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Sou1forge

Oktyabrskaya Revolutsiya VS CA/CL

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So, how the hell are you supposed to deal with these things with a tier IV/V cruiser? AP wont go in, HE slides right off. I'm stumped. Every game is infested with them right now, and getting one on your flank (god forbid two or three) means the flank seemingly can't be pushed unless your DDs get a lucky run or you wait out the hour long BB slug-fest at 12+ km, doing no damage. 

 

Should I just play something else for a week or two before it becomes reasonable again, or is there some trick I'm not seeing. Besides the obvious 2km side torps or whatever.

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Its funny, when I'm shooting at them they seem near invulnerable other than superstructure hits & whacking it with 14" AP.

But when I'm in my one I seem to take a disproportional amount of direct damage even from DD guns :Smile_sceptic:

 

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Svietlana is suffering right now. Games tend to look like this. I went middle with our DD. Our both teams BBs went clockwise. I'd like to say it was fun driving away from the enemy team for 14 minutes as none of my BBs turned around to stop their teams push...

 

Probably a great time to be playing some japanese DDs at those tiers though. Torp for days.

shot-17.10.25_23.06.02-0695.jpg

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bring a torp destroyer

 

Well, ideally, what would happen, is the friendly BBs join in on shooting Oktobutts with HE.
This, combined with cruiser HE spam should start to overtax Oktobutt's DCP and Repair and it should run away.

Alternatively, you nuke the red DD that is blocking your friendly torp DD from advancing and hitting Oktobutts with torps.

Edited by MrDeaf

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10 minutes ago, MidnightShamalan said:

you deal with them the way you deal with other BBs in a cruiser. with plenty of friends and a lot of kiting.

with other BBs you have much more area HE can pen, and they don't have fire fighters on demand. I pretty much ignore these ships when I'm in a cruiser, unless there are no other targets.  Battleships wreck these things pretty easily though.

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If you get close enough, just keep setting fires.  Once they've burned through their limited repairs, you have them beat.  Have to get close enough first.  And their gun salvos are about like shotguns fired from long range.  Luck of the draw as to whether or not you take a hit.  If you do, you're hosed.  If not, you have 30 seconds to close the distance and start fires. 

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This reminds me of the Scharnpocolypse

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Really? I have zero problems with them in tier 6 cruisers, I'll have to try with Murmansk. But know what chews one of those? IEHE. Get that and watch those contraptions melt like butter.

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Best way to beat the Okt Rev, is burn it to the ground for cruisers.  Remember she has max with the Superintendent Captain Skills 5 charges of Damage Control and 5 Repair Parties.  You need to force the player to use DCs up.  That is how you beat it.  Get 2 fires going and it becomes a need to put them out.  DC is up after like 15 secs so set it ablaze again.  Remember you can out maneuver the guns, they are slow as molasses.

Edited by gcangel82

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The OR has 5 charges of damacon max. Just (try)have your team to focus him down and set multiple fires. Force his damacon. Granted its a short cooldown but after sustained focus fire he will eventually succumb to fire damage after blowing all his charges

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The same way that you kill any other mid-tier BB? Fires, AP into flat sides or super structure, and torps. 

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AP the superstructure....nickle and dime it to death. 

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2 hours ago, Dr_Venture said:

AP the superstructure....nickle and dime it to death. 

Oktobutts, and for that matter, most of the other T4/5 BBs, do not feature a lot of super structure to shoot at.

Not even an ASM0 equipped Yubari can reliably hit the stuperstructure of T4/5 BBs.

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6 hours ago, crzyhawk said:

This reminds me of the Scharnpocolypse

 

Even Scharnpocalypse has nothing on the ORIGINAL O.G. GANGSTA:

 

Tirpocalypse  2015

Made in German Edition

 

It was the only time a Premium Ship could populate practically all the roster spots of BOTH teams!  :Smile_teethhappy:  There have been some fabulous Premiums and Tech Tree Ships since Tirpitz's first arrival in 2015, but nobody to this date has done what Tirpitz did in popularity and saturating MM.

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5 minutes ago, MrDeaf said:

Oktobutts, and for that matter, most of the other T4/5 BBs, do not feature a lot of super structure to shoot at.

Not even an ASM0 equipped Yubari can reliably hit the stuperstructure of T4/5 BBs.

Exactly so. Plus a 38mm autobounce everything HE deck and a 125mm upper belt up to the deck which is proof against most 6in AP from beyond 10km or so... Yeah.

Hit one 84 times with a Belfast, 8k HE damage, 4 fires all dama-conned quickly for stuff all damage. I didn't feel bad (because Belfast) but hell...

