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CL_50_Helena

Anyone ever just lost control of their ship? Like someone else was manuevering it?

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Just had the oddest thing happen.  It's like someone else was moving my ship around - I didn't just lose my keyboard functions, because the ship literally moved around islands and directly to the enemy ships.  I had ZERO control over anything concerning the keyboard.  Mouse - worked fine.  But nothing involving the keyboard.  If the ship had just run into an island and stopped, ok, prolly issue on my end.  But the SHIP SAILED AROUND THREE ISLANDS, LIKE SOMEONE WAS STEERING IT.

Very odd.  If it happens again, I may just dump the game. I'm not a fan of being hacked in any way, shape or form.

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Beta Testers, In AlfaTesters
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Sounds like the Collision Avoidance System since you were near islands. Turn it off in settings and will not have to worry about that again.

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8 minutes ago, CL_50_Helena said:

Just had the oddest thing happen.  It's like someone else was moving my ship around - I didn't just lose my keyboard functions, because the ship literally moved around islands and directly to the enemy ships.  I had ZERO control over anything concerning the keyboard.  Mouse - worked fine.  But nothing involving the keyboard.  If the ship had just run into an island and stopped, ok, prolly issue on my end.  But the SHIP SAILED AROUND THREE ISLANDS, LIKE SOMEONE WAS STEERING IT.

Very odd.  If it happens again, I may just dump the game. I'm not a fan of being hacked in any way, shape or form.

 

more than 100% certain that if someone had gained access to your system, they wouldn't be worried about your wargaming account. they'd be compromising your business or stealing your passwords during financial transactions and siphoning your money from any accounts you've accessed while online, they wouldn't blow their cover just to screw around with you while you were playing warships. there's literally no worth in risking jailtime just to hack someone else's gameplay lmbo.

Edited by SinisterSe7en

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But NO keys worked.  Not zoom in, zoom out, changing ammo, nothing.  And I've played half a dozen games before that last game, no issues at all.

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22 minutes ago, CL_50_Helena said:

But NO keys worked.  Not zoom in, zoom out, changing ammo, nothing.  And I've played half a dozen games before that last game, no issues at all.

Was it a ping spike? Perhaps it was just lag dess~ 

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Maybe it was the hand of Stalin comrade, guiding your path to true socialism. 

  • Cool 1

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Clearly, the Russians(tm) are hacking our gameplay.  I hereby call for an official investigation into this violation of our sovereign gamerhood.

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Yes! I was just talking to Major Greybeard about this last week. Many times I aim to go between islands (lots of space) and reach for my coffee. Next thing I see, the ship turns nose into an island. I do not allow drinking when the men are at Battle stations so it must be "mechanical" problems, right?  :cap_like:

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[YURT]
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Yes i have had this happen several times, and its always when im about to get a double kill or sink a top 20 or #1 ranked player. I've had my turrets, torps, and aiming disabled while in game, ships disappearing, then as soon as I am sunk, every thing starts working again. Based on investigation this is what we have found going on by someone on server side and in game..

 

Artificial Lag/Lag Switch

In the peer-to-peer gaming model, lagging is what happens when the stream of data between one or more players gets slowed or interrupted, causing movement to stutter and making opponents appear to behave erratically. By using a lag switch, a player is able to disrupt uploads from the client to the server, while their own client queues up the actions performed. The goal is to gain advantage over another player without reciprocation; opponents slow down or stop moving, allowing the lag switch user to easily outmaneuver them. From the opponent's perspective, the player using the device may appear to be teleporting, invisible or invincible, while the opponents suffer delayed animations and fast-forwarded game play, delivered in bursts.[3] Some gaming communities refer to this method as "tapping" which refers to the users "tapping" on and off their internet connection to create the lag.

The term "lag switch" encompasses many methods of disrupting the network communication between a client and its server. One method is by attaching a physical device, called a hardware lag switch, to a standard Ethernet cable. By flipping the switch on and off, the physical connection between the client and the server is disrupted. The designers of video game console hardware have started to introduce built-in protection against lag switches in the form of voltage detectors, which detect a change in voltage when the switch is flipped. Some manufacturers have taken counter measures to bypass or trick this detector.[4] This can also be achieved by simply unplugging the Ethernet cord going to the client, causing a disruption in the player's internet connection. Other methods, called a software or wireless lag switch, involve using a computer program. In this method, the cheater runs an application on a computer connected to the same network as the client. The application hogs the network bandwidth, disrupting the communication between the client and its server. However, one cannot do this for an unlimited amount of time. At some point, if no traffic is being received, most game clients and/or game servers will decide that the connection has been lost and will remove the player from the game.

More advanced methods are firewall or router rules that apply bandwidth shaping and network latency, a cheat is able to adjust limits on both bandwidth and latency to stay relevant to a P2P network yet have considerable advantage over other players.

 

Asynchronous lockstep protocol

To overcome the obvious drawback of the simple lockstep protocol, an asynchronous variant of the protocol exists wherein players advance in time free of any negotiations with other players until interaction between players exists, known as a "lockstep mode." This mode may be defined by a certain area around a player, such as a sphere, in which the game world may be affected by the player.

