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Soshi_Sone

How much does a Yamato 18 inch shell cost?

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11 minutes ago, NashW8 said:

207 seems like a lot or is it counting secondaries too?

 

 

11.5 minutes of continuous fire. Assuming no AR/MBM3.

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23 minutes ago, NashW8 said:

207 seems like a lot or is it counting secondaries too?

 

Yamato has two rounds per minute in 9 guns. If you fire all 9 guns for 15 minutes as they reload you can fire 270 shells. If the player is bold and has a build on MBM3 for faster reload at the expense of turret traverse, Yamato's rate of fire goes up to 2.3 RPM, allowing over 300 shells to be fired in those same 15 minutes. Add in Adrenaline Rush and take some damage if you're a RoF enthusiast and a Yamato can potentially reach a rate of fire of 2.6 RPM (a bit more if HP is extremely low) for maybe half of that time, adding even more shells to the count.

 

It's a very impressive number of shells for a Yamato to fire in a single battle if the build is not focused on RoF+Adrenaline Rush. I say Soshi had a great positioning this battle to always have something facing the guns within a viable range, runs the aforementioned captain skill and reload module or had a Kraken and activated the Yamamoto captain skill that halves the reload for the rest of the battle.

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1 hour ago, HMSVampire said:

 

If the player is bold and has a build on MBM3 for faster reload at the expense of turret traverse, Yamato's rate of fire goes up to 2.3 RPM, allowing over 300 shells to be fired in those same 15 minutes.

 

^^^This^^^

 

MBM3.  Hell, the traverse is already slow as Chirstmas...what's a wee bit more slow for all that extra alpha.

 

A few months ago I respec'd everything about my Yamato...modules and captains' skills from a brawler mentality to a mid range hammer.  MBM3 was part of that change.

 

This particular game was a constant engagement from the get go in a very close game that went the duration with a time expired points win.

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The USN Zumwalts were supposed to have a special long-range ammunition that would give them capabilities far beyond what other destroyers had. Unfortunately, said ammunition was so expensive ($800,000 to $1,000,000 a shell) that the Navy didn't have the budget to purchase any.  Out of 32 planned ships, only 3 were built. Even when a country is on war footing there is a limit to budgets and resources available. 

 

On an interesting side note, the US Army is trying to find someone to purchase and scrap 15,595 surplus 16″/50 caliber shells that the Navy never used.

Edited by Snargfargle

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Well, when there were 32 ships the cost per round was much lower - economy of scale.  But IMO still outrageous, especially for a kinetic round, i.e. no warhead. 

Zumwalt, as best I can tell, is an amazing ship without a mission.  I consider it a test bed for the future.

 

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