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capncrunch21

Yamato surviability about 30% in co-op. What am I doing wrong??

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Hi guys,

I'm almost an exclusive co-op player. I recently got the Yamato and have been having a hard time surviving matches in it. Yes, in CO-OP!

It seems no matter what I do, I end up getting focus fired by the entire enemy team. I have tried sitting at range, bow tanking, but that only helps for so long (and die even faster if I show a hint of side armor). Bow tanking is useless against the enemy bot Yamato (because overmatch mechanics) - and of course it has bot aim, so my pathetic shots do little damage where as its will do good damage to me EVERY salvo.

On top of this, the 18" gun have a distressing tendency to shatter or richochet off nearly every ship I shoot at - even Tier 8 cruisers and carriers that are broadside to me!! WTH!?!?

So please, does any one have some tips for me? I'm tired of getting destroyed in co-op games and doing on average 70k damage. I know this ship is supposed to do better. Seriously, I believe I've only had two games since I got it, that I have lived to the end and done over 100K damage. THAT AIN'T RIGHT. 

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Yamato is a big, juicy target, in all modes. Even in wildly successful matches, survivability is, *eh*. 

In PvE your team will consist mostly of suicide bots, and computer run destroyers and cruisers will light you up like a husk from a dried out corn cob.

 

Frankly, it's one ship that performs better in PvP than vs the bots, in my high-carb opinion.  

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Have you studied the ship's armor in port? She has a number of weak areas you can defend from incoming or utilize to score serious damage in attacking. One thing I sometimes do with my GK is go WFO towards the reds, following any bots on my team. Y? Bots always know where other bots be you see. Then just fire on anything broadside to me. 

 

Dunno if it would work for a Yammy... 

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Co-op is kind of brutal for T10 ships since you're almost always going to be in there with a bot team that's going to go and get themselves killed and leave you outnumbered to be chased down by highly accurate bots that you won't be dodging shots from in a giant ship like Yamato. 

 

And that's pretty much it really. Plus it's really hard to even break even in a T10 ship in Co-op last time I checked. Personally I don't play Co-op in anything higher than T8 even if I'm bored. 

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15 minutes ago, TTK_Aegis said:

Co-op is kind of brutal for T10 ships since you're almost always going to be in there with a bot team that's going to go and get themselves killed and leave you outnumbered to be chased down by highly accurate bots that you won't be dodging shots from in a giant ship like Yamato. 

 

And that's pretty much it really. Plus it's really hard to even break even in a T10 ship in Co-op last time I checked. Personally I don't play Co-op in anything higher than T8 even if I'm bored. 

I seem to remember this scenario happening often enough in PVP mode as well lol.

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2 minutes ago, Admiral_Thrawn_1 said:

I seem to remember this scenario happening often enough in PVP mode as well lol.

The suicidal team members or the not breaking even? :Smile_teethhappy:

Both? Yeah probably both... 

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Time to go to Random when you play tier 10's at least your survival rate will increase.

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53 minutes ago, Sovereigndawg said:

Time to go to Random when you play tier 10's at least your survival rate will increase.

Or for learning how to play something like a Yammy better.  Or for that matter, watch youtube videos of good Yammy battles to see what they're doing to play well.

 

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For co-op, you have to be precise with your gun salvos.  Because you can expect your bot teammates to die quickly.  This is especially so when MM gives you something like 5-6 DDs for your team, all of which will die in the first 3-4 minutes, and your'e left with a few ships TOTAL on the map for your team against tons of enemy ships.

 

For a BB, you cannot be wasteful with your shots.  Every salvo matters as time is against you because soon it's going to be a handful of bots attacking you, and for a BB, that's a lot of bot DDs rushing you, prepping the next torpedoes for you.

 

Position your BB for the engagement so that you can sail away, angled from the enemy force.  This way you can sail as fast as you need to instead of the very slow, bow-on reverse, where you're guaranteed to eat torpedoes.  Sail away, angled, while still able to present all 3 turrets.  This is different if you got lots of other sturdy ships backing you up, but with DD-heavy bot teams, it pays to be very careful and do a fighting retreat.

 

Expect to eat lots and lots of HE also, so it may help to have a build that reduces the threat of fires.

Edited by HazeGrayUnderway

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Don't fire the first salvo of the match, let the bots spot each other first and lob shells at each other. Then you can proceed to fire without being fired upon first.

 

Your battles is not the whole map at first, it's whatever flank you're spawned on, clear it first then move towards the other side of the map. Don't despair when your team evaporates, you are in the Yamato that will smack any ship around. I actually prefer to have the bots on my team die so that I can farm more damage.

Against bot Yamatos, do not go bow on directly, angle close to 60 degrees or where your rear turret can just barely aim at the bot Yamato, that way the shots will go towards the belt armor instead of the bow.

It also pays off getting the reload mod for your main battery guns as lobbing your 460mm shells every 26 sec is utterly powerful and gets more fearsome with Adrenaline Rush.

 

My stats in the Yamato for co op

xFCiw0g.jpg

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14 hours ago, capncrunch21 said:

Hi guys,

I'm almost an exclusive co-op player. I recently got the Yamato and have been having a hard time surviving matches in it. Yes, in CO-OP!

It seems no matter what I do, I end up getting focus fired by the entire enemy team. I have tried sitting at range, bow tanking, but that only helps for so long (and die even faster if I show a hint of side armor). Bow tanking is useless against the enemy bot Yamato (because overmatch mechanics) - and of course it has bot aim, so my pathetic shots do little damage where as its will do good damage to me EVERY salvo.

On top of this, the 18" gun have a distressing tendency to shatter or richochet off nearly every ship I shoot at - even Tier 8 cruisers and carriers that are broadside to me!! WTH!?!?

