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JackBinary

I bit the bullet and played a few rounds of the 2017 Halloween event to gather some information for you all..

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The above image is the skills I would most recommend for those who wish to play the event, based on the strengths and weaknesses of each ship, as well as the fact that 99% of the fighting will be done within 4-5 km.

Feel free to completely ignore this and choose your own skills.

 

Observations:

DD is based on Kagerou
Fast torpedo re-arm already, and come equipped with TRB, though the torpedoes are short ranged, and the guns are laughably short ranged as well.

Guns are useful for starting fires.

 

CL is based on Chapyev

There's only 1 enemy carrier, and if the DDs do their job he dies quickly. Anti-air is not as important as you'd initially think.

Useful for starting fires.

 

BB is based on Bismarck/Tirpitz

Fighting is within 5KM most of the time. Expert marksman and secondary build highly recommended.

Heal is AOE, assists teammates.

Edited by JackBinary
  • Cool 2

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20 minutes ago, Panic512 said:

the CL that we have is based on the Chapy isn't it?

Whoops, the two ships are quite similar to a DD main, sorry for the mix up! 

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I would take IFHE on the CL

In fact, the BB can skip out on FP and go for IFHE as well. It shouldn't be constantly lit on fire anyways.

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18 minutes ago, MrDeaf said:

I would take IFHE on the CL

In fact, the BB can skip out on FP and go for IFHE as well. It shouldn't be constantly lit on fire anyways.

 

mmh. Yeah, I can see how that would work.

 

I personally don't take IFHE on cruisers cause I like high fire chances and I'm good at swapping AP and HE, but that's definitely a good point.

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1 minute ago, JackBinary said:

 

mmh. Yeah, I can see how that would work.

 

I personally don't take IFHE on cruisers cause I like high fire chances and I'm good at swapping AP and HE, but that's definitely a good point.

The CL has 48% base firechance.

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I'd personally swap out fp on bb's for High alert and adrenaline rush.

 

You're never going to burn for more than 30 sec at any given time due to the short damage control party consumable.

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You only need PM if broadside a lot to the Scarabs as that tends to knock out or destroy your torp tubes. Happened in 4 of my matches in BB or cruiser already. Angle if you want to protect them.

 

CLs don't benefit much from EL and SE, I took MAA. Planning ahead and all allows easily surviving w/ Inverse Charge.

 

BBs should also take MAA and AA range module, Gorgon's planes tend to come singly and this allows lone BBs to drop most before they get close. AFT doubles for secondaries and AA, and BFT. I've also added the CQE flag for 1.7 reload time. MS is no-no as the RoF is mad, constant ctrl+LMB is tiring, and many enemies will approach on either side.

 

 

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Thank you! I was looking for suggestions on captain builds. Why do you recommend Survival Expert on the cruiser? Is the marginal amount of HP that'll give actually useful?

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34 minutes ago, pikohan said:

Thank you! I was looking for suggestions on captain builds. Why do you recommend Survival Expert on the cruiser? Is the marginal amount of HP that'll give actually useful?

IMO, it's not. You heal so much with the consumable that it's never hard to survive - and in any case, that 2800 HP is negligible. 

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Just want to confirm, is friendly fire damage ignored in the scenarios? Things quickly turn into a brawl and I was constantly withholding torp launches 'cuz there were friendlies in the area.

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Your friendlies will block your torps, but they sustain no friendly fire damage.

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1 hour ago, zeke3 said:

Your friendlies will block your torps, but they sustain no friendly fire damage.

Opens up a lot more firing opportunities. Didn't want to be wrong if I acted on what I thought was the case...

 

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34 minutes ago, EZmfE said:

Do we get a reward for a 5 star completion?

 

You should receive a pumpkin for each star. (a max total of 5 pumpkin containers)

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