Jump to content
Sign in to follow this  
You need to play a total of 5 battles to post in this section.
thunderball2

Who else wants to be able to pick the make up of the battles?

8 comments in this topic

Recommended Posts

2
[BTT]
Members
45 posts
6,973 battles

Like all DD V BB! 

OR Cruisers V ALL DD!

All Flattop Top V BB!!

 

Things like that!

 

 

Edited by thunderball2

Share this post


Link to post
Share on other sites
4,816
[WOLF3]
[WOLF3]
Members
16,128 posts
14,535 battles

You can kiss off DDs, CVs, Cruisers.  It'll be All BB vs All BB any day, all day, 'errday of the week.  You can see that happening just from watching the sheer amount of BBs in the queues everyday, and see that BBs are the most played ships in the game.

Share this post


Link to post
Share on other sites
502
[LOU1]
Members
3,047 posts
8,134 battles

I personally don't want to do that in Random or Co-op battles; ranked and Clan battles are where I expect that.  Actually the Fog of War in Tanks Clan Wars makes for some extremely interesting battles.  Unless you spot a vehicle you don't know the enemy has it.  It is possible to go the whole match and not know what was shooting you.  Nice touch of realism.

Edited by ExploratorOne

Share this post


Link to post
Share on other sites
2,579
[PSP]
Members
6,290 posts
8,912 battles

In an RTS game I used to play, we had game rooms, where one player hosted and people then joined. Teams were not pre-determined. Occasionally a clan would host a game and try to "stack the deck" against the other team but usually everything was fair, and you could just leave the room if you didn't like the way the teams were being chosen. After several years, people knew each other well enough to make fair teams. The only real downside to game rooms is that sometimes considerable time passed while people were either waiting on friends or picking the "perfect" team.

 

Such a setup would be a great boon to WOWS because not only would teams be what the players actually wanted, the ability to chat in a game room before the match starts would create much more camaraderie in the game. However, the above-mentioned game was peer-to-peer so there little load on the server, which just acted as a matchmaker. Too many game rooms spending too much time open could really clog up the servers of a server-based game. This could be alleviated though by limiting the rooms to, say 10 minutes of open time.

Edited by Snargfargle

Share this post


Link to post
Share on other sites
6,799
[SYN]
Alpha Tester, Beta Testers
30,523 posts
4,500 battles

 

2 hours ago, Unabletony said:

It's called Training Room. 

NXJRD0y.gif

Share this post


Link to post
Share on other sites
4,801
[SALVO]
Members
17,071 posts
17,737 battles
1 hour ago, ExploratorOne said:

I personally don't want to do that in Random or Co-op battles; ranked and Clan battles are where I expect that.  Actually the Fog of War in Tanks Clan Wars makes for some extremely interesting battles.  Unless you spot a vehicle you don't know the enemy has it.  It is possible to go the whole match and not know what was shooting you.  Nice touch of realism.

I've long argued that having the Fog of War would make for much more interesting battles.  I wouldn't mind if they didn't hide the other team's player list, but hide the ship list.  For one thing, it would put an even higher premium on spotting the enemy to find out what they had.

With the current MM, you would have a rough idea what they had.  You'd have about the same number of BBs and DD's, within 1 for each.  And if your team had a CV, the other team would obviously have a same tier CV.  But beyond that, you'd have no idea of the exact ships on the enemy team.  I think that it'd be a lot more fun not knowing what the other side had, aside from the known MM limitations and perhaps enemy player names.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×