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OldFrog75

Transylvania Catapults?

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They are pretty easy to hit and score points but once in a while I hear, "Direct hit."  Where is the best place to hit them?

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4 minutes ago, Unabletony said:

AP, at the base.

IFHE also works great if you are playing the Igor.

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I had lots of success with IFHE at the base for lots of damage. If only I could find success in winning the mission because the teammates die so quickly there are only a couple of us left so you can't even complete the mission. I don't really play enough to division up so I've stopped playing the mission as it's a waste of time.

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22 minutes ago, Bravo_Zulu_000 said:

I had lots of success with IFHE at the base for lots of damage. If only I could find success in winning the mission because the teammates die so quickly there are only a couple of us left so you can't even complete the mission. I don't really play enough to division up so I've stopped playing the mission as it's a waste of time.

Agree,  I’ve played probably a dozen of these and had two wins. People getting killed early and wondering off out of the repairs zone. Getting towards the end is key, having everyone on the same page is key. But this is turning out to be a much more difficult mission than any other ones that I’ve seen to date.  I don’t like playing it either because you invest 15 to 20 minutes on losing almost every time. The two times we won was even a bit underwhelming. I like the concept, but it doesn’t seem to be employed properly by most people.  And the reward is small. 

 

 

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24 minutes ago, Bravo_Zulu_000 said:

I had lots of success with IFHE at the base for lots of damage. If only I could find success in winning the mission because the teammates die so quickly there are only a couple of us left so you can't even complete the mission. I don't really play enough to division up so I've stopped playing the mission as it's a waste of time.

I witnessed what I would consider to be a perfect game yesterday.  Every player on our team (except me) was in the same clan/division and not only did they take out all the Catapults and enemies along the way, they were all still alive when Rasputin showed up.  Two BB's rammed him and that was that.  Game over with most of the Transylvania's HP remaining.

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34 minutes ago, Capt_of_Satisfaction said:

Agree,  I’ve played probably a dozen of these and had two wins. People getting killed early and wondering off out of the repairs zone.

 

Thing is, you don't want everybody in there. Igor and Blade should only be in there when necessary, and for short a time as possible. Getting killed early is a pain too, especially Blades. 

 

Also, I wonder how many people have specced their captains properly. (or at all) HA and JoAT plus prem. DC gives you a 26-second cooldown, but I see some on fire for way too long. It is counterintuitive though, since normally you wouldn't trip DC for one fire.

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The more ships within the Transylvania's "repair zone" the faster she will move, so you want as many ships as you can within that zone. Blades have the most influence on the outcome and should not use their smoke until near the end when Rasputin makes his appearance. It works best if a Division of 3 Blades can keep the path in front of Transylvania obscured in smoke rotating during their cool-downs. This obscures Rasputin's view of the Transylvania and allows her to keep her HP pool intact, Blades should keep spamming torps at Rasputin and all other ships should focus fire on him until he is dealt with! Your primary targets should be the Catapult bases when they are in range and then the Zikassas. If you can avoid losses until the end, and everyone works together to keep Transylvania protected and moving, you will be successful!

 

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Yep..the only 5 star ones i have won are the ones where i get 4-6 people from clan..and then the operation is pretty simple. Have got lots of 2-3 stars with randoms though.

Most people really have zero idea what they are doing...dont listen to what others suggest and honestly actively hurt your team more than help.

It blows me away every time i type to BB's and say "plz fire AP at catapults.." only to watch them fire HE and do 5k damage instead of 20k.

My favourite last night was watching our only BB and one Igor go right when the Trans went left...then one of our two DD's decided to charge the BB's that spawn way behind the Trans...and finally our only other DD charges the catapults in the bay and gets deleted...was over in about 5 minutes...actually maybe that was a bonus as at least it didn't take too long before it was over?.

Still enjoy the challenge of it...but its very team dependant.

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That reminds me of two other points:

1) Ignore the Zikassas that appear behind you and begin to chase your convoy! They are no thereat as long as you keep moving and you do not need to kill them in order to fulfill the operation requirement "Kill all ships".

