's, she's a gunboat. I do not echo LWM's attitude that it's hard to put damage totals up, I've been averaging 68,604.30 damage per match (10 matches in her so far), which is a bit ahead of my Fletcher at 56,947.82 damage per match, over 400 games in. If you aren't firing your guns, it better be because you are trying to hunt and unseen DD. But once all enemy DD's are killed, your guns should be talking non-stop. Once you learn how to lead at 11km, you'll find yourself being extremely useful. For one, it keeps enemies at bay, as no one likes taking constant, even non-damaging shots. For 2, if you use IFHE (which you should since you are a good little gunboat captain), you can turn all Cruisers in the game into free damage sinks. Most won't chase and only a few represent problems (high velocity gun ones like the Moskva/Donks are to be avoided).

Overall I bought her because I love the Fletcher as a gunboat and wanted a Prem one with better MM'ing, which is exactly what the Sims is.

Cheers.

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17 hours ago, Lampshade_M1A2 said:

I wish people would stop using this term when it is not applicable. It's tiresome.

If you mean "confirmation bias"  it is very often applicable here.

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22 hours ago, PicknChew said:

Gearing is fourth from bottom with a whooping 49.51% WR on the USN list and 2nd from bottom among all T10 DDs

 

I've got that beat, no problem.

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