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Just one of the problems with Clan Battles season 1

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 Given the fact that Oil can be obtained via means of premium shop purchases with real money and the fact that clan "A" can have 7 divisions in queue farming points at the same time while team "B" and "C" can have respectively 5 and 4 divisions in queue puts an inherent aspect of "pay to win" to the first season of clan battles. #workingasintended

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How does this affect you in any way, other than being jealous of bigger clans that get to upgrade their structures slightly faster?

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Having 50 people gets unweildy fast. I don't expect even the largest clans to have more than 2-3 teams plus guys rotating when there's a hole.

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4 minutes ago, Edgecase said:

How does this affect you in any way, other than being jealous of bigger clans that get to upgrade their structures slightly faster?

 It doesn't affect me. It affects the game.

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4 minutes ago, m373x said:

 It doesn't affect me. It affects the game.

Explain.

Because as I see it, 210 oil per win means every single clan that can field at least one active CvC team for the season is going to have enough oil to finish their entire base (158,250 oil) before the season's done anyway (30 oil * 7 players * 3 wins/day * 4 days/wk). And that's with one team. The 4 or 5 simultaneous teams from your example finish the whole base within a month easy. Once the base is saturated, there's literally no difference in anything based on oil earnings except the size of your "rostral column".

Spoiler

For those who actually have two feet on the ground and realize that the OP's 4/5/7 teams per night are absolute fantasy, you might be more interested to note that the real takeaway is that clans who actively CvC don't have to worry about oil after this season, as 1-2 active teams plus normal container earnings will still complete the base right around the end of 0.6.14.

 

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1 minute ago, Edgecase said:

before the season's done 

 

 I am not sure that you understand what "inherent" means and why it was used in my original post. Not even sure if you realize that clans will be registered today.

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All clan base structures do is make leveling up a bit less "grindy" for members of the clan, they have no effect on the ability of the members to win games,

Edited by Snargfargle

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1 minute ago, m373x said:

 I am not sure that you understand what "inherent" means and why it was used in my original post. Not even sure if you realize that clans will be registered today.

It means you're freaking out over something very short-sighted. Once the active clans hit the cap within a few months, any (laughable, at $1-3 per 10 oil) headstart will be completely negated. In the meantime, they enjoy some tiny economic advantage... just the WoWS revenue model has always been.

And if you're going to tell me that having more teams in the queue will let you climb the ranks faster like that's an incredible advantage... well, I suggest you ask everybody who got into Premiere League in the first week of Ranked how wonderful their queues were. While you're at it, ask anybody who's played a competitive ladder how relevant the first few weeks of the season are, compared to the last few hours.

Also, clans were registered nearly a month ago. What in the world are you talking about?

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1 hour ago, m373x said:

 Given the fact that Oil can be obtained via means of premium shop purchases with real money and the fact that clan "A" can have 7 divisions in queue farming points at the same time while team "B" and "C" can have respectively 5 and 4 divisions in queue puts an inherent aspect of "pay to win" to the first season of clan battles. #workingasintended

Have you done the math on how much you would spend to go from 40 members to 50 if you bought it all in the premium shop? I hope you have a spare $22G sitting around....

Edited by Ducky_shot

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9 minutes ago, Edgecase said:

It means you're freaking out over something very short-sighted. Once the active clans hit the cap within a few months, any (laughable, at $1-3 per 10 oil) headstart will be completely negated. In the meantime, they enjoy some tiny economic advantage... just the WoWS revenue model has always been.

And if you're going to tell me that having more teams in the queue will let you climb the ranks faster like that's an incredible advantage... well, I suggest you ask everybody who got into Premiere League in the first week of Ranked how wonderful their queues were. While you're at it, ask anybody who's played a competitive ladder how relevant the first few weeks of the season are, compared to the last few hours.

Also, clans were registered nearly a month ago. What in the world are you talking about?

 

 Clans registered today are at disadvantage compared to older clans, unless they pay. Again: link

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2 minutes ago, m373x said:

 

 Clans registered today are at disadvantage compared to older clans, unless they pay. Again: link

that is always the case, no matter what the game is.  time served is still important but they will get there quick enough if they get active players and keep at it.  only issue is  that  better player will always move up.   the challenge is keeping better players in your clans and grow it.

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13 minutes ago, m373x said:

 

 Clans registered today are at disadvantage compared to older clans, unless they pay. Again: link

Yeah, they haven't been collecting oil for the past month. What's your point??? My grand parents collect social benefits due to their age. Nothing I can do about them being older than me.

 

So 3 seasons in, you think it is all right to rant and complain about new clans being at a disadvantage for not being able to participate in the earlier seasons and should have the Stalingrad automatically credited to them?

How about new players to the game, why should they have to grind ship lines as all the earlier players have already done grinding? They should not be at a disadvantage either.

 

Your argument holds no water, shoot, I don't even think it holds air.

  • Cool 1

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18 minutes ago, m373x said:

 Clans registered today are at disadvantage compared to older clans, unless they pay. Again: link

So what's your point? Do you want a system where they literally can't catch up because they registered later? Or one where they can catch up for stupidly inefficient amounts of money?

Oh wait, it doesn't matter, because earnings for CvC activity are literally 3 times more than anything else. Turns out the system is really designed around rewarding clans for doing things as clans. And any clan that does CvC will have the same, full base before the end of the season, and neither the date nor the cash purchases will matter anymore.

Edited by Edgecase

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I'm not even sure what you are upset with, what you are arguing about and why you are arguing it and what you think should be changed/fixed

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5 minutes ago, Edgecase said:

So what's your point?

 Clan battles will have p2w aspect. Paying for an advantage is there.

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2 minutes ago, m373x said:

 Clan battles will have p2w aspect. Paying for an advantage is there.

how. there is no pay to win. the only way you can buy oil is via YAMAMOTO containers. last time i check $125CDN got you 56x containers. (56x10 =560oil) so how is that a P2W aspect when its going to cost you over 10thousand dollars to get 50 people. hell if you got 10k to blow then go for it. people arnt going to pay THAT much for some dumb clan war.

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4 minutes ago, m373x said:

 Clan battles will have p2w aspect. Paying for an advantage is there.

So you think clans will spend over $22,000 to go from 40 members to 50?

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48 minutes ago, m373x said:

 

 Clans registered today are at disadvantage compared to older clans, unless they pay. Again: link

SALTY disbands this evening, reforms tomorrow morning as SWEET and proceeds to wreck face in CW as a 30 person clan until the week or so it takes them to make up the 25k lost oil.  Not a real disadvantage if you are good, and if you are bad ... who cares?  I missed the Iwaki Alpha because I didn't play as an Alpha tester, I got over it somehow ...lol.

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20 minutes ago, tincan7 said:

What about clans with less than 7?

Then your clan cannot participate in Clan Battles since they don’t allow mercenaries. You’ll have to wait to participate until you can get at least a full roster.

Edited by renegadestatuz

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Large clans may have an inherent advantage in CB, they may not.  I can't muster the interest to care either way.  What clan wars means to me...is time to grind my T9s that I hate to play.

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