158 foodprinter WG Staff 360 posts 10,012 battles Report post #1 Posted October 26, 2017 Greetings Captains! The 0.6.13 Public Test is now starting, so please provide any bug reports you may encounter here. Please also check out Wacko's little guide on how to report a bug here: Share this post Link to post Share on other sites
265 nothere01 Members 620 posts 6,152 battles Report post #2 Posted October 26, 2017 When Kuma fires their main armament, the detectability is higher than its maximum gun range Gun range: 12.8 Detection: 13.9 Share this post Link to post Share on other sites
265 nothere01 Members 620 posts 6,152 battles Report post #3 Posted October 26, 2017 Furutaka has much higher detectability when firing than its gun range. Is this intentional? Detectability while firing: 16.5KM Gun range: 13.9KM Share this post Link to post Share on other sites
265 nothere01 Members 620 posts 6,152 battles Report post #4 Posted October 26, 2017 Aoba while firing.... Detection 16.4KM Gun range: 14.9KM Did i miss announcement of this change? Share this post Link to post Share on other sites
4 rlb171 Members 35 posts 1,250 battles Report post #5 Posted October 26, 2017 happens to Danea too. also noted that the graphic for the torpedoes show them 20-30 meters from ship when they hit the ship. thought i had dodged one by 20-25 meters and it hit me. then the damage control party(little fire extinguisher thingy) didn't stop flooding. happened last test too. Share this post Link to post Share on other sites
158 foodprinter WG Staff 360 posts 10,012 battles Report post #6 Posted October 27, 2017 1 hour ago, rlb171 said: happens to Danea too. also noted that the graphic for the torpedoes show them 20-30 meters from ship when they hit the ship. thought i had dodged one by 20-25 meters and it hit me. then the damage control party(little fire extinguisher thingy) didn't stop flooding. happened last test too. 3 As for the torpedo hit distance, it might be connection/server related. I've already reported detection range and damage control party issue. Keep reports flowing guys. 2 Share this post Link to post Share on other sites
80 [TAC-B] joel9507 Beta Testers 205 posts 14,622 battles Report post #7 Posted October 27, 2017 In garage, click on your name and then click on 'invite a friend'. Displays "Error 403 - Access Denied" Share this post Link to post Share on other sites
137 [NOT] leehwongxing Members 1,044 posts 6,765 battles Report post #8 Posted October 27, 2017 2 hours ago, joel9507 said: In garage, click on your name and then click on 'invite a friend'. Displays "Error 403 - Access Denied" invitation is not available to PT client iirc Share this post Link to post Share on other sites
92 [IXM] Kyralee Members 261 posts 4,921 battles Report post #9 Posted October 27, 2017 Confirming what @nothere01 has said. I made a post before this bug report thread was opened. It can be found here. Some ships are being detected past their main battery range. Some are also being detected upto their main battery range even though the info panel says that they should be detected lower(OWSF). Share this post Link to post Share on other sites
4 rlb171 Members 35 posts 1,250 battles Report post #10 Posted October 28, 2017 On 10/26/2017 at 8:05 PM, _irony_ said: As for the torpedo hit distance, it might be connection/server related. I've already reported detection range and damage control party issue. Keep reports flowing guys. i can now confirm that i do have a small amount of lag being from the USA and the PT server being in Russia. so it is probable that you are correct, as i am not always seeing this happen. and sometimes it is even happening when my shells are still in flight with the shells. Share this post Link to post Share on other sites
4 rlb171 Members 35 posts 1,250 battles Report post #11 Posted October 28, 2017 (edited) new bug to report. getting the Amateur medal for 10 random wins from a losing a battle. don't know how to take a screen shot in game so i cannot post a picture. Edited October 28, 2017 by rlb171 spelling correction Share this post Link to post Share on other sites
2 [OS3] outlawjc Members 47 posts 9,289 battles Report post #12 Posted October 29, 2017 the game had locked up about ten times today. Share this post Link to post Share on other sites
