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Speedstang

I've officially discovered the worst ship in the game.

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(I know this is inevitably going to annoy a lot of people, but this is what occurred, and I don't understand how I'm supposed to acquire enough XP for the next ship like this, so this post is necessary. I only ask that you read it all before replying and understand why I'm extremely annoyed.)

 

I don't even know what to say about this. After what I just played, it feels as if though it speaks for itself. 

Lexington.

17km detection range.

17

km.

What.

I was detected from the enemy team's side of both B and C and killed at the very start of the game before I could even launch a strike, despite having moved towards the nearest island from the very start.

The 22 second rudder shift didn't help.

Is this a joke ship? 

Seriously, is it?

And the fact that it constantly gets tier 10 games, with tier 7 planes..... Just what exactly am I supposed to be attacking? Meanwhile, I've only faced enemy premium CVs GZ and Enterprise, both of which murder my fighters unless I use allied AA, which doesn't get any plane kills, which are apparently the only way to get XP as my planes are shot down before they can drop by tier 10 AA.

I don't even know. The ship is unplayable.

Forget the paper planes, how exactly am I supposed to play when I'm killed at the start of the match?

I'm detected over halfway across the map, from the other end of the cap points.....

There is nothing fun about being deleted at the start of the match despite not doing anything wrong. There is no possible move I could've made to avoid that fate either.

And did I mention that I'm losing around 50k-100k credits a game even when we do win?

This is ridiculous, not only am I about to be unable to play the ship at all from repair costs, I have absolutely no way to purchase upgraded modules.

Is this seriously some kind of a joke?

I'd ask how to play it, but, as I said before, I'm detected at the very start and no possible movement could've saved me. So. How exactly are you supposed to earn the Essex?

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Concealment mod would probably help, as would Concealment Expert for your captain. I only play IJN CVs, so honestly I don't know how you would deal with bad concealment in a CV.

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16 minutes ago, Aduial said:

Concealment mod would probably help, as would Concealment Expert for your captain. I only play IJN CVs, so honestly I don't know how you would deal with bad concealment in a CV.

Can't afford the concealment mod at all. As for the captain, he's at 9 points, was planning on air supremacy, but no point in that if I can't stay alive long enough to make it useful. 

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First how did you get to tier 8 with only a 9 skill captain? I had a 15 skill before finishing ranger grind.

 

Second concelment mod, skill and camo and it is an entirely different ship. Also AS module is fun with the strafe exit. You are the top AS cv at tier 8. You can even beat up on an AS shokaku using your stock fighters. You have tons of ammo so abuse strafes all game.

 

A small disclaimer though. If you are trading planes/squadrons with an Enterprise. Stop. He will drain your hanger and win through attrition.  

 

If you do run into someone that is better at air to air combat. Pull your fighters back slightly so they have to beat you in allied AA. That doesn't mean hide your planes just be more defensive and work on keeping your allies alive. Still abuse strafe every chance you get and that includes spotting .

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You know I never understood why CVs are so slow and sluggish in this game, especially since most of them were built in the hulls of cruisers and usually carried the same or improved power plants. They also tended to weigh a little less and were more aerodynamic. If they had the maneuverability and detection ranges comparable with a cruiser of the same tier CV captains might be more willing to shadow the fleet which would enable them to launch and recover faster which would in turn make them more useful.

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Carriers need a 10 point captain to work well. If you are short of credits, you need to grind something to make money. Being uptiered always sucks but it really hurts in a CV. The AA is just brutal at higher tiers. If I were in your shoes, I would grind in Coop until I had my 10 point captain and my upgrades. The bot carrier is always easy to dominate and it is kind of fun actually. No salt, no people whining you sunk them, just blast the bots. With the problems you are having, you really need to work on your captain and upgrades before hitting PvP...

Just a few hints about carrier play in PvE. Always take fighters as part of your package. Without them your team will be in trouble. Your fighters will dominate even without strafing. The bot cv always launches what is ready so you get attacked by bombers, then torp planes, then fighters. You shouldn't launch anything till your fighters are ready and you send them out. You will butcher their attack aircraft before the fighters show up. I often tell the team that I am focused on torp planes and they are on their own for bombers until I destroy them. They usually understand and are grateful that I am working on the more dangerous planes. The other thing is to always use the signal flags to increase AA by 10%.. It makes a huge difference. Bot fighters are stupid, lure them over any friendly ship with mediocre AA and lock them down. It is always a massacre.

