Jump to content
You need to play a total of 20 battles to post in this section.
Reymu

Sunray in the Darkness

54 comments in this topic

Recommended Posts

1,544
[NG-NL]
Members
6,266 posts
10,102 battles

Well! New operation. I will definitely await others' feedback before venturing in.

 

Respeccing the captains there will cost doubloons. I just confirmed by taking the DCF on the BB captain, and there's the 25-doubloon respec cost.

 

So, I'm asking two things:

 

First, skill build for this operation. You will notice the ships are T8 and can use any mounted module in the game, and every captain is 19-points.

 

It looks certain skills are a given. DD will take TAE, for instance, and BB will take EM and SI. Wonder about the rest, especially since the CV being available sounds like there'll be red planes to drop--will full/partial AA build be necessary?

 

Second, victory plan. What does each class need to do to help pull a win? The CV brings Eclipse, which basically disables all red ships. DD has a consumable for immunity to MB. BB gets a repair party like CV, which restores HP to all ships within 750 meters, and brings an immunity shield. Cruiser has an Inversion Charge which is basically WG's version of Vampiric Weapons from Might and Magic 7--damage dealt to enemies is partly used to heal the cruiser.

Share this post


Link to post
Share on other sites
1,544
[NG-NL]
Members
6,266 posts
10,102 battles

From trying this on cruiser, it's very in-your-face for everything except CV.

So BBs should go secondary/AA spec, CV's only got 1 fighter group vs. the Gorgon's planes. I don't know if MAA or MS is the better of the two.

 

Strangely, the CV is the most popular class. It's insta-queue for the other classes. Wonder why...

Share this post


Link to post
Share on other sites
507
[O7]
[O7]
Beta Testers
1,615 posts
10,332 battles

I found the Air Superiority is worthless on CV, as in it doesn't seem to work at all. Though SI is much needed. 

Share this post


Link to post
Share on other sites
33
[TXC]
Beta Testers
91 posts
9,324 battles

this map, is pretty damm hard from the few times i played it so far,, hard to even get 1 star.. feels like a waste of time when its that hopeless,, even if you do good damage.

Share this post


Link to post
Share on other sites
5,906
[WOLFG]
Members
30,752 posts
9,354 battles

My BB has PM, EM, AR, SI, BFT, AFT, and MFCS. Considered MFAA, but TBH, planes seemed to drop pretty easily anyway, to massed AA.

 

I'm debating swapping out the secondary upgrade for the +100% survivability one. The secondaries get a real workout, and although you'd have worse dispersion, you might keep more guns working.

 

Seems to work pretty well, although I only got off 3 torp salvoes before the launchers got destroyed lol.

Edited by Skpstr

Share this post


Link to post
Share on other sites
1,544
[NG-NL]
Members
6,266 posts
10,102 battles
6 minutes ago, Kevik70 said:

I found the Air Superiority is worthless on CV, as in it doesn't seem to work at all. Though SI is much needed. 

Worthless how? I just took it on my CV captain. 1 extra fighter and DB can be handy sometimes, though TB do most of the work. The Gorgon's 2/1/2 loadout (if saw correctly) doesn't seem to chase all the way back to your CV.

 

Currently have him at ASE, Dogfight Exp, Evasive, TA, TAE, and AS.

 

I'm looking at the DD captain now. MB is typical of IJN DDs, so focusing on torps. CE doesn't seem necessary (5km base detect), but with that and concealment module, stealth torping seems a viable strategy if team focuses other ships. I have her running PT/LS/JoaT/TAE/SI since it's better left to cruisers and BBs to do the heavy MB damage.

 

After a 1-star win in BB, it seems MS aren't worth it--the 5.8km and sheer RoF are more than enough. I'll take MAA.

 

Cruiser captain's decked out with PT/JoaT/EM/BFT/AFT/MAA for support role, along with AA range module and steering gear mod 3. When get the credits, gonna have to decide between the torp tubes reload module or MB reload module. Both look very appealing, though 4km torps makes latter seem wiser. Leaves me 3 points though, what to get?

Share this post


Link to post
Share on other sites
507
[O7]
[O7]
Beta Testers
1,615 posts
10,332 battles
2 minutes ago, Reymu said:

Worthless how? I just took it on my CV captain. 1 extra fighter and DB can be handy sometimes, though TB do most of the work. The Gorgon's 2/1/2 loadout (if saw correctly) doesn't seem to chase all the way back to your CV.

 

Currently have him at ASE, Dogfight Exp, Evasive, TA, TAE, and AS.

 

I'm looking at the DD captain now. MB is typical of IJN DDs, so focusing on torps. CE doesn't seem necessary (5km base detect), but with that and concealment module, stealth torping seems a viable strategy if team focuses other ships. I have her running PT/LS/JoaT/TAE/SI since it's better left to cruisers and BBs to do the heavy MB damage.