158 foodprinter WG Staff 360 posts 10,012 battles Report post #13 Posted October 31, 2017 On 10/29/2017 at 6:26 AM, outlawjc said: the game had locked up about ten times today. Any specifics? When it's happening? Can you see any patterns? Share this post Link to post Share on other sites
139 [NG-NS] CaptnBerner Members 563 posts Report post #14 Posted November 2, 2017 Scenario Mission is currently broken. Completely. I tried to run it once but the whole thing is locked up. The time counts down, but ships are locked to spawn and the mission timer never even starts. Another player said that that was their third time trying to run one and it was another time that they ran into this issue. So at this time it seems the Scenario Missions are broken and cannot be run. 1 Share this post Link to post Share on other sites
139 [NG-NS] CaptnBerner Members 563 posts Report post #15 Posted November 2, 2017 Here is a screenshot of the issue. And the voice over from the Dunkirk mission play at start. Along with that Op Failed message as well. 1 Share this post Link to post Share on other sites
128 [SOTA] Sir_Apocolypse Members 852 posts 14,400 battles Report post #16 Posted November 2, 2017 ^^^ yep, seems to be a server issue, like it is confused on what mission to run. Since no one is using the Dunkirk mission ships, it auto fails the Transilvania scenario. 1 Share this post Link to post Share on other sites
139 [NG-NS] CaptnBerner Members 563 posts Report post #17 Posted November 2, 2017 Just now, Sir_Apocolypse said: ^^^ yep, seems to be a server issue, like it is confused on what mission to run. Since no one is using the Dunkirk mission ships, it auto fails the Transilvania scenario. And from what I can tell, the currently active scenario (the one you don't need to gather 6 other gents to run) is Saving the Transylvania. The Sunset mission is not active, so I can't determine if that one is also having this issue or not. Share this post Link to post Share on other sites
128 [SOTA] Sir_Apocolypse Members 852 posts 14,400 battles Report post #18 Posted November 2, 2017 1 minute ago, Phasferous said: And from what I can tell, the currently active scenario (the one you don't need to gather 6 other gents to run) is Saving the Transylvania. The Sunset mission is not active, so I can't determine if that one is also having this issue or not. You can activate the Sunset mission, but you have to be in a division (like it is confusing it with Clan Battles) and then it won't let you make a division... (So much for test driving the Alabama today.) 1 Share this post Link to post Share on other sites
139 [NG-NS] CaptnBerner Members 563 posts Report post #19 Posted November 2, 2017 1 minute ago, Sir_Apocolypse said: You can activate the Sunset mission, but you have to be in a division (like it is confusing it with Clan Battles) and then it won't let you make a division... (So much for test driving the Alabama today.) That's sort of what I meant. You need a pre-setup Div of 7 (including yourself). What's odd is I've run around 4-5 Random Battles and run into plenty of Alabama's. Were the missions working previously? Share this post Link to post Share on other sites
128 [SOTA] Sir_Apocolypse Members 852 posts 14,400 battles Report post #20 Posted November 2, 2017 (edited) I can only assume that they were. Edited November 2, 2017 by Sir_Apocolypse 1 Share this post Link to post Share on other sites
139 [NG-NS] CaptnBerner Members 563 posts Report post #21 Posted November 2, 2017 1 minute ago, Sir_Apocolypse said: I can only assume that they were. Let's hope they fix it soon. Otherwise those who want to run it won't be able to. :/ Share this post Link to post Share on other sites
67 [WOOKY] Cowardly_Lion Members 215 posts 11,189 battles Report post #22 Posted November 4, 2017 First is from last test, second is this one. Same problem keeps recurring. In order to get the full page to show, I have to quit the game and restart it. Leaving the server and restarting without closing the Loader does not work, you just long in to the same screen with only the chat available. Share this post Link to post Share on other sites