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KalishniKat

Hydro Search

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I've never figured out how to properly use this feature I guess. I mean if a DD is in smoke you need to get suicidally close to expose him. What is the point of this and how would one actually use it well??

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I normally use it to expose DDs in smoke, but it is also very important when fighting DDs in general. If I know theres a DD nearby and I'm escorting BBs I generally pop it to expose the torpedoes to help the BBs

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Torpedo avoidance. You have greater warning for torps, so easier to dodge. Useful on all ships, especially ones that sit in smoke. And a bit extra range on assured detection is always nice. Use it when you expect torpedoes.

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Each ship with hydro will have information indicating how far it will detect torpedoes and other ships. Unlike many other players, who avoid smoke like the plague, if I am undetected and know they can't see me either, I like to charge the smoke to reveal its occupants. Now if I can only get my team to understand that if they can see me in a smoke screen it means that they probably shouldn't be sending torpedoes into it.

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30 minutes ago, KalishniKat said:

I've never figured out how to properly use this feature I guess

different ships had different range on their hydro, taking German cruiser for an example and based it at 5.5km for explaining. You see smoke, you closing in and expecting that dd had lunch torp, you are approaching 5.5km but still had a distant to go, first WASD like crazy, wait till you are 6km, pop the hydro, by the time you are 5.5km you are detecting incoming wall of torps. If he not torping, by the time you close in the range 5.5km or to the smoke if the dd hiding is within range you can see him.

You knew there is a dd around the island, you are behind the island coming out, first WASD LIKE CRAZY, then pop the hydro - as soon as you about to come out, this help detect incoming torps that dd will lunch at the edge where you about to come out.

Hydro so that your allies can also see the dd to focus fire

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Hydro is mostly useful when you know a dd is nearby and hunting you with torps, it allows you to take risks you wouldn't normally accept, as it increases your reaction time to torpedo threats. In short, it makes your ship harder to sink.

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So it's two DD's going into a cap if the other guy pops his smoke first

 

Then

 

If he was all alone there's nobody else there to spot you and he just  can't see through his own Smokescreen

all you do is pop your hydro go spot him and kill him 90% of the time you'll be so close to his smokescreen it'll cover you from his own Friendly's spotting you

 

The fun thing is if you do it quick enough and it's an American DD you can take over his smokescreen for the next minute and then when that drops you can pop your own smokescreen and just continue fighting

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The only ships that should be actively using this to sniff out smoked DDs are German DDs and Lo Yang. For the rest, it's more a matter of torpedo searching.

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It's only really useful if you know you are being stalked by a DD and want the extra torp warning.  Even with KM hydro you need to close in so close that a few second more and you would spot them anyways.  Plus with the upcoming smoke firing changes, everything but DDs will be visible while firing from smoke long before you get into hydro range anways.

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I've found this works pretty well.

Grind the 46 or 52 and equip with "special hydro module".

Rush cap.

Detect red DD(s) - fire on it(them) until it(they) pops smoke.

Rush smoke - when inside 5.5km - pop your hydro and smoke together (you'll see it, and any torps it has launched - but they won't see you - unless its another KM DD, of course!).

Stop up - ensure AP is loaded - harvest 1800hp broadsides until red DD(s) is dead and take the cap.

It doesn't always work - but when it does, its a thing of beauty!

Edited by ddoubletapp1

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Depending on the situation, as in all things.

 

No one's forcing you to rush smoke while the DD's smoking in front of their entire team. But DDs often are isolated and in a location where their team's fire power cannot effectively help them. Use hydro to charge smoke in that situation is extremely favorable. Killing a DD early in the match can drastically swing the match to your favor.

 

Also, hydro is often used in conjunction with float planes. You rotate between the two and pretty much leaves no room for a DD to sneak up or torp you from afar. Together with double float planes and that [edited] up imba skill that increase float plane flying radius, a cruiser equiped and used both skill thusly [edited] up any DD. 

 

Did it regularly in Graf Spee.  crap, I think the actual video link of smoke clearing is expired, but you get the idea.

Edited by NeutralState

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3 hours ago, nuttybiscuit said:

Hydro is mostly useful when you know a dd is nearby and hunting you with torps, it allows you to take risks you wouldn't normally accept, as it increases your reaction time to torpedo threats. In short, it makes your ship harder to sink.

this

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I have destroyed plenty DD's in my Z-52 using hydro, its a cool tool for the zettie

I will sail to within 5km of the smoke and pop hydro(5,8km ship detection) and run outside of the enemy dd's smoke and pump him full of hot lead without being spotted by him

Edited by Darthvader_9

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     I play mostly the RN cruisers, and hydro is a great offensive weapon. 

     As long as the DD is not being closely covered by a BB or cruiser, if you head bow on into the smoke, you'll pick up the DD at about 4 KM or so.  Plenty of room to dodge it's torps.  The DD will more than likely be moving slowly forward or backwards, unless it's bailed altogether.  Then fire as you guns bear.  With 8 sec reloads a DD is gone within 16 sec if you do your job right.  The biggest danger for you as the hunter is being nailed by one of the DD's supporting ships.

     And as a Bismark player, it can still be used offensively in the same way, though you're not going to have as many opportunities as in a CL.

A BB can take a few torps and deal out the 2ndary damage.  And even KM main armament can often hit at 4 KM (if you're lucky).

     And there is that torp detection thing if you can't actively hunt the enemy. 

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Early torpedo warning.  Hydro is also amazing around islands and such.  German Hydro in particular is fantastic.

 

On a number of my Cruisers like DM and Baltimore, I go with Radar + Hydro, very nasty stuff for a variety of occasions.

Edited by HazeGrayUnderway

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