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7 hours ago, HazeGrayUnderway said:

 

Even Scharnpocalypse has nothing on the ORIGINAL O.G. GANGSTA:

 

Tirpocalypse  2015

Made in German Edition

 

It was the only time a Premium Ship could populate practically all the roster spots of BOTH teams!  :Smile_teethhappy:  There have been some fabulous Premiums and Tech Tree Ships since Tirpitz's first arrival in 2015, but nobody to this date has done what Tirpitz did in popularity and saturating MM.

I don't need to be reminded.  I unlocked NOLA like a week before Tirp was released.

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16 minutes ago, crzyhawk said:

I don't need to be reminded.  I unlocked NOLA like a week before Tirp was released.

 

It could have been worse.  You could have been grinding in a Tier V ship like New York and facing nothing but Tirpitz due to how we had +/-3 Tier MM back then :Smile_hiding:  At least NOLA could run and hide, NY couldn't do anything!

 

 

Edited by HazeGrayUnderway

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14 hours ago, IronWolfV said:

Really? I have zero problems with them in tier 6 cruisers, I'll have to try with Murmansk. But know what chews one of those? IEHE. Get that and watch those contraptions melt like butter.

 

IFHE on 155mm guns vs October is worse than no IFHE, you just lose fire chance and don't get enough pen to get through - so just aim for the nose.

 

IFHE does get Molotovs 180mm guns over the 38mm deck armor threshold, so that ship with IFHE would burn right through the deck like it was made of paper.

 

 

 

 

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As a T5 cruiser, Furutaka can do something against Gangut thanks to her 203mm guns. The nose can be easily pen by AP or HE. If she gives broadside (which is very likely), you switch AP. Fury has a pretty good deck protection, meaning you can bounce AP of other BB and almost tank nose in.

Gangut is really tanky and almost immune to HE damage, but it doesn't mean i'm immune to fire. Recently i feel like Cleveland has received a ninja buff regarding fire chance because when i eat pen HE pen damage from a Cleveland i have no fire but when 1 shell hit the deck and do 0 HE damage, I'm set on fire.

 

I have to admit though, Gangut is not really accurate. You have 12 guns meaning you have high chance to hit your target but when you combine poor accuracy with 32 sec reload and 305mm guns, it feel quickly annoying to see your shells bounce against a cruiser running away.

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9 hours ago, mofton said:

Exactly so. Plus a 38mm autobounce everything HE deck and a 125mm upper belt up to the deck which is proof against most 6in AP from beyond 10km or so... Yeah.

Hit one 84 times with a Belfast, 8k HE damage, 4 fires all dama-conned quickly for stuff all damage. I didn't feel bad (because Belfast) but hell...

This is why I fire HE from my Oktobutts at other Oktobutts.

305mm HE will penetrate 50mm of armor, and it can start plenty of fires to overtax my target's DCP

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5 hours ago, gloom13 said:

 

IFHE on 155mm guns vs October is worse than no IFHE, you just lose fire chance and don't get enough pen to get through - so just aim for the nose.

 

IFHE does get Molotovs 180mm guns over the 38mm deck armor threshold, so that ship with IFHE would burn right through the deck like it was made of paper.

 

 

 

 

Not really if you have DE. 1% loss for 30% pen. Easy trade. And yes it makes a difference.

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43 minutes ago, IronWolfV said:

Not really if you have DE. 1% loss for 30% pen. Easy trade. And yes it makes a difference.

On 152mm guns such as the Murmask has IFHE makes no positive difference vs October revolution.

 

HE pen is caliber divided by 6. So 152 / 6 = 25.33 mm of penetration - this is enough to pen the nose and aft of the ship (19mm armor)

It is not enough to pen 38mm deck armor on the rest of the ship.

 

If you take IFHE as a skill you lose 3% fire chance and you gain 30% penetration:

152 / 6 = 25.33;   25.33 * 1.3 =  32.929 mm of penetration, this is STILL NOT ENOUGH to penetrate the 38mm deck armor of the October. (This is why the original poster sais "HE slides right off", this is why the solution is to shoot nose and aft)

 

IFHE on 152mm guns vs october revolution is strictly WORSE than not having IFHE skill in all cases, on all parts of the ship.

 

On the other hand in the case of the 180mm of molotov (high tier guns) IFHE helps a lot:

180mm / 6 = 30mm - not enough to penetrate 38mm October deck

but with IFHE  30mm *1.3 =  39mm,   39mm pen vs 38mm armor of Octobers deck pens, now HE does the damage it is supposed to. This will work the same on the 200+mm guns of the Japanese navy.

 

To restate - your statement that IFHE on Murmansk will melt October like butter is wrong - you will only pen superstucture, nose and aft - which you will without IFHE and with more fire chance.

 

 

 

 

 

Edited by gloom13
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