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Herr_Reitz

Best way to defeat fast rudder shift

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I've been trying to figure out a pattern for the auto drop TB in the IJN line which can thwart ships having fast rudder shifts. It's driving me bonkers. Even with faster torp cmdr skill, and what I think are good cross drops, they elude the torps. So I'm looking for suggestions on how to improve the drops. I've watched the vids. I'm hoping someone has some advice that works most of the time.

 

tia fyc

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Being a psychic really helps:Smile_teethhappy:

Now it's just practice

 

 Probably not much help sorry

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Well, whilst having lunch, I was pondering about fake drops... that is approach as if to drop the go past circle back and drop... 

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I love this game but I'm horrible at carriers so maybe one of the good ones that nuke me all the time will post here and explain how they do it

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35 minutes ago, Herr_Reitz said:

I've been trying to figure out a pattern for the auto drop TB in the IJN line which can thwart ships having fast rudder shifts. It's driving me bonkers. Even with faster torp cmdr skill, and what I think are good cross drops, they elude the torps. So I'm looking for suggestions on how to improve the drops. I've watched the vids. I'm hoping someone has some advice that works most of the time.

 

tia fyc

You have to Manual drop while baiting the ship to turn to the desired position. Then torping across, nullifying their ability to dodge.

If you have a CV above T5, i strongly suggest you learn to ALT drop, and close the distance between the drop point and point of desired impact.

There are MANY different drop patterns to master, but i found this one to be the easiest when i started playing CV.

 

 

-Here's a video i found on youtube explaining this:

Spoiler

Hope this helps :cap_like:

Edited by xKSNx

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If you have two Torpedo Bomber squadrons, take the first and drop on their stern, torps traveling in the same direction of the ship, these aren't to hit, but to make them travel in one direction without being able to turn left or right.  Take your second squad and cross drop while they're trapped.  Some aerial torps and ship speeds are similar, so they have to ride it out.   Sure they can slow down and turn, but slowing will make them easier to be hit by the second squad of torp planes. 

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8 minutes ago, vonKaiser said:

If you have two Torpedo Bomber squadrons, take the first and drop on their stern, torps traveling in the same direction of the ship, these aren't to hit, but to make them travel in one direction without being able to turn left or right.  Take your second squad and cross drop while they're trapped.  Some aerial torps and ship speeds are similar, so they have to ride it out.   Sure they can slow down and turn, but slowing will make them easier to be hit by the second squad of torp planes. 

Think this is what I'm looking for... I seem to always attack from the bow... I shall try this..

 

As to the other suggestion - there are no manual drops in T4/T5 carrier play. This is why I find it frustrating. Maybe an option for a closer drop could be permitted by hold the ALT key on the targeting, which would increase reload times by 10 or 15 percent? 

 

Such an option would still not be a manual drop but would permit slightly closer drops/activation to deal with the increasingly fast rudder shifts encountered when playing a T4/T5 carrier. 

 

(gonna go try some stern attacks now..>

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Just now, Herr_Reitz said:

Think this is what I'm looking for... I seem to always attack from the bow... I shall try this..

 

As to the other suggestion - there are no manual drops in T4/T5 carrier play. This is why I find it frustrating. Maybe an option for a closer drop could be permitted by hold the ALT key on the targeting, which would increase reload times by 10 or 15 percent? 

 

Such an option would still not be a manual drop but would permit slightly closer drops/activation to deal with the increasingly fast rudder shifts encountered when playing a T4/T5 carrier. 

 

(gonna go try some stern attacks now..>

Nice thing about the aft drops too, you get more of a window so your timing doesn't have to be spot on like in a bow attack.  Can line up a little better and take your time because you're really only giving two avoidance options

Option 1: They ride it out, gives you free time to setup the next drop

Option 2: Cut speed so the torps pass faster.  This make's them slower and harder to dodge the second round coming in.

Good luck, hope it works out for you

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1 hour ago, xKSNx said:

You have to Manual drop while baiting the ship to turn to the desired position. Then torping across, nullifying their ability to dodge.

If you have a CV above T5, i strongly suggest you learn to ALT drop, and close the distance between the drop point and point of desired impact.

There are MANY different drop patterns to master, but i found this one to be the easiest when i started playing CV.

 

 

-Here's a video i found on youtube explaining this:

  Hide contents

Hope this helps :cap_like:

 

Yes it does... I may be a bit too aggresive with the TB's... attacking towards the bow... just clicking on their targeting, rotating them about so they cross drop... 

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The trouble (very often) with baiting a ship to run one way (port for example), before manually dropping on their starboard beam, is that by the time you have set everything up, you may well have lost half your planes to aa.

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24 minutes ago, nuttybiscuit said:

The trouble (very often) with baiting a ship to run one way (port for example), before manually dropping on their starboard beam, is that by the time you have set everything up, you may well have lost half your planes to aa.

Correct, i forgot to mention this, (thx Nuttybiscuit)

Some Destroyers who are fairly competent like to slow down to have the torps pass them and then turn.

Destroyers I would advise not bombing until you bait our their Def AA are:

-Grozovoi

-Gearing

-Fletcher

I think if you try this, or other methods; you will be successful.:Smile_medal:

 

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Also a shallow cross drop from the stern. So that the drop cones make a diamond shaped overlap.

 

The fake drop can work too. I used to long drop then circle so that as the ship reacts to the planes they stear into the torpedoes. 

 

On a side note the RN CLs can be near impossible to hit with auto drops. Especially if they have cv experience themselves.

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Thanks guys and yes.. AA (AAA) is definitely a key point to remember. I've actually seen my planes shift to wide drops due to AA yet no planes were lost, or if there was loss, it was one plane in a flight. Strange... 

 

Against all carrier protocol, in t4/t5, I've taken all my aircraft out to attack. The fighter always gets into the lead, scouting. DB is usually next followed by TB. When a target is found, I cut the fighter across them to see which way they turn Then i send the rest of them together, against the ship. This seems to work but you don't want to do it more than once as it can be costly. I will run this against a DD, primarily. I feel they are that important to destroy. 

 

I do so wish manual drops were a thing at T5 level... as they face combat against T6 carriers. I've suggested it elsewhere but it's worth mentioning again. The UI does not function like a proper RTS interface - I can't assign planes to a single key control group "permanently" for the duration of a match. Older, fat-fingered gents such as myself can find it quite challenging to constantly hold shift then select to number keys to group aircraft. Dragging a box is a bit of a pain as well at t6 (and above i should imagine) because the UI quite often deselects. If they could focus on making a bulletproof, easy-to-use UI for carriers, it'd be great. More of us could then progress up to higher tiers. For me, right now, the clumsy UI in connection with manual drops/strafes is why I am at t6 and going no further. I simply do not have the dexterity at high speed to counter red carriers at t6. 

 

I want to play my higher tier carriers (t6) but i simply cannot compete against manual strafes/drops using auto drops. It would be a huge penalty to my team to even attempt to counter red carriers with auto drop. So I chug around in t4/t5 and learn tactics ;-) I do so loathe those occasional t5/t6 matches tho... 

 

Back to topic - as other suggested... but the time I get to a ship's stern I find the factor of surprise has been lost. I think it is def. a judgement call as to when to come from the bow in a cross drop or staggered drop, versus an approach from the stern. I do thank you guys for the thoughts tho.. .it has helped me play a better low tier carrier match

 

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Not sure if this is helpful but i did make a mini-kiting guide for torping eons ago.

Key is timing and being an esper in predicting how the enemy will react. 

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Edited by Fuyukaze

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