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alexc123

Static or Dynamic Crosshairs??

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Can someone tell me the the major differences and advantages of either sights thanks 

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Dynamic scales with your zoom level while static doesn't.

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Dynamic - As you zoom closer, the numbers on the scale get wider apart.

Static - Zoom in and out as much as you like, and the scale will look exactly the same.

 

I use Dynamic, I find it makes my aiming easier.

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Dynamic Crosshair is scaled for 30 knots, as opposed to the 20 knots of the Static Crosshair.

 

 

Edited by ExploratorOne

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Lower tiers where the max speed is around 20 knots use static.  Otherwise use dynamic and understand it is calibrated for 30 knots.  Static is calibrated for 20 knots.

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1 hour ago, HyperFish said:

Dynamic - As you zoom closer, the numbers on the scale get wider apart.

Static - Zoom in and out as much as you like, and the scale will look exactly the same.

 

I use Dynamic, I find it makes my aiming easier.

I find it far easier too my gunnery really improved after getting used to it. Also I'd recommend using Hakabase's improved rangefinder mod makes a fast glance at time to target so much better. 

Edited by Jim_Byrnes

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1 hour ago, CylonRed said:

Lower tiers where the max speed is around 20 knots use static.  Otherwise use dynamic and understand it is calibrated for 30 knots.  Static is calibrated for 20 knots.

It's always good to fire a spotting round to determine where your shells are going to hit. At higher tiers, I usually initially try a dynamic lead of 8 for battleships, 10 for cruisers and most DDs, and 13 for Russian DDs. Russian DDs will require you to zoom out somewhat so that you can get enough lead. Some battleships, like the fast German battleships, require a greater 10 lead.

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Dynamic - it's just easier to have your sight's frame of reference stay the same when you zoom in or out.

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That's true, but I rarely zoom out from the <shift> binocular view, even though I should.  I've been experimenting with some of the aftermarket static sights (why aren't there any aftermarket dynamic sights?) with fair results  The jury is still out.

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5 hours ago, iDuckman said:

why aren't there any aftermarket dynamic sights?

Static sights are just an image file. Changing dynamic sights would probably require some re-programming.

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21 hours ago, Snargfargle said:

It's always good to fire a spotting round to determine where your shells are going to hit. At higher tiers, I usually initially try a dynamic lead of 8 for battleships, 10 for cruisers and most DDs, and 13 for Russian DDs. Russian DDs will require you to zoom out somewhat so that you can get enough lead. Some battleships, like the fast German battleships, require a greater 10 lead.

If I am in a French cruiser and not detected - last thing I want to do is set off a round and let those near me be able to detect me.   I would rather get them off all at once.

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14 minutes ago, CylonRed said:

If I am in a French cruiser and not detected - last thing I want to do is set off a round and let those near me be able to detect me.   I would rather get them off all at once.

You have to assess the risk versus the rewards of getting most of your shells on target or none. With practice, I'm usually able to assess correctly but better players will throw you off by changing their speed and heading.

 

I've noticed recently is that more people are using the acceleration module with the incoming fire commander skill. Today, I fired two or three times at a broadside cruiser and kept missing it. I didn't see exactly what was happening as I had to divert my attention back quickly as I was dodging torpedoes and islands at the time. Finally, I was able to watch what he was doing. Even though he was perfectly broadside, as soon as I fired he would quickly accelerate so that my shells fell behind him. I then used the target unlock trick that negates the incoming fire alert and deleted him for his impertinence.

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14 hours ago, Snargfargle said:

Static sights are just an image file. Changing dynamic sights would probably require some re-programming.

In Aslain's mod pack, one of the crosshairs modififies the dynamic crosshare rather dramatically.  (called the Nomogram)  It's hard to describe what it does because it changes the distance between the tick marks based on range in addition to the zoom level.  It also has to different sets of tick marks, the top for 30 knots, and the bottom for 20 knots.

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30 minutes ago, Snargfargle said:

I then used the target unlock trick that negates the incoming fire alert and deleted him for his impertinence.

You locked someone else, then shot him?  Ooo.  Very sneaky.  I like it.

 

HA!  Yet another arrow in my quiver.  Be very afraid all you Steamed MEAT!

 

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23 minutes ago, DanielLeary said:

In Aslain's mod pack, one of the crosshairs modififies the dynamic crosshare rather dramatically.  (called the Nomogram)  It's hard to describe what it does because it changes the distance between the tick marks based on range in addition to the zoom level.  It also has to different sets of tick marks, the top for 30 knots, and the bottom for 20 knots.

I hadn't noticed that.  Installing now.  Thanks!

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On 11/13/2017 at 0:07 AM, iDuckman said:

That's true, but I rarely zoom out from the <shift> binocular view, 

 

I've found there are two instances when I pretty much have to zoom out a click or two.  One is during knife edge fights against highly maneuverable targets (e.g., BB vs close in DD) or long range shots where the lead time is so great it's off the zoom ticker (e.g., BB vs far away DDs and CAs).  As the zoom increments are tied to the mouse wheel, it is very ergonomic.  For example, if I know I need to lead 20 tics and only 15 are on my screen, then I rotate back one zoom click, and drop the round on the 20 tic, knowing the 20 (I could not see fully zoomed) is the same 20 when I zoom out a click.

 

Players that do it by "feel" are really doing the same thing, but instead of relying on reticle numbers that dynamically scale at each level, they have (via experience) mentally internalized the proper scaling at each level against their static reticle scale. 

 

Which is better?  Whatever works better for you.        

 

 

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On 11/12/2017 at 8:43 PM, Jim_Byrnes said:

I find it far easier too my gunnery really improved after getting used to it. Also I'd recommend using Hakabase's improved rangefinder mod makes a fast glance at time to target so much better. 

Is that a legal mod?

 

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