commodore_torakula

Who's with me and wants night battles?

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Do you want night battles?   123 members have voted

  1. 1. Do you want night battles?

    • Yes
      99
    • No
      24

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93 posts in this topic

Some of the best, most interesting surface ship actions in WW2 were fought at night. ..(principally around Guadalcanal in late '42)...I've seen other players agree with me that it'd be a fun mode to have here... ...I know it would require some doing on the devs part, but it seems very workable. ....we have radar...why not just add searchlights and throw down?

 

I promise not to be crestfallen if everybody votes No, but I must know if there's a groundswell of opinion on my side....

 

....I await your replies eageraly, and thx.


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Based on some interview toward the start of the year, it sounds like it's something they've considered but the current engine doesn't handle dynamic light sourcing that would be needed for star shells and search lights. It seems to be in the "would be cool" folder for a much later date. 


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well even if I had to wait 6 months or a year I think it'd be worth it......I'm a patient man.


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We've waited this long, I think we can wait a little longer if that's what it takes for them to become a thing.


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the early voting is looking good.....4-1


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Yes. Doesn't need to be right away (i.e. I'd rather have more ships *cough* Italians...) but if at some point they got around to it I'd love giving it a shot. Sounds like it could be a ton of fun. I love the idea of all the gunfire at night, just imagine how cool a brawl would look.

Edited by HeathenForay

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many of the grunts on Guadalcanal got a front line view of those fireworks... ...one of them described it as, "Like watching a tennis match....in hell."


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If its like a normal match but with storm active the whole time, then yeah maybe if WG can tweak the difference between a storm and a night battle /^_\\


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The game comes to a halt during the cyclone, what do you think 25 minutes of not seeing anybody would do.:cap_cool:


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That other company has flight matches where it is pitch black bout 1,000 ft above the ground.  All you can see are the Red icons of the enemy. It works. Sure does make the tracer rounds stand out.  Looks cool.  However in ships how you gonna see islands at night unless they add searchlights and star shells?  Hell I hit em in broad daylight!  Be cool maybe if they did add searchlights and star shells.  Maybe.


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4 hours ago, dmckay said:

That other company has flight matches where it is pitch black bout 1,000 ft above the ground.  All you can see are the Red icons of the enemy. It works. Sure does make the tracer rounds stand out.  Looks cool.  However in ships how you gonna see islands at night unless they add searchlights and star shells?  Hell I hit em in broad daylight!  Be cool maybe if they did add searchlights and star shells.  Maybe.

what other company?

 

at 17-6 we're looking good. ...I say WG should get right on this....incidentally the cyclone is one of the cool features of this game...


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I'm honestly surprised that WG hasn't added it to the game sooner.

I picture that the maps will be similar to the standard maps in the game but at night only lit up by moonlight (and by lights from buildings/cities on some of the islands). For a more realistic feel with our ships, the bridge area should be lit with dim red light (standard for vessels with the intention of preserving the night vision of the crews as well as to not give off their ship's position at night), the search lights should be lit, illuminating selected targets (moving with the main battery aimed on target), and the muzzle flashes from the main/secondary armament should also be brighter (partially illuminating your ship in the darkness), as well as AA fire containing tracers.

If WG adds night battles in the game like I described, It would really make the game much more entertaining.

Edited by XXRed_DawnXX

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Instead of gimmicks for the ships, they should work on weather effects including night.


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On ‎10‎/‎9‎/‎2017 at 1:39 AM, TTK_Aegis said:

Based on some interview toward the start of the year, it sounds like it's something they've considered but the current engine doesn't handle dynamic light sourcing that would be needed for star shells and search lights. It seems to be in the "would be cool" folder for a much later date. 

The solution to those issues is to not deal with star shells and searchlights.  Just do night battles the same as cyclones, except that they'd be for the entire duration of the battle.  Limited visibility.  Generally very day sky box, though it might vary depending on the map.  Some skyboxes might be under a new moon and be nearly pitch black, while a sky box with a full moon could be relatively well lit (key word ... relatively).

Also, night battles should occur on special maps that were generally small for the tier of ship the map was designed for.  Why? So that you don't get ships blundering about on an overly large map looking for each other.  For example, a tier 9 night battles map might be like a night version of New Dawn, while a tier 6/7-ish map might be the size of Big Race or Ring or Archipelago.  And, heaven forbid, a tier 5 or below night map might be the size of the Arctic map.

And if you really wanted to make the night combat relatively simple (easy to find and engage the enemy, that is), go with Epicenter mode.


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On ‎10‎/‎9‎/‎2017 at 7:23 AM, Raven114 said:

The game comes to a halt during the cyclone, what do you think 25 minutes of not seeing anybody would do.:cap_cool:

It sort of comes to a semi-halt because ships that were engaging each other at, say, 15 km are forced to close the range and find the enemy once the cyclone starts.

As for the latter half of the comment, that's why I'd suggest that night battles occur on maps that are generally smaller than normal for their tier, plus to make it easier to find the enemy, go with Epicenter mode only.

 


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7 hours ago, Crucis said:

The solution to those issues is to not deal with star shells and searchlights.  Just do night battles the same as cyclones, except that they'd be for the entire duration of the battle.  Limited visibility.  Generally very day sky box, though it might vary depending on the map.  Some skyboxes might be under a new moon and be nearly pitch black, while a sky box with a full moon could be relatively well lit (key word ... relatively).