Such an interaction can only occur when, for example, the areas of influence surrounding two players intersect.

 

Packet interception, tampering & manipulation[edit]

The security of game software can be circumvented by intercepting and/or manipulating data in real-time while in transit from the client to the server or vice versa (i.e. a man-in-the-middle attack). Interception can be passive or result in active manipulation; either methodology can be performed on the client machine itself or via an external communication proxy; some aimbots incorporate this methodology.

 

Secret alliances

Also known as "Teaming", is when two or more players conspire to engage a secret, unofficial alliance of co-operative play to give themselves an unfair advantage over other players. It is considered cheating in many games that have a free for all deathmatch or Last man standing mode. Characteristics of this cheating in particular is when players in the same multiplayer server engage in secondary communication between each other using third party software and/or using remote desktop software to observe the screens of the secret "allies" while one is playing that offers considerable tactical and/or strategic advantages over all other players outside of the "alliance". This type of cheating is very problematic in some games because it is often very difficult to prove as there is no hacking, exploits or game modifications involved, usually requiring the intervention of game server admins to monitor multiplayer sessions in order to catch players engaging in acts of teaming.

 

Stacking

Stacking involves altering game settings or team lineups to give one or more teams an unfair advantage over others. One example includes arranging a team composed of skilled or professional players against a team with members of lesser skill. Although this may be a valid and accepted practice in real-life sports, in online games stacking upsets less-skilled players who feel that they aren't being given a fair chance. Less ethical rigging involves weighting the game by providing a player or team with an advantage by outfitting them with better (or more familiar) weapons or equipment, or creating a play field that caters to a certain player, team or playing style. This also may involve creating team-size inequalities, for example a 5 vs 10 match. Many games prevent this by preventing players from joining a team with more players than the opposing side, forcing newcomers to balance the teams.

 

Scripting

Scripting is the use of a program or game feature to automate certain actions or behaviors. The use of scripts may or may not be considered cheating, depending on the behavior involved, and whether said behavior is replicable without the use of such script. A script may give the user unusually fast firing rate, unobtainable otherwise, or may perform seemingly trivial tasks such as reloading. Some scripts can also tamper with other players systems by spoofing commands.

 

Farming and stat-padding

In games where achievements and rewards are unlocked by defeating human enemies, especially in unorthodox ways, players may arrange to win or lose against one another in order to obtain the achievements without having to play the game linearly. This is also known as stat-padding, swapping, or boosting

The term farming also refers to the practice of garnering achievements or virtual property for the purpose of real-money-trading.[7] With rare exception, this has no direct effect on the gaming experience of other players; instead, it is a violation of most EULAs and could devalue the virtual property being farmed.

 

Everyone wants to keep saying RNG, Lag, and internet packet loss. I have had my internet company investigate all connections.. They find nothing wrong. My Connection speed is 380Mbps download and 30Mbps upload. WG is the only site I have a problem with. I play Playstation online as well, with no issues, no lag, no operating issues nothing.

 

RNG only applies to crates, flags, capt issuance, etc.. it does not apply to team line ups.  

Edited by DEVGRUMan

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Never experienced this before, then experienced it twice today.

First time was passing between 2 islands, ship kept going nose first at either one uncontrollably. It started at the back end of the gap between the islands just as I was starting to engage a cruiser. Could it be collision avoidance? Sure, I'd buy that - I've never messed with the setting. If it is, I would say the mechanic is as broken as it could be though.

Second time BB was at full speed, came to a sudden and complete stop in open water. Still showed full throttle set but with no speed. This happen literally seconds before torpedo bombers and two ships fired on me, so of course this "glitch" feels a little suspicious. No friendlies in front of me, no ramming discovery of a DD, no land - just an instant loss of all momentum in wide open water. Could this be collision avoidance? If it is, this feature is insanely broken beyond usability. Will be turning off that setting just in case.

 

If it's not this feature, an admin should really have a look at my games today because something's horribly wrong.

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3 hours ago, Nogem said:

Never experienced this before, then experienced it twice today.

First time was passing between 2 islands, ship kept going nose first at either one uncontrollably. It started at the back end of the gap between the islands just as I was starting to engage a cruiser. Could it be collision avoidance? Sure, I'd buy that - I've never messed with the setting. If it is, I would say the mechanic is as broken as it could be though.

Second time BB was at full speed, came to a sudden and complete stop in open water. Still showed full throttle set but with no speed. This happen literally seconds before torpedo bombers and two ships fired on me, so of course this "glitch" feels a little suspicious. No friendlies in front of me, no ramming discovery of a DD, no land - just an instant loss of all momentum in wide open water. Could this be collision avoidance? If it is, this feature is insanely broken beyond usability. Will be turning off that setting just in case.

 

If it's not this feature, an admin should really have a look at my games today because something's horribly wrong.

Everyone turns this mechanic off. Best solution would be to remove it from the game I think.

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