 

After a 1-star win in BB, it seems MS aren't worth it--the 5.8km and sheer RoF are more than enough. I'll take MAA.

 

Cruiser captain's decked out with PT/JoaT/EM/BFT/AFT/MAA for support role, along with AA range module and steering gear mod 3. When get the credits, gonna have to decide between the torp tubes reload module or MB reload module. Both look very appealing, though 4km torps makes latter seem wiser. Leaves me 3 points though, what to get?

Like they don't give you the extra fighter/ bomber, each squad only has 5 planes each.

Share this post


Link to post
Share on other sites
1,544
[NG-NL]
Members
6,266 posts
10,102 battles
4 minutes ago, Kevik70 said:

Like they don't give you the extra fighter/ bomber, each squad only has 5 planes each.

Original size is 4 ftrs, 4 DB.

Share this post


Link to post
Share on other sites
1,544
[NG-NL]
Members
6,266 posts
10,102 battles

Just tested the DD. The MB has solid AP, so if you want, can get AFT for 6km MB range.

The anti-MB consumable does not stop DDs targeting you. Secondaries also hurt, and it seems all torp buffs are necessary, including TA.

Interestingly the stealth build is necessary. The bots have the same hate for DDs as on co-op.

 

Now I got the CV. Added SI (extra team heal, disable reds) and MAA (you can bait red fighters to chase your bombers all way back to CV). Found CV's most effective focusing on the Vargs with TB

Edited by Reymu

Share this post


Link to post
Share on other sites
507
[O7]
[O7]
Beta Testers
1,615 posts
10,332 battles
32 minutes ago, Reymu said:

Original size is 4 ftrs, 4 DB.

Hmm interesting 

Share this post


Link to post
Share on other sites
3,925
[-K-]
[-K-]
Members
5,444 posts
20,649 battles

BB: Secondary build, close to 6km and kite. Ram bosses with the shield up for easy cheese kills.

CL: DE+IFHE and spread fires/focus DDs while kiting

DD: SE+SI+Torpedoes, focus BBs and bosses

CV: Stop fooling yourself, there's only one CV build

 

DON'T (and it's sad that I have to say this, but I've literally seen all of these):

  • Run behind the portal
  • Drive the CV into the green fog
  • Ram enemy battleships with the DD in the first 5 minutes
  • Torpedo rush Rasputin alone in a CL
Edited by Edgecase
  • Cool 1

Share this post


Link to post
Share on other sites
1,544
[NG-NL]
Members
6,266 posts
10,102 battles
14 minutes ago, Edgecase said:

BB: Secondary build, close to 6km and kite

CL: DE+IFHE and spread fires/focus DDs while kiting

DD: SE+SI+Torpedoes, focus BBs and bosses

CV: Stop fooling yourself, there's only one CV build

 

DON'T (and it's sad that I have to say this, but I've literally seen all of these):

  • Run behind the portal
  • Drive the CV into the green fog
  • Ram enemy battleships with the DD in the first 5 minutes
  • Torpedo rush Rasputin alone in a CL

How much more damage does IFHE give? The AP is more than vicious enough vs. everything except Rasputin and Gorgon.

 

DD is an exercise in frustration as people keep firing torps at the bots with aiming active and so throw off your torp aim.

 

And Gorgon has infinite DF, the CV can barely do anything against it. Apparently a cruiser or DD has to take it out, and haven't seen a successful one yet.

Share this post


Link to post
Share on other sites
1,544
[NG-NL]
Members
6,266 posts
10,102 battles

Well, finally hit 4 stars.

Also:

1) There's no saving the first tower.

2) Rasputin's escort is her AA. Take those out first (2 BBs or 1 BB and DD/CL) and then CV can get sorties in, weakening it enough to be finished off.

3) Assign one cruiser to charge in after Rasputin's appearance. He's to go for Gorgon, so he'll need AA spec, and needs to abuse the Inverse Charge in order to survive. Gorgon seems to have no max HP assigned to its sections and I haven't found the citadel, so just spam HE, get 4 fires on, and add torps whenever possible. Just be careful, nearby Vargs have a habit of citadeling you. CV cannot really get much damage on the Gorgon since it apparently has DF.

4) Remaining ships should stay within 3km of each other (except CV) so the BBs can overlap their AoE heals. They should focusfire as well. This makes the "30/30 enemies in filth" objective possible.

5) CVs may want to use their Eclipse (10-second disable on bots) before attacking with TB to ensure hits.

 

Only objective I haven't beaten is keeping 2 towers alive. Any advice?

  • Cool 2

Share this post


Link to post
Share on other sites
3,925
[-K-]
[-K-]
Members
5,444 posts
20,649 battles
2 minutes ago, Reymu said:

Only objective I haven't beaten is keeping 2 towers alive. Any advice?