2)When firing at the Zikassas aim for their mouth (low on the bow). If you can hit them here you will score a citadel!

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1 hour ago, kvcaner said:

The more ships within the Transylvania's "repair zone" the faster she will move, so you want as many ships as you can within that zone. Blades have the most influence on the outcome and should not use their smoke until near the end when Rasputin makes his appearance. It works best if a Division of 3 Blades can keep the path in front of Transylvania obscured in smoke rotating during their cool-downs. This obscures Rasputin's view of the Transylvania and allows her to keep her HP pool intact, Blades should keep spamming torps at Rasputin and all other ships should focus fire on him until he is dealt with! Your primary targets should be the Catapult bases when they are in range and then the Zikassas. If you can avoid losses until the end, and everyone works together to keep Transylvania protected and moving, you will be successful!

 

I some what disagree with this, but just based on personal experience. I find the best comp is 2 BB's, 3 CLs and 2 DD's. If you have too many people moving the ship BB's and CL's struggle to keep up, also, you close the distance too fast to the ships that spawn in and run the risk of being stopped if one of them enters the circle. Moving at a moderate speed allows everyone to keep up and gives enough time to focus down the Zikasas.  I have won numerous times using this strat and got one 5 star, after which I stopped playing.  Here is how I like to tackle this mission;

 

1. At start DD's head to flank and yolo torp Zikasas

2. BB's and CL's move into circle, pushing the ship.

3. BB's focus on catapults first, Zikasas 2nd, CL's focus Zikasas

4. dont worry about ships spawning behind you

5. smoke when you get in trouble or get to Rasputin

6. once Rasputin is low enough you can ram, helps to having ramming flag

 

Other tips, dont burn down, your DCP reloads quickly, plus the circle heals. Rotate DD's that need to heal in and out. CL's light Zikasas on fire, first fire they will put out, then shortly you can get 2 or 3 more going quickly. BB's can cit-pen the bow of the Zikasas.

 

This is just my experience that worked for me. As always, if you need help I am on most nights, just invite me to the div.

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Good advice here but I'll add a couple of extra things. If an enemy ship gets into the circle then Transylvania will stop, losing you a star. If you are playing a DD, keep an eye out for ships getting close and torpedo them before they can enter the circle. Choose the torpedo acceleration commander skill because you are not going to hit much at long range with torpedoes anyway, the AI is too good at dodging. If you are in a DD you need IFHE too. Don't bother shooting DD AP at the catapults, it doesn't do any good. Your torpedoes reload fast but use IFHE on the enemy ships and Catapults in the meantime. Also take the smoke commander skill. At the end, smoke Transylvania because Rasputin can kill him in no time flat. However, kill England first as he is the one who is going to want to come into the circle and stop Transylvania.  

    

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3 hours ago, kvcaner said:

The more ships within the Transylvania's "repair zone" the faster she will move, so you want as many ships as you can within that zone. 

 

Doesn't more speed mean you can run into the next engagement before you've cleaned up the last one?

 

Wouldn't you want Transylvania moving as slowly as possible, so you have time to deal with one wave at a time, and get into position for the next one?

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3 hours ago, Hanz_Gooblemienhoffen_42 said:

 

It blows me away every time i type to BB's and say "plz fire AP at catapults.." only to watch them fire HE and do 5k damage instead of 20k.

 

Yup, I've often taken out the first two catapults in one reload with AP, bow and port/starboard guns kill one, and stern and starboard/port guns kill the other.

 

Although, Jackals firing HE at catapults is better than ignoring them completely.....

 

2 hours ago, Kevs02Accord said:

 ...once Rasputin is low enough you can ram, helps to having ramming flag

 

Never thought of mounting the flag lol. Igor would even be good at that, as it's only about 6k shy of Jackal, HP wise.

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4 hours ago, OldFrog75 said:

I witnessed what I would consider to be a perfect game yesterday.  Every player on our team (except me) was in the same clan/division and not only did they take out all the Catapults and enemies along the way, they were all still alive when Rasputin showed up.  Two BB's rammed him and that was that.  Game over with most of the Transylvania's HP remaining.

