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Problematic_

Well darn it, I'm hooked again.

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Hey all.  After 5 years of hardcore tanking, I starting playing this again for the first time since beta and I'm hooked.  Also into warplanes since the 2.0 patch (finally fixed that game).

Looking forward to learning all of the ins and outs - though I've been scolded a few times in game....I have no idea why because I don't know the terminology, BB, AS, AC....if I knew what they were talking about I may have been insulted.

I've been you-tubing certain aspects of the game and I'm hoping that will make me a better player.

Just wanted to introduce myself.

 

  • Cool 1

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Lert    15,686

DD = destroyer

CA = heavy cruiser (200mm guns or bigger) / protected cruiser (early 20th century style of cruiser)

CL = light cruiser (~152mm guns)

BB = battleship

CV = carrier (sometimes called AC, aircraft carrier)

AS = air superiority, a fighter heavy loadout for carriers - or air supremacy, a carrier captain skill

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Welcome back to the game and to the forums, Problematic!

You'll find a lot more information in here that you can't get from the You-Tube videos, and we like to try to help if it's a problem we know how to take care of.

Good to have you onboard!

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3 minutes ago, Lert said:

DD = destroyer

CA = heavy cruiser (200mm guns or bigger) / protected cruiser (early 20th century style of cruiser)

CL = light cruiser (~152mm guns)

BB = battleship

CV = carrier (sometimes called AC, aircraft carrier)

AS = air superiority, a fighter heavy loadout for carriers - or air supremacy, a carrier captain skill

Lert, you are simply amazing!

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Seraphil    1,136

Some other terms you'll run into:

 

Citadel: the heart of the ship, aka the weakpoint.  Also the most heavily-armored part of the ship.  Shooting and penetrating the citadel results in the maximum damage possible for your shell type.

Strike CV: a carrier using a bomber-heavy loadout.  For most US carriers, this means they won't have any fightercraft.

Overpen: When the shell hits a ship, but has too much penetration power and punches through without exploding in the ship, resulting in only 10% of the maximum damage possible.  Happens a lot with large guns vs. DDs and other ships' extremities like the bow and superstructure.

Broadside: The side of the ship being exposed when all main guns are brought to bear on a target.  When a ship shows their broadside, this is their most vulnerable moment as it flattens out their armor and makes it very easy to penetrate, even if it's a battleship.

Bow-on: When you point the bow of your ship directly at the enemy.  If the armor of the ship's bow is more than the penetration of the shell that hits it, the shell will not penetrate and do no damage.  However, if the bow is less than that, the shell will penetrate and hit the flat athwartship armor behind it, which in many cases will result in a penetration or citadel hit.

Angling: Much like "side-scraping" in tanks, but without the building/obstacle to hide behind.  The idea of angling here is to present the angled belt armor of the ship to whoever is shooting at you while also angling the athwartship armor.  This is mainly useful against ships who would otherwise punch right through your bow when you're bow-on toward them.

 

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Lert    15,686
12 minutes ago, Seraphil said:

Citadel: the heart of the ship, aka the weakpoint.  Also the most heavily-armored part of the ship.  Shooting and penetrating the citadel results in the maximum damage possible for your shell type.

To elaborate, the citadel is basically the machinery spaces, where the boilers and turbines are. Deep down low in the hull, the most heavily armored part of the ship.

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MajorRenegade    4,245
26 minutes ago, Problematic_ said:

Thanks Lert, I appreciate that - and thank you for the welcome Pacific.

 

it just a easier way of typing in chat during the heat of battle. Like "DD is there" instead of "Destroyer is there". which look longer to type when you could of been shooting something. less talk, more pew pew :cap_like:

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