14 TechnoSarge Members 26 posts 8,047 battles Report post #1 Posted November 9, 2017 I don't believe this new idea from WG is a good one. Here's why: - This change in mechanics amounts to a nerf on cruisers and destroyers. If they're fighting their opposite numbers, they can do less damage, because those fires are going to go out faster. If WG thinks CA/CL and DD players are upset that they die too quickly, this won't fix the condition. And that's because... - The bullies on the battlefield are still the battleships , which as I've opined elsewhere are too many, in nearly every match. The battleships are going to plow through cruiser and destroyer health just like before. So, the cruisers and destroyers will maintain whatever effectiveness they have now against battleships, but they'll do less damage against each other. That will just chase more people toward playing the BBs. In my opinion, that's the wrong direction. Oh, and the poor CV drivers are going to hate the boosted effectiveness of AA fire! But as I hate playing CVs, I'll leave that rant for another person and another thread. Share this post Link to post Share on other sites
303 [TFLT] Viper069 [TFLT] Beta Testers, In AlfaTesters 848 posts Report post #2 Posted November 9, 2017 17 minutes ago, TechnoSarge said: I don't believe this new idea from WG is a good one. Here's why: - This change in mechanics amounts to a nerf on cruisers and destroyers. If they're fighting their opposite numbers, they can do less damage, because those fires are going to go out faster. If WG thinks CA/CL and DD players are upset that they die too quickly, this won't fix the condition. And that's because... - The bullies on the battlefield are still the battleships , which as I've opined elsewhere are too many, in nearly every match. The battleships are going to plow through cruiser and destroyer health just like before. So, the cruisers and destroyers will maintain whatever effectiveness they have now against battleships, but they'll do less damage against each other. That will just chase more people toward playing the BBs. In my opinion, that's the wrong direction. Oh, and the poor CV drivers are going to hate the boosted effectiveness of AA fire! But as I hate playing CVs, I'll leave that rant for another person and another thread. Shoot AP. Share this post Link to post Share on other sites
176 [WOLF2] Slntreaper Members 484 posts 5,322 battles Report post #3 Posted November 9, 2017 17 minutes ago, Viper069 said: Shoot AP. Sometimes AP is not viable. At long ranges or on a ship with [edited] arc at long ranges (ahem Cleveland) AP is too rngesus to actually do anything. Share this post Link to post Share on other sites
191 [-KIA-] Ayanami_Kai Members 823 posts 12,506 battles Report post #4 Posted November 9, 2017 35 minutes ago, TechnoSarge said: Oh, and the poor CV drivers are going to hate the boosted effectiveness of AA fire! But as I hate playing CVs, I'll leave that rant for another person and another thread. Well, I do sure that I dislike this one when I'm on the Aircraft Carrier (Mostly I use Graf Zeppelin) But I am glad that they have increased its effectiveness since I play Cruisers as well that is spec for AAs and/or stealth Share this post Link to post Share on other sites
662 [13TH] HMCS_Devilfish Members 4,901 posts 9,124 battles Report post #5 Posted November 9, 2017 1 hour ago, TechnoSarge said: I don't believe this new idea from WG is a good one. Here's why: - This change in mechanics amounts to a nerf on cruisers and destroyers. If they're fighting their opposite numbers, they can do less damage, because those fires are going to go out faster. If WG thinks CA/CL and DD players are upset that they die too quickly, this won't fix the condition. And that's because... - The bullies on the battlefield are still the battleships , which as I've opined elsewhere are too many, in nearly every match. The battleships are going to plow through cruiser and destroyer health just like before. So, the cruisers and destroyers will maintain whatever effectiveness they have now against battleships, but they'll do less damage against each other. That will just chase more people toward playing the BBs. In my opinion, that's the wrong direction. Oh, and the poor CV drivers are going to hate the boosted effectiveness of AA fire! But as I hate playing CVs, I'll leave that rant for another person and another thread. it will help the good players much more than than not so good players in a CA Share this post Link to post Share on other sites