Edited by Taylor3006

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Seems like every thread this guy starts is a complaint thread. The funny part is, he is usually the cause of his problem. Especially in this one. Plays Lex without upgraded planes, without the concealment mod and without at least 10 points on his captain...gets garbage results but its the ships fault. Give me a break.

Edited by smf117
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12 minutes ago, smf117 said:

Seems like every thread this guy starts is a complaint thread. The funny part is, he is usually the cause of his problem. Especially in this one. Plays Lex without upgraded planes, without the concealment mod and without at least 10 points on his captain...gets garbage results but its the ships fault. Give me a break.

Ahh didn't know that, thanks for the heads up.

 

12 minutes ago, joris92 said:

La Galisionaire Anyone?

I love the La Gasoline! Great fun to play if you want to burn everything down.. AP shells? We have AP shells?

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Honestly anytime I see worst ship in game thread, I'm shocked it's not another Myogi thread.

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4 minutes ago, Azumazi said:

Honestly anytime I see worst ship in game thread, I'm shocked it's not another Myogi Mikasa thread.

Spoiler

Troll-Face.jpg.fc5faebb9625a5c93045f50b9ed5e601.jpg

 

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Mikasa doesn't count, everyone sold that thing immediately LOL

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4 hours ago, KingCakeBaby said:

You know I never understood why CVs are so slow and sluggish in this game, especially since most of them were built in the hulls of cruisers and usually carried the same or improved power plants. They also tended to weigh a little less and were more aerodynamic. If they had the maneuverability and detection ranges comparable with a cruiser of the same tier CV captains might be more willing to shadow the fleet which would enable them to launch and recover faster which would in turn make them more useful.

But they aren't.

Only the lower tiers are slow and sluggish.

The higher tiers are fast enough to kite DDs trying to torp them.

  • Hosho: 25 knot (first CV built from ground up)
  • Zuiho: 28 knot (fast oil supply ship conversion)
  • Ryujo: 28 knot (modified Aoba hull)
  • Hiryu: 34 knot (purpose built CV)
  • Kaga: 28 knot (28knot Battleship conversion)
  • Shokaku: 34 knot (purpose built CV)
  • Taiho: 33.5 knot (modified Shokaku)
  • Hakuryu: 34.5 knot
     
  • Langley: 14 knot (modified collier)
  • Bogue: 16.5 knot (pupose built CVE)
  • Independence: 31.5 knot (modified Cleveland)
  • Ranger: 29.5 knot (purpose built CV)
  • Saipan: 33 knot (modified Baltimore)
  • Lexington: 33 knot (33knot Battlecruiser conversion)
  • Enterprise: 32.5 knot (purpose built CV)
  • Essex: 33 knot (purpose built CV)
  • Midway: 33 knot (purpose built CV)
     
  • Graf Zepplin: 32 knot (purpose built CV)

 

It was realized quite early that CVs sailing into a headwind at high speed helped heavy aircraft get off the deck.
To that end, Fleet Carriers built in later years were much faster and are not sluggish in the least.

Bogue was a CVE that was designed to escort merchant ship convoys. Merchant ships typically only averaged around 12 knots, so Bogue was plenty fast for the purposes of escorting such ships.
Merchant ships were also slow enough for submarines to hunt in a multitude of ways. And submarines typically only did 17 knots while surfaced and less than 10 knots submerged.

 

Edited by MrDeaf
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I've played the US CVs through the Lexington. Usually the IJN strike carriers run circles around equivalent-tier US ones with their multiple squadrons (and if you are facing a Saipan with a Ranger then good luck). About the only valid configuration for a US carrier is the one that gives you two fighter squadrons, which then gives you a bit of a chance, especially if you have all of the fighter-buffing upgrades and commander skills. You are doing a disservice to your team by using a stock US carriers. Play a bunch of co-op games to build it up before taking it to a PVP game.

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1 hour ago, Taylor3006 said:

Ahh didn't know that, thanks for the heads up.