Also, night battles should occur on special maps that were generally small for the tier of ship the map was designed for.  Why? So that you don't get ships blundering about on an overly large map looking for each other.  For example, a tier 9 night battles map might be like a night version of New Dawn, while a tier 6/7-ish map might be the size of Big Race or Ring or Archipelago.  And, heaven forbid, a tier 5 or below night map might be the size of the Arctic map.

And if you really wanted to make the night combat relatively simple (easy to find and engage the enemy, that is), go with Epicenter mode.

I get what you're saying, but then it's not really a night battle. I don't think this should be done without the risk/reward of switching on a searchlight to expose the enemy while also becoming what everyone shoots at. I mean otherwise you're just talking cyclone with a coat of paint. 


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11 hours ago, Crucis said:

The solution to those issues is to not deal with star shells and searchlights.  Just do night battles the same as cyclones, except that they'd be for the entire duration of the battle.  Limited visibility.  Generally very day sky box, though it might vary depending on the map.  Some skyboxes might be under a new moon and be nearly pitch black, while a sky box with a full moon could be relatively well lit (key word ... relatively).

Also, night battles should occur on special maps that were generally small for the tier of ship the map was designed for.  Why? So that you don't get ships blundering about on an overly large map looking for each other.  For example, a tier 9 night battles map might be like a night version of New Dawn, while a tier 6/7-ish map might be the size of Big Race or Ring or Archipelago.  And, heaven forbid, a tier 5 or below night map might be the size of the Arctic map.

And if you really wanted to make the night combat relatively simple (easy to find and engage the enemy, that is), go with Epicenter mode.

this is exactly on point.....making a map-wide cyclone effect would turn the trick nicely.....you could even throw out radar with the starshells and searchlights...

 

another thing I'd like to comment on:   epicenter sux, standard sux, and domination sux.....the idea of zones of control in a naval battle is ludicrous....nobody ever died for a patch of ocean.....but that's a topic for another time.


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Many thousands of sailors have died to protect sea lanes, keep them open, or blockade them.  Right now there is a patch of water that extends out from the US coastline for 200 miles that is currently being patrolled by people willing to die in order to maintain control of it.  There is an international task force patrolling waters off of Somalia, another keeping the oil transport lanes open.


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I think I've covered before that when people ask for Night battles I'm not sure you realize what you're asking for. 

We still have a contingent of people that complain about cyclones, even though those only (mechanically speaking) decrease vision. Adding a whole new mode that drastically decreases vision and requires new mechanics to account for as much would be daunting for new and casual players. 


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5 minutes ago, Pigeon_of_War said:

I think I've covered before that when people ask for Night battles I'm not sure you realize what you're asking for. 

We still have a contingent of people that complain about cyclones, even though those only (mechanically speaking) decrease vision. Adding a whole new mode that drastically decreases vision and requires new mechanics to account for as much would be daunting for new and casual players. 

Maybe try it out with a special scenario? I mean, I think having to rely on light sources on a smaller than usual map would be a huge amount of fun, but I can see where you wouldn't want it in the random rotation of game types. 


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18 minutes ago, Pigeon_of_War said:

I think I've covered before that when people ask for Night battles I'm not sure you realize what you're asking for. 

We still have a contingent of people that complain about cyclones, even though those only (mechanically speaking) decrease vision. Adding a whole new mode that drastically decreases vision and requires new mechanics to account for as much would be daunting for new and casual players. 

Isn't that the reason why Cyclone and the ocean map are only for high tiers?

 

13 minutes ago, TTK_Aegis said:

Maybe try it out with a special scenario? I mean, I think having to rely on light sources on a smaller than usual map would be a huge amount of fun, but I can see where you wouldn't want it in the random rotation of game types. 

^Also this. The devs were very hesitant to implement scenarios, so they tested it with the Hallowen special last year. Nowadays, operations are a huge success. I would play OPs more if they weren't restricted only to tier 6.


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On ‎10‎/‎9‎/‎2017 at 0:29 AM, commodore_torakula said:

Some of the best, most interesting surface ship actions in WW2 were fought at night. ..(principally around Guadalcanal in late '42)...I've seen other players agree with me that it'd be a fun mode to have here... ...I know it would require some doing on the devs part, but it seems very workable. ....we have radar...why not just add searchlights and throw down?

 

I promise not to be crestfallen if everybody votes No, but I must know if there's a groundswell of opinion on my side....

 

....I await your replies eageraly, and thx.

You want night battles?  Click "Battle" ... then turn off your monitor.


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Barents Sea and North Cape were fought in the dark a year apart above the Arctic Circle. DKM DDs attacked Murmansk convoys several times in the dark. Matapan was a night battle. Surigao Strait was a night battle. RN cruisers and destroyers from Malta fought many night actions against RM convoys to North Africa ,and their escorts. The RM attacked Malta convoys with torpedo boats and destroyers at night, support by DKM Schnellboots. It is time...to go dark...


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The Halloween Rasputin match I saw on YouTube wasn't exactly the best-lit fight out there; making it darker still should be fairly easy to do. Of course the owners of those Arpeggio ships might be looking for an alternative vehicle to take into combat...

Edited by Ensign_Cthulhu

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