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NotSynpax

Can we all unite behind this suggestion to WarGaming?

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Can we all agree to ask Wargaming to disable Friendly Fire penalties in clan battles? 

 

The purpose of the penalties are to combat intentional damage among random players. However, since clans determine their own membership and who they go into battle with, this would not be the case (and anyone doing excessive team damage even accidentally will likely face consequences from Clan leadership.) 

 

To clarify, I'm not suggesting that WG disable the damage done by friendly fire in-game. If you torp your buddy, he dies. But I'm asking that the penalties (pink, etc.) be disabled. 

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I can see there might be situations where you just need to spam torpedoes into a cap where an ally is brawling with the last remaining enemy, or similar.

Signed.

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ya know, for the first time ever, i agree with a statement you have made.

good job, have an upvote.

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100% agreed. The point is to win for the clan, and if that means a clan mate has to die for it to happen, so be it. I know that if my team has to flood my space with torps so that we can secure the win and move up, I'm not going to be begging them to wait till I'm clear, I'm going to jump in that red's pocket and keep it right there with me so that it dies, too.

 

The nature of clan battles is entirely different than that of other battles.

Signed.

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Isn't this really simple re-opening an old exploit?

Players used to kill their own team to prevent the other team getting the points, sometimes securing a win on points that way, you really want to bring that kind of meta back?

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5 minutes ago, awiggin said:

Players used to kill their own team to prevent the other team getting the points, sometimes securing a win on points that way

Simple: award points as if the red team sunk that ship.

I'm pretty sure that's the way it is now across all game modes anyways.

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I'd be okay with this. Good suggestion. 

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This is a good suggestion. 

I fail to understand why friendly torps couldn't be "disarmed" instead of inflicting damage. WG did it for secondaries. 

As a DD main, I am sick and tired of dodging friendly torps. I especially enjoy it when a teammate BEHIND ME calls me a "rectal aperture" after I get hit by his reckless torps. 

Edited by Landing_Skipper

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23 minutes ago, Lert said:

Simple: award points as if the red team sunk that ship.

I'm pretty sure that's the way it is now across all game modes anyways.

In a TK, you will notice the ship not counted in the enemy tally. There will be a -1 in the friendly tally.

 

In terms of the petition, no friendly fire might result in continuous and indiscriminate fire in the direction of enemies. There would not be any situations in which you would have to hold your fire.  I believe friendly fire and its avoidance are an RL mechanic that has a painful place in the game.  Because I feel accuracy and positioning are important skills, but will probably not be playing any clan battles the pilot season, I have to abstain from voting.

 

IRL:  Avoiding friendly fire caused loss of HMS Coventry (40:15):

Spoiler

 

 

Edited by ExploratorOne

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I belive you cannot go pink for team damage to a division mate.

Plz correct me if I'm wrong.

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Just now, ExploratorOne said:

In terms of the petition, no friendly fire might result in continuous and indiscriminate fire in the direction of enemies

He's not asking for the removal of friendly fire, he's asking for the removal of the penalty for friendly fire, during CW matches.

1 minute ago, ExploratorOne said:

In a TK, you will notice the ship not counted in the enemy tally. There will be a -1 in the friendly tally.

Yes, but the red team still gets the points. And since matches are won by points, not kill tallies ...

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6 minutes ago, Lert said:

Yes, but the red team still gets the points. And since matches are won by points, not kill tallies ...

Didn't realize that. Thanks for the info!

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10 minutes ago, Lert said:

He's not asking for the removal of friendly fire, he's asking for the removal of the penalty for friendly fire, during CW matches.

Interesting concept - the damage is still done, but the player doing it doesn't have to share in the sacrifice; only the victim has to "take one for the team". The benefit would be potentially less team hp lost. And, the player doing the team damage would not be adding to their cumulative total to eventually end up at a reflected damage level.

Do you think there would be a meta of baiting enemy players to fire at their own ships just to get at you?

Edited by ExploratorOne

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Just now, ExploratorOne said:

Interesting concept - the damage is still done, but the player doing it doesn't have to share in the sacrifice. Only the victim has to "take one for the team".

Basically, yes.

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8 minutes ago, Lert said:

Basically, yes.

Just remembered there is already a version of this in-game. Mid and high tier bots in PvE have bad habit of firing tarps at enemies whether I am in the path or not.  Been sunk or damaged more than once when I forget their habit and get in their torp firing path.  They get no penalty and frequently get a piece of the enemy.

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25 minutes ago, dEsTurbed1 said:

I belive you cannot go pink for team damage to a division mate.

Plz correct me if I'm wrong.

I believe that is the case.  There are players that will div with a ship or player they don't like just to be able to sink them.

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10 hours ago, ExploratorOne said:

 

In terms of the petition, no friendly fire might result in continuous and indiscriminate fire in the direction of enemies.

 

This isn't what I've suggested. Please read my original suggestion more carefully. 

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100% no ..this is a bad idea ...so it could let you get into a brawl with a enemy ship and have a friendly DD just spam a wall of skill at you that you can ignor that the other ship can not....why would you even need this? are you really doing that much team damage in clan battles? this is a 100% git gud situation if so

 

EDIT- I seen you may have meant that not to remove the dmg done by friendly ships but just the penalty ...but of all the issues wargaming should focus on...this is so far down he list its not even funny...this is a non issue ..you should not be doing friendly damage anyways and if you are again ...stop hitting friendly ships

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18 hours ago, NotSynpax said:

Can we all agree to ask Wargaming to disable Friendly Fire penalties in clan battles? 

 

The purpose of the penalties are to combat intentional damage among random players. However, since clans determine their own membership and who they go into battle with, this would not be the case (and anyone doing excessive team damage even accidentally will likely face consequences from Clan leadership.) 

 

To clarify, I'm not suggesting that WG disable the damage done by friendly fire in-game. If you torp your buddy, he dies. But I'm asking that the penalties (pink, etc.) be disabled. 

 

I haven't killed an ally in clan battles yet, but since you are in a division I would imagine you do not go pink. At least that is how it works in random battles (kill a div mate and you don't go pink).

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9 hours ago, NotSynpax said:

 

This isn't what I've suggested. Please read my original suggestion more carefully. 

Very true, my apologies. Another poster mentioned my error, also.

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