 

I love the La Gasoline! Great fun to play if you want to burn everything down.. AP shells? We have AP shells?

Mine doesn’t burn anything, 111 hits 6 fires... with DE... Probably too spoiled by playing IJN cruisers.

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15 minutes ago, joris92 said:

Mine doesn’t burn anything, 111 hits 6 fires... with DE... Probably too spoiled by playing IJN cruisers.

Wow, I don't have that problem at all with her. Can't remember if I have DE off hand. When we had that mission where you needed to get 6 or 8 fires in one game, I tried and tried with almost every cruiser I had and just gave up. Played the La Gasoline and got it totally without trying.

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Let's face it.  The game developers hate the USA. 

In reality, the Lexington is on par with the Kaga, and should have the similar air groups.

It's kind of like the Gneisenau in that it portrays a ship that never was.  It is supposed to have 8" guns.  It did when it was sunk at Coral Sea.

The Essex is a much better ship..  Lexington is a pay-wall.  It's a ship you wouldn't have any regrets to free-xp past.

Other Paywalls are: Colorado, Pensacola, Izumo, Yorck, Emerald, Karlsrue, Myogi,

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CO, Pcola and Emerald were all enjoyable to me. Especially CO and Pcola. CO is a monster in close range, too many Captains don't understand this. Rather than getting in the fight, they skirt around the map edges. The guns are horrid at that range and you are doing your team a disservice. Get in close, murder things with your badass guns, tank for your team and use the improved heal percentage. Pcola is a HE kitting away, cruiser punishing AP monster. 

Too many Captains fail to adapt to the correct play style of new ships and refuse to learn new tactics as they move up the line. This causes them to get punished heavily.

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3 hours ago, smf117 said:

Seems like every thread this guy starts is a complaint thread. The funny part is, he is usually the cause of his problem. Especially in this one. Plays Lex without upgraded planes, without the concealment mod and without at least 10 points on his captain...gets garbage results but its the ships fault. Give me a break.

bad players always have to blame someone else. it can never be "Their" fault.:fish_book:

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11 hours ago, Speedstang said:

(I know this is inevitably going to annoy a lot of people, but this is what occurred, and I don't understand how I'm supposed to acquire enough XP for the next ship like this, so this post is necessary. I only ask that you read it all before replying and understand why I'm extremely annoyed.)

 

I don't even know what to say about this. After what I just played, it feels as if though it speaks for itself. 

Lexington.

17km detection range.

17

km.

What.

I was detected from the enemy team's side of both B and C and killed at the very start of the game before I could even launch a strike, despite having moved towards the nearest island from the very start.

The 22 second rudder shift didn't help.

Is this a joke ship? 

Seriously, is it?

And the fact that it constantly gets tier 10 games, with tier 7 planes..... Just what exactly am I supposed to be attacking? Meanwhile, I've only faced enemy premium CVs GZ and Enterprise, both of which murder my fighters unless I use allied AA, which doesn't get any plane kills, which are apparently the only way to get XP as my planes are shot down before they can drop by tier 10 AA.

I don't even know. The ship is unplayable.

Forget the paper planes, how exactly am I supposed to play when I'm killed at the start of the match?

I'm detected over halfway across the map, from the other end of the cap points.....

There is nothing fun about being deleted at the start of the match despite not doing anything wrong. There is no possible move I could've made to avoid that fate either.

And did I mention that I'm losing around 50k-100k credits a game even when we do win?

This is ridiculous, not only am I about to be unable to play the ship at all from repair costs, I have absolutely no way to purchase upgraded modules.

Is this seriously some kind of a joke?

I'd ask how to play it, but, as I said before, I'm detected at the very start and no possible movement could've saved me. So. How exactly are you supposed to earn the Essex?

get the upgrades and modifications first before you complain.

 

seriously people these days rather go [edited] about stuff instead of fixing the obvious problems first.

 

I had lots of fun playing lexington.

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6 hours ago, MrDeaf said:

But they aren't.

Only the lower tiers are slow and sluggish.

The higher tiers are fast enough to kite DDs trying to torp them.

