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Warship Weapons/ Limitations
By
Moose456, in General Game Discussion
Weapon Actions
21 members have voted
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1. What should be incorperated into the armarment dynamics?
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Torpedos should have a minimum arming distance.
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Torpedos should have a dive distance after release.
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Gun turrets will have gun depression restrictions.
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Ships should have Dynamic structures which can be destroyed.
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Torpedos should have a deflection angle.
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2. What should the Torpedo Arming distance be?
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100m
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200m
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300m
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No arming distance
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3. How deep should a Torpedo Dive on release?
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10m
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15m
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20m
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25m
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No torpedo dive
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4. What Structures should be Dynamic / Destroyable?
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Gun Turrets
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Deck plates
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Superstructure
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Below the Waterline
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None of the ship0
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5. Should Torpedos have a deflection angle?
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10 degrees
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20 degrees
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30 degrees
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All torpedos should detanate on impact with the targets reguardless of angle.
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6. Would Mines add to the gameplay? What kind of mines would you like to see?
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Yes, mines would change the movement of ships.
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No, mines would only prolong gameplay.
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I would like to see Players capable of deploying a few mines in battle.
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I would like to see mines built into the map as an obsticle to avoid durring battle.
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