So please, does any one have some tips for me? I'm tired of getting destroyed in co-op games and doing on average 70k damage. I know this ship is supposed to do better. Seriously, I believe I've only had two games since I got it, that I have lived to the end and done over 100K damage. THAT AIN'T RIGHT. 

I am a PVE main as well and just got Yamato last night. Congrat's to you btw for earning  t10 in Co-op. It is one helluva grind. Yamato is my 2nd T10 as a Co-op player. Also got Montana a while back.

Not thrilled about the highlighted section of your quote. THAT has kind of been my experience with the IJn line from T4 on = inconsistent and poor damage even on good hits and full on flat broadsides.  My win % took a huge nose dive in the Amagi to Yamato grind (skipped Izumo upgrades and went right to Yamato with free XP after researching it via Amagi). Prior to Amagi I was at 96.49% and am now down to 95.99%. LOL Oh I hope Yamato is not the same with the awful guns that SHOULD be good. :Smile_amazed:

Give Vadar's tips a go. He plays Yamato in Co-op a lot and does well.

As others have said Co-p in high tier (T8/t10) can be rough when there is a low player base. While al or mostly all human teams are pretty common it is more common to be the only human or have 1 teammate and then 6-7 bots. Really sucks when it is you and 7 bot DD on the team. When I am the only human or one of only a few in Iowa or Montana I try and clear a side as Vadar talks of. However I take a slightly different approach and it seems to work well.

I start by following ships near me to the closest cap (or head to in front of our base) and by getting the spotter up as soon as everyone is underway and has gone forward a bit. I look for the enemy BB(s). I try and land a few salvos early to get some damage on it/them and maybe a lucky citadel to force it/them to use a heal. I go about 1/2 speed until the spotter is done. With concealment module and/or Capt skill you fade out between shots.

Once the spotter is done I speed up to close the range and swap to the enemy Cruisers. I ignore the BB(s) and even DD's (unless they start closing on me). I look for the best targets and try and take as many out as I can before the friendly bots all die. HE Spam is the biggest threat in high tier Co-op for BB players. Get the CL/CA's out 1st. Just watch for any DD that tries to run you and swap to it if needed. I usually manually select a DD that is close (8-9km) so that if it sneaks closer while I am not looking it gets focused by my secondary guns. Unless I suddenly get an amazing full flat broadside shot at an enemy Bb I save them to the end.

I have carried a lot of games alone so far in Iowa and Montana but have died a lot too. Very very hard when all alone at those tiers against 4-5+ bots who NEVER miss. I don't think those who bash Co-op have played much high tier. LOL

Edited by AdmiralThunder

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8 hours ago, Vader_Sama said:

Against bot Yamatos, do not go bow on directly, angle close to 60 degrees or where your rear turret can just barely aim at the bot Yamato, that way the shots will go towards the belt armor instead of the bow.

OP - I just had my 1st match in Yamato and this comment from Vadar proved to be extremely accurate. I didn't push up super aggressive like I usually do as I wanted to get a feel for the guns and that glacial turret rotation speed. So I didn't do much in the game (see below). However, at the end I took on the enemy Yamato who was around 1/2 health. I did exactly as Vadar talked about in keeping the angle right where you can just keep your rear turrets on the enemy bow. Man it made me nervous as that is a death sentence in a USN BB. 

The enemy Yamato got off 2 salvos while I was closing and did absolutely SQUAT for damage. All bounces/shatters. I on the other hand aimed for the guns/super structure and got some damage out of it. It did get me with the rear turrets for a bit of damage at the very last second before I broadsided it for 2 citadels and a kill. So try that tip of Vadar's out. It seems to work really well.

My 1st match was nothing to write home about but as said I hung back and experimented. Wow, these shells seem to hang longer than the high tier USN ones. Going to take some getting used to as I kept falling behind the target. However, the grouping was awesome so they seem to be very accurate. So far seems pretty good but this was an easy game so we will see when "it" hits the fan.

Didn't get to see the effect of Adrenaline Rush as I only took damage there at the last second but that 26 second reload sure was cool in a BB.

Oh, and despite kind of poor results I still made about $30K in credits so no money loss.

My 1st game...

G4LDxyq.jpg

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BXRk79S.jpg

Edited by AdmiralThunder

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3 hours ago, Vader_Sama said:

Oh that poor Kii

Yeah he was not happy to see a Yamato LOL. To his credit he did try in the game and the Yamato was on his side to start. I told him to stay away and I would deal with it so he did. LOL

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1 hour ago, AdmiralThunder said:

Yeah he was not happy to see a Yamato LOL. To his credit he did try in the game and the Yamato was on his side to start. I told him to stay away and I would deal with it so he did. LOL

I honestly see the Yamato as a pinata in whatever battleship I'm in as long as I don't show broadside or directly bow on, the damage would be rather minimal. Then I can erase that bot with a nice broadside shot once I close in.

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22 minutes ago, Vader_Sama said:

I honestly see the Yamato as a pinata in whatever battleship I'm in as long as I don't show broadside or directly bow on, the damage would be rather minimal. Then I can erase that bot with a nice broadside shot once I close in.

I have got pretty good at it in Montana. Close in angled and then let go a broadside as you fly past then swing hard around and go up other side and do it again because the Yamato can't turn turrets fast enough.

I am struggling a bit so far with the guns at range in Yamato. Man they seem to hang forever. No clue how guys shoot with the range mod out to what 36km??? I did however just end a game with a 25km dev strike on a full health Midway. Perfect aim and the salvo came down right amidships with 4 cit's and a couple pens and it went POOF! LOL

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It gets some getting used shooting out at far ranges due to the shell velocity not being so high which is why I tend to go full speed ahead and close in the gap to get better shots.

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