Find battleships willing to do their job.

Share this post


Link to post
Share on other sites
5,906
[WOLFG]
Members
30,752 posts
9,354 battles
5 minutes ago, Edgecase said:

Find battleships willing to do their job.

 

Which is?

Share this post


Link to post
Share on other sites
1,544
[NG-NL]
Members
6,266 posts
10,102 battles
10 minutes ago, Edgecase said:

Find battleships willing to do their job.

Like you?

 

I should be on again tonight, if you want to join up. Haven't seen much teamwork yet in terms of the CV's disable or BB AoE-heal.

 

4 minutes ago, Skpstr said:

 

Which is?

You're a DD main, go away :Smile-_tongue:

 

BBs seem to do best staying near filth cloud w/ secondary build and punch anything that comes within range. They're also key to bringing down Rasputin. If grouped, they can do well in AA without a cruiser or CV around for most part.

 

I run the aux module HP since the secondaries are important to doing damage. Also, it really helps with MAA, since Gorgon's planes tend to come singly and so allow me to bat down most before they reach me. Think my best damage in BB is like 400K or something.

Edited by Reymu

Share this post


Link to post
Share on other sites
5,906
[WOLFG]
Members
30,752 posts
9,354 battles
2 minutes ago, Reymu said:

 

You're a DD main, go away :Smile-_tongue:

 

Lol WHATTTT???

 

I think you have me confused with someone else lol.

Edited by Skpstr

Share this post


Link to post
Share on other sites
3,925
[-K-]
[-K-]
Members
5,444 posts
20,649 battles
24 minutes ago, Skpstr said:

Which is?

In this case, saving HP on the tower by aggroing the AI onto their battleship. Between the super AOE heal and the invuln window blocking torp damage, it's pretty hard to die.

And doing damage, of course. That part goes without saying.

Edited by Edgecase
  • Cool 1

Share this post


Link to post
Share on other sites
Members
119 posts
4,853 battles

This op is bonkers. 

 

10/10. 

 

Haven't tried it in the CV yet because there have constantly been 25+ CV's in the queue, but it's a boatload of fun so far in every other class. 

Share this post


Link to post
Share on other sites
5,906
[WOLFG]
Members
30,752 posts
9,354 battles
12 hours ago, Edgecase said:

In this case, saving HP on the tower by aggroing the AI onto their battleship. Between the super AOE heal and the invuln window blocking torp damage, it's pretty hard to die.

And doing damage, of course. That part goes without saying.

 

So basically, just getting between the ships and the tower?

Share this post


Link to post
Share on other sites
21
[KARP]
Beta Testers
204 posts
9,550 battles
16 hours ago, Doskiie said:

I can't seem to get past 3 stars.

Manual AA targeting spec on the BB is golden.

I went with the same build sort of build. Basically my Tirpitz build minus concealment. Target one ship with secondaries and blast the crap out of another ship with your main guns.

 

Fires. Fires for everyone!:cap_rambo:

Share this post


Link to post
Share on other sites
285
[WOLF6]
Members
775 posts
5,335 battles

Somehow we managed to get 4 stars in a battle where there were no battleships

 

instead it was 1 Carrier 4 cruisers and 2 destroyers.  We just focusfired Rasputin when he showed up and a solo cruiser took out gorgon when he spawned inside the filth but by then we were down to just the carrier, 2 cruisers and a destroyer. 

 

Our second tower survived until just 3 seconds before the portal closed so we missed getting the 5th star.

 

but having no battleships in the beginning we were not optimistic about our chances so the outcome was better than any of us could have hoped for.

Share this post


Link to post
Share on other sites
6
[CT700]
Members
33 posts
3,380 battles
12 hours ago, SideByEach said:

I went with the same build sort of build. Basically my Tirpitz build minus concealment. Target one ship with secondaries and blast the crap out of another ship with your main guns.

 

Fires. Fires for everyone!:cap_rambo:

I finally got 5 star completion. I was in a carrier though, so no idea what strat the team was using. I focused Rasputin with all strike aircraft. Grouped them up tight, killed enemy engines and let a huge wave of torps smack him broadside. Manual drop help minimize torp spread.

The bb's did a major part in sinking the enemy CV. His AA just demolished my planes :0

Was a fun new twist to the Halloween even.

Though I miss 2 years back I think it was. When they played juggernaut spooky ships in actual random matches. That crapwas great !

Share this post


Link to post
Share on other sites
188
Beta Testers
715 posts
3,660 battles

I've yet to try this..

Otherwise: You need a DD with a brain to assassinate the CV and/or Rasp(unless their secondarys will wreck you).

Theoretically a DD should be able to get in and get out of the TAINT after launching 2x full salvos of torps as close as possible(that's using the reload and speed consumable). After reload cooldown repeat vs whichever monstrosity is left. At least it will greatly reduce their HPool.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×