 

Consider myself corrected. To be completely honest I haven't played the ship type since they were first introduced in testing. My statements were based off of the frequent and numerous complaints I have read from others, which in bulk usually has some validity. Maybe the complaints about the lack of maneuverability stem from the issue that a lot of cv captains ram the nearest island at the start of the match and don't move until a DD is in torpedo range.

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2 hours ago, KingCakeBaby said:

 

Consider myself corrected. To be completely honest I haven't played the ship type since they were first introduced in testing. My statements were based off of the frequent and numerous complaints I have read from others, which in bulk usually has some validity. Maybe the complaints about the lack of maneuverability stem from the issue that a lot of cv captains ram the nearest island at the start of the match and don't move until a DD is in torpedo range.

the rudder speed and turning radius leave lots to be desired, but they can keep up with the fleet no problem.

unless the fleet is purely made up from french cruisers and russian speed boats

Oh, and the autopilot is absolutely crap. If a ship happens to sail on the autopilot's path, it will, instead, steer you into the nearest island.

Edited by MrDeaf
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@Speedstang  Personally I enjoyed the Lexington, however stealth mod is required. I would recommend it on every carrier as being spotted usually means death as I am sure you have noticed. So how to get stock Lexington to work, frankly I don't have a solid answer and I wish there was one. I'll do my best to help if I can. My first piece of advice I have is reverse. Honestly throw Lexington in reverse at the start of the match until you are almost to the map border. It will slow down your strikes but it will keep you alive, which seems to be one of the problems you are having. Secondly the stock aircraft against tier 10 AA, Yamato has the worst AA of the tier 10 BB and Izumo similarly is rather wimpy in the air defense department, if they are alone you should be able to punch through to deal some damage. Otherwise sadly there isn't anything you can do. My recommendation for your first upgrade would be AS, as shooting down aircraft will help you net some needed exp and credits. Then fighters, dive bombers and if you want to switch to strike torpedo bombers. 

As for the captain skill department I like many others ground through everything on our us carriers to get 14+ point commanders. You will struggle with only a 9 point captain, picking up Air Supremacy will help as I see it as a required pick for any carrier past tier 6. I don't know if you have any premium ship to help train your captain but I would recommend training your captain up to 10 points ASAP. And if I may be a bit blunt pushing to 14 points if you can to pick up stealth as well would be highly recommended. American carriers are not sneaky and they need to at least be subtle in order to survive, with conselement mod and skill they go from overly obvious to sneaky enough. 

Lastly I don't know how you want to play your American carriers, AS, strike or stock. I prefer strike on Lexington myself as I find that the majority of players don't expect it and the dot stacking is very powerful. AS on the other hand will make you the most powerful AA platform at the tier, but as a few others have said before you cannot trade with Enterprise as she will strip your hangar and still have aircraft left. As for stock, I honestly can't recommend it, you will be outnumbered in every way by Shokaku, Enterprise other Lexingtons will either avoid your fighter squad if strike or have their fighters gun you down if AS. Even Graf Zeppelin can wrestle air supremacy from you if you aren't careful while running stock air groups. 

If you still have any questions please feel free to mention/quote me and I'll do what I can to explain. 

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11 hours ago, smf117 said:

Seems like every thread this guy starts is a complaint thread. The funny part is, he is usually the cause of his problem. Especially in this one. Plays Lex without upgraded planes, without the concealment mod and without at least 10 points on his captain...gets garbage results but its the ships fault. Give me a break.

.....

Okay, I will address this in parts. 

"every thread I start is a complaint thread"

No, it isn't. There is a large difference between a thread that only complains and one that asks for help. The latter is true for every so called "complaint thread" I've posted. I keep posting them because a lot of people on this forum are extremely helpful and usually help correct what I'm doing wrong. What you don't seem to understand is that my frustration carries over. In the case of this post, I don't know about you but it's not very fun to, quite literally, be spawn killed at the beginning of the match. I didn't even think that was possible (without yolo charging) before that.

"plays lex stock and it's my fault"

It's my fault I don't have a way to grind large amounts of credits or a premium ship to level the captain? What? I'm asking how to play the lex STOCK, and I'm saying the STOCK lex sucks, as that's the way it's going to be for awhile, especially since it's losing credits rather than earning.

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