303 [TFLT] Viper069 [TFLT] Beta Testers, In AlfaTesters 848 posts Report post #6 Posted November 9, 2017 1 hour ago, Slntreaper said: Sometimes AP is not viable. At long ranges or on a ship with [edited] arc at long ranges (ahem Cleveland) AP is too rngesus to actually do anything. Move closer. 11 minutes ago, HMCS_Devilfish said: it will help the good players much more than than not so good players in a CA ^This Share this post Link to post Share on other sites
766 [SPTR] khaenn35 Members 20,155 posts 6,159 battles Report post #7 Posted November 9, 2017 2 hours ago, Slntreaper said: Sometimes AP is not viable. At long ranges or on a ship with [edited] arc at long ranges (ahem Cleveland) AP is too rngesus to actually do anything. Indeed, but one should never rely on fire damage on CAs or DDs. Fire damage is based on health percentage, plus, with fire chance being less reliable than HE pen damage, and with fires being a good reason to use DC on cruisers without Repair, this is a rather good buff to Cruisers either way. Share this post Link to post Share on other sites
1,347 Chaos_EN2 ∞ Members 4,203 posts Report post #8 Posted November 9, 2017 10 hours ago, TechnoSarge said: - The bullies on the battlefield are still the battleships , which as I've opined elsewhere are too many, in nearly every match. The battleships are going to plow through cruiser and destroyer health just like before. BBs are bullies maybe there is a reason why. Oh yea big guns and armor. When you shoot a 12, 13, 14,15, 16 inch shell and it hits, it is going to hurt. Photo: Test Damage to Armor of Japanese Ship from 16-inch Gun (Private collection 1999, Washington Navy Yard) Here is a message from Shawn Welch concerning this photo: This is a really interesting story related to me by FCCM (sw) Stephen Skelley (Navy's Master Gunner for 16-inch). The plate in your photo is a face plate from a Yamato Class battleship turret (yard item) and is 26 inches thick. The plate was pierced by a 2,700 lbs projectile simulating an impact at about 30,000 yards of range. The test proved clearly that in a fight with an IOWA, the Yamato's immunity zone was much smaller than originally thought, and would have been at a disadvantage. The neat part about the test is there is another plate at the Navy yard that is connected to this test. That plate is the roof of Turret 1 from the USS South Dakota. During the Battle of Santa Cruz in 1942, a Japanese dive bomber scored a direct hit on the roof of turret #1. The crew of the turret did not know what happened (and continued normal duties). The center gun of Turret #2 was right over the detonation point and the rifling was badly scared. When the gun was removed during the repairs required for battle damage sustained by USS South Dakota after the night action of November 1942 (where the battleship USS Washington sunk the Japanese Battleship Karishima), the gun was returned to the factory and relined. It subsequently was sent to Dahlgren to be used as a test weapon, and fired the rounds that tested the Japanese Armor plates. Share this post Link to post Share on other sites
846 [LOU1] ExploratorOne Members 4,369 posts 15,197 battles Report post #9 Posted November 9, 2017 Oddly, I prefer to face BBs in my cruiser - guess each of us has their own perspective. BBs are easier to hit, easier to dodge rounds from, easier to dictate the ngagement with, and burn so much better. It is especially fun to kite just outside gun bloom detection range and drop rounds for them to drive into. That often adds a bloodlust/rage component that increases their chances of making a misplay. Penalties for misplays are higher when facing BBs, but I figure that is on me. Share this post Link to post Share on other sites
