Jump to content
You need to play a total of 20 battles to post in this section.
Herr_Reitz

Is there a mod to indicate a target's reload?

11 comments in this topic

Recommended Posts

3,999
[V_KNG]
Beta Testers
13,205 posts

So I'm curious - and hopeful someone can tell me - if there's a mod or part of a mod that would indicate when a target ship had reloaded his guns. Why? 

 

Tonight I was in a battle with another BB who was fighting my ship and another BB. He'd fire on it. At some point I'd fire on him. But the bizarre thing was this.... no matter the timings between my firing upon him, the moment my reload was complete, he'd turn. Every. Single. Time. Even though he was firing and maneuvering to fire on my team mate's BB, the very second my reload was done, he'd turn in on me. If I held fire it didn't matter - so I don't believe he could have been "counting" my timings as well as my team mates. 

 

It was so consistent and precise it made me wonder - is there a mod out there that would have told him when my reload was completed? 

 

tia fyc 

Share this post


Link to post
Share on other sites
139
[_WOW_]
Members
463 posts
11,145 battles

i have noticed mods that show the status of consumables, but not on reload times.

Just sounds like a massive coincidence to me, because when people zigzag and you're caught in that pattern, it's likely to persist and somehow time his turns perfectly, or that he has some nooblord perks telling him about enemy vessels targeting and such, he could also have memorized your ship's reload so well that he could count silently.
It happens to me aswell. But what i do is, i wait it out a bit and let him complete his turn, then, break up your salvo a little bit (care for other potential directions) and shoot back the moment he begins broadside.
Trust me, even if there is a mod, it will not save him :D

Edited by Noacuracy

Share this post


Link to post
Share on other sites
Beta Testers
1,817 posts
6,670 battles

I haven't heard of a mod like that personally. Theoretically, he might have used a timer set for your reload speed, and used that as a basis however that doesn't consider the modules (Upgrades such as reload boost) used on your ship. So, I am at a loss.

Share this post


Link to post
Share on other sites
Alpha Tester
5,281 posts
12,191 battles

Haven't heard of one, but BB vs BB it's not hard to do. Most BB's have roughly a 30 second reload, and depending on how often he's firing, could well be using his own reload timers to know when your next shot will have reloaded so to turn and angle, or is using the match timer to do so. couple times 1 v 1 in a cruiser against a BB I've frustrated them because they fired as they reloaded and I knew to start turning after my 3rd salvo. Others with my BB it was also even just how long the shift could take from going broadside to fire everything back to angled at them. Most I can think of.

Share this post


Link to post
Share on other sites
3,999
[V_KNG]
Beta Testers
13,205 posts

Well... i considered those as possibilities... but man it was like right on the tick... I dunno about you but when engaging two ships it is somewhat challenging to keep track of those things. As I say, I wasn't firing every time they reloaded, thinking it might throw off his timing, staggering the rounds, etc... it just struck me as well, shall I say weird? 

 

I'll try some other tactics should it come by again. thnx

  • Cool 1

Share this post


Link to post
Share on other sites
6,113
[FOXEH]
Banned
14,364 posts
23,321 battles
2 hours ago, Herr_Reitz said:

is there a mod out there that would have told him when my reload was completed?

Counting? I mean, if he knows your ship, how hard is it to guess your reload? I anticipate my guns reloading on my favorite DD's; granted the reload is much, much faster. But counting is still counting.

If it was a close battle, I'd say counting for sure.

Share this post


Link to post
Share on other sites
Supertester
505 posts
16,070 battles

Well, it's not that hard to tell someone's reload. For BBs it's 30 seconds, exceptions being any non-american tiers 9-10 (which will likely be using the reload upgrade) and those with weaker guns for tier (most memorable being the Bismarck/Tirpitz, Monarch, Gneisenau, KGV and Scharnhorst). Most CAs have something around 10 seconds or more without a reload module (most notable exception being the Des Moines). CLs at mid to high tiers rarely take longer than 9 seconds, and are usually around 8 seconds (exceptions being Neptune and Minotaur... and Atlanta/Flint at mid tiers). Everything else can pretty much spam shells all the time with reloads below 5 seconds.

 

As an average player, I tend to look at all potential threats to my ship to time my turns accordingly and try to effectively deal damage while avoiding taking it. These tactics can often be the difference between winning or loosing an engagement, regardless of the ships involved. I recently got my hands on the Izumo, and twice have I outgunned Yamatos with these timed turns.

  • Cool 1

Share this post


Link to post
Share on other sites
3,999
[V_KNG]
Beta Testers
13,205 posts

Well they would have to be a pretty good counter because he would also have to track the other ship he was engaging. Like I say, the "to the second" timing was what struck me as weird. You battling two ships  and counting reloads on both of them would be a fairly good challenge for sure. Especially as they were not firing exactly after having reloaded due to maneuvering. 

Edited by Herr_Reitz

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×