 

Nice! If only the majority of the player base actually read the forums. :Smile_teethhappy:

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Also noticed after 15-20 games my accuracy in Randoms was way off at twice the distance.  Had to go back to Co-Op to re-calibrate.

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5 hours ago, Snargfargle said:

IFHE also works great if you are playing the Igor.

 

1 hour ago, Snargfargle said:

If you are in a DD you need IFHE too. ...use IFHE on the enemy ships and Catapults    

Snarg, have you tried it without IFHE?

I've seen not only you, but also a few other recommend IFHE for this scenario.  For both the Igor and Blade, IFHE does nothing for your HE against the ships.  Zikasa has 16mm bow/stern, and Rasputin 19mm.  Both 152 and 120mm can pen this armor without IFHE.  For the higher levels of armor on the midships area, IFHE doesn't give enough of a boost to pen.  In the Igor, I do damage against the cats without IFHE, so although I can't determine the armor levels, I don't think they shatter, because they still do damage.  Thus, IFHE isn't necessary for the cats, either.

Keep in mind IFHE has NO effect on damage; it only adds 30% to penetration. 

I am fairly certain that IFHE is a waste of 4 points for all ships in this scenario. This matches normal game experience; there is no value for any ship to take IFHE at T4 or below*; it only becomes useful at T5, because BBs get a bow/stern armor boost at T6.

*Exception: DDs with 100/102mm guns like Clem or Izyaslav do get a boost against BBs T5 & below.

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IMHO, people should be worrying more about how to win the op that comes out tomorrow....check out Flamu's vid on youtube!

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1 hour ago, toosonmike said:

IMHO, people should be worrying more about how to win the op that comes out tomorrow....check out Flamu's vid on youtube!

Don't see anything on his playlist?

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4 hours ago, ZoomieG said:

 

I am fairly certain that IFHE is a waste of 4 points for all ships in this scenario. This matches normal game experience; there is no value for any ship to take IFHE at T4 or below*; it only becomes useful at T5, because BBs get a bow/stern armor boost at T6.

*Exception: DDs with 100/102mm guns like Clem or Izyaslav do get a boost against BBs T5 & below.

 

Definitely a waste for Jackal, you shouldn't be shooting HE anyway. For Blade, it might not be useful, (what armor do catapults have?) but even with IFHE, I had trouble using up 19 points.

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21 hours ago, Kevs02Accord said:

I some what disagree with this, but just based on personal experience. I find the best comp is 2 BB's, 3 CLs and 2 DD's. If you have too many people moving the ship BB's and CL's struggle to keep up, also, you close the distance too fast to the ships that spawn in and run the risk of being stopped if one of them enters the circle. Moving at a moderate speed allows everyone to keep up and gives enough time to focus down the Zikasas.  I have won numerous times using this strat and got one 5 star, after which I stopped playing.  Here is how I like to tackle this mission;

 

1. At start DD's head to flank and yolo torp Zikasas

2. BB's and CL's move into circle, pushing the ship.

3. BB's focus on catapults first, Zikasas 2nd, CL's focus Zikasas

4. dont worry about ships spawning behind you

5. smoke when you get in trouble or get to Rasputin

6. once Rasputin is low enough you can ram, helps to having ramming flag

 

Other tips, dont burn down, your DCP reloads quickly, plus the circle heals. Rotate DD's that need to heal in and out. CL's light Zikasas on fire, first fire they will put out, then shortly you can get 2 or 3 more going quickly. BB's can cit-pen the bow of the Zikasas.

 

This is just my experience that worked for me. As always, if you need help I am on most nights, just invite me to the div.

 This is excellent advice, but it supposes that you actually have a cooperative team.  People won’t take direction in chat so that’s usually no good.  Ego for some, idiocy for others. When you can actually get a team that will cooperate you are spot on.  Therein lies the rub, and the wasted time.

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