14 TechnoSarge Members 26 posts 8,047 battles Report post #10 Posted November 9, 2017 1 hour ago, Chaos_EN2 said: BBs are bullies maybe there is a reason why. Oh yea big guns and armor. When you shoot a 12, 13, 14,15, 16 inch shell and it hits, it is going to hurt. Photo: Test Damage to Armor of Japanese Ship from 16-inch Gun (Private collection 1999, Washington Navy Yard) Here is a message from Shawn Welch concerning this photo: This is a really interesting story related to me by FCCM (sw) Stephen Skelley (Navy's Master Gunner for 16-inch). The plate in your photo is a face plate from a Yamato Class battleship turret (yard item) and is 26 inches thick. The plate was pierced by a 2,700 lbs projectile simulating an impact at about 30,000 yards of range. The test proved clearly that in a fight with an IOWA, the Yamato's immunity zone was much smaller than originally thought, and would have been at a disadvantage. While it's great that you have nice pictures and stories, I don't think you should be changing the conversation I am trying to have in this thread. It is about ENHANCED FIRE FIGHTING and what it will do to the play balance. Share this post Link to post Share on other sites
1,347 Chaos_EN2 ∞ Members 4,203 posts Report post #11 Posted November 9, 2017 18 minutes ago, ExploratorOne said: Oddly, I prefer to face BBs in my cruiser - guess each of us has their own perspective. BBs are easier to hit, easier to dodge rounds from, easier to dictate the ngagement with, and burn so much better. It is especially fun to kite just outside gun bloom detection range and drop rounds for them to drive into. That often adds a bloodlust/rage component that increases their chances of making a misplay. Penalties for misplays are higher when facing BBs, but I figure that is on me. Yup very true. It fun setting them on fire with my Cleveland. Share this post Link to post Share on other sites
1,347 Chaos_EN2 ∞ Members 4,203 posts Report post #12 Posted November 9, 2017 3 minutes ago, TechnoSarge said: While it's great that you have nice pictures and stories, I don't think you should be changing the conversation I am trying to have in this thread. It is about ENHANCED FIRE FIGHTING and what it will do to the play balance. I understand that, I was bringing up you calling BBs "bullies". BBs where the Queens of the Fleet until the CVs, and they should be able to nuke a Cruiser. And yes I play cruisers. BUT fine I leave you along now Share this post Link to post Share on other sites
4 [TSG4] Scoobus Members 11 posts 9,401 battles Report post #13 Posted November 9, 2017 21 minutes ago, Chaos_EN2 said: - The bullies on the battlefield are still the battleships , which as I've opined elsewhere are too many, in nearly every match. The battleships are going to plow through cruiser and destroyer health just like before. If you think BB are the bullies, you need to play a DD, BB are nothing but easy targets. As far as the fire changes , I think Fire is a skill less tactic that should be nerf for all Classes, not just the Cruiser and DD line. Add a diminish return to the chance to be caught on fire 2nd 3rd 4th times to all, and reduce the amount of damage from fire. Fire should be a secondary damage not a primary attack or strategy. 1 Share this post Link to post Share on other sites
1,347 Chaos_EN2 ∞ Members 4,203 posts Report post #14 Posted November 9, 2017 12 minutes ago, Scoobus said: If you think BB are the bullies, you need to play a DD, BB are nothing but easy targets. As far as the fire changes , I think Fire is a skill less tactic that should be nerf for all Classes, not just the Cruiser and DD line. Add a diminish return to the chance to be caught on fire 2nd 3rd 4th times to all, and reduce the amount of damage from fire. Fire should be a secondary damage not a primary attack or strategy. Scoobus I was quoting someone else. Share this post Link to post Share on other sites
0 [-KELP] Kanives_1 Members 42 posts 1,952 battles Report post #15 Posted November 10, 2017 (edited) If only the HE shell did more damage to the DD's/Cruisers, I'd use it more. But w/the new enhanced fire fighting, & the time it takes to switch over, not much reason to bother changing anymore? BTW, I've been hooked on BB's, but starting to try some of the smaller guys recently. I passed by them too quick & I think it hurt my learning of the game... Thanks, new guy. -K Edited November 10, 2017 by Kanives_1 Share this post Link to post Share on other sites