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Lord_of_Edgelords

New to Japanese DDs, need some advice

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Hi i just started WoW yesterday and currently at t3 DD in my tech tree. I find DDs easier to use than cruisers since they survive better and deal more damage (based on 2 days of experience of playing) and read some guides online but found them sort of confusing and im sort of lost in the sea of guides. I would appreciate some help from you guys.

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Welcome aboard!

First we call it WOWS as WoW is another game by another company.

 

There are two main types of DDs, gunboats and torpedo boats (plus some hybrids later on).

 

Japanese DDs are mainly torpedo boats. They rely on stealth, so they need a captain with Concealment Expert and they need concealment camo (3%).. You have to be aware of their torpedo range and always be aware of friendlies in the line of fire as there is no such thing as a friendly torpedo. Their guns have power and generally a high chance of starting fires, but they RoF is low and the turrets are slow to rotate.

 

Gunboat DDs (mainly USN and RU) depend on their guns. Rapid RoF, accurate guns, powerful punch. Torpedoes do work but are generally short ranged, usually (in the lower tiers) their range is under their concealment, meaning they will be seen when in range to torp. USN guns have quick rotating turrets and slow shells with high arcs. RU DDs have slower turrets and fast and accurate shells.

 

KM DDs are more of a hybrid with decent torps and guns.

 

You play the IJN DDs by being sneaky, scouting and capping, trying to do surprise torpedo attacks, especially on slow slumbering BBs that have not yet learned the WASD hack. If you don't know about the WASD hack, learn it fast. It is legal (no matter what some people believe), and comes included for free.

 

Gunboats are primarily DD hunters.

 

Never forget the cardinal rule for DDs. Repeat after me: NEVER EVER shoot torpedoes when friendlies are in the line of fire.

Ask questions if you have them. There aris plenty of material in the Forum so do search. Also very good material in YouTube to teach you.

 

PS: did I mention to never launch torpedoes toward friendlies?

 

Some videos to help you:

 

 

 

 

 

 

Edited by alexf24
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Know that you can be instantly deleted and everyone loves to fire upon you once spotted. Minekaze is one of my favorite ships and still is when playing the lower tiers. As you progress it will find that you will be up tiered almost always it seems.

I play way to aggressive and get thyself in a pocket of pickles. Watch those videos and others from the top players. Work with the team it is a lot harder the enemy when dodging fish from all angles. 

good luck captain

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Destroyers survive by either staying concealed (know your concealment range!) or by moving fast and turning constantly to dodge incoming fire.  You can hide in smoke, but in higher tiers other destroyers (referred to as DD's) will pump a bunch of torpedoes into smoke in an attempt to kill a stationary DD.  Know that once you fire your guns your detection range will increase dramatically.  Also, if your anti-air guns shoot, your detection will increase (you can turn off/on your AA guns by pressing "P").

In addition to knowing your detection range, you need to know your torpedo range.  DO NOT launch your torpedoes if a team mate could be hit by them!  If you launch them, you are responsible for what happens.  Anyway, it is pointless to launch torps at a target that is 8 km away if your torpedoes have a 7 km range...unless that target is sailing toward you and will close to within that range by the time they get there.  Similarly, if a target is at 6 km but sailing away, chances are your torpedoes will never reach it.

You need to watch your mini-map very carefully and learn what it is telling you.  Your mini-map will let you know how to position yourself to be most effective for that game.

One of a destroyer's primary roles is spotting the enemy for your bigger ships.  Battleship (BB) captains really don't like being ambushed with a wave of torpedoes by a DD they couldn't even see.  Since a DD can get much closer to the enemy without being seen, you can spot the enemy red ships and give your bigger team mates something to shoot at.  Just know that if you push too far ahead and get detected, a lot of the red team's ships will start shooting at you.

Another primary role of a DD is capturing objectives.  Again, there is a bit of an art to doing this and staying afloat.  If you can sneak into a cap and take it, great!  But, if you are contested by a red ship (especially if it is another DD, you can't see him, and/or he is supported by other ships) it may be best to fall back, relinquish that cap and survive to fight longer into the game.

If you play several different destroyers and haven't yet memorized all of their stats, there is a handy feature that will allow you to check your ship's details in game.  In the bottom left of your screen there is a silhouette of your ship.  Press "CNTRL" and hover the cursor over that silhouette.  Your ships stats will appear.  Very handy.

 

Good luck, and come back as questions arise! :Smile_honoring:

 

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Few other suggestions..

 

I wouldn't spend too much time on IJN (Japanese) DDs. They are rough to do dmg with, and other DDs are better at high tier.

 

USN (USA) are good overall torp/gunboats, but gun rounfs are very floaty. General all around playstyle.

 

VMF (USSR) are more about guns over torps and detection. Top tier has the best DD in the game. 

 

German DDs at a point get hydro which is helpful against other DDs. At a point they get faster torp reload, decent detection.

 

Pan Asian DDs are going to cone out soon. They are basically refits from other nations, but they'll have radar and Deep Water Torps. If they stay the way we are seeing them, they'll prolly be the "jack of all trades" of DDs. Right now, USN holds that title.

 

YouTube Notser, Flamu, and iChaseGaming for info on the different lines/ships, but pay attention to dates. some things have changed with new patches. matter of fact some of the newest videos from notser are on High tier DD comparisons.

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Read all the reviews by LittleWhiteMouse. The link is here

Next play cruisers for every level of DD you have.

If you have a T3 DD, work aT3 Cruiser and learn to hunt DDs. This will help you understand how to avoid being killed in your DD.

Work the IJN Line of DDs, but consider working the German or American lines to understand GUN BOAT theory.

learn not to CAP, learn to stay ahead and spot as well. Don't Worry you still get coin and EXP for it, the damage will avail itself as you spot.

Learn to use torpedoes to herd ships, to turn them broadside so other ships can kick the heck out of them.

 

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I am not by any means an expert But, Russian DDs have short range torps, they are much faster. I have two The Leningrad and the Ognevoi.

because the torps are shorter, you are in the mix. If you fire your guns or get spotted , you never get the chance to fire Torps at anything. so they require great patience and planning. They have good guns but are not Gun Boat type DDs.

The American DDs( I have only the Sims) ar escort destroyers, there fore yous should be helping a BB or a Ca/Cl with that boat more than solo killing.

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I realize that my How to Play series on IJN DD's is far down on the first page and probably easily skipped over, but if you haven't checked it out, here is a link:
 

The entire How to Play series is there starting with a captain skills build and terminating in Shimakaze's video.  LOTS of good tactics there and things to consider when using them.

 

As for torpedo aiming guide:

Just as a warning, I tend to be a bit aggressive in how I explain my disdain for people who shoehorn entire lines of ships into "that's a torpedo boat" as if the ship isn't armed with guns either.  There is a time and place for using them and knowing those situations is the single best thing you could do to improve your own gameplay.  If all you do is use the torpedoes, you will wallow in mediocracy for quite a long time or just grow frustrated with how the ships play and label them as "underpowered".

 

Needless to say, the IJN DD's are a fantastic line of ships that reward good play heavily and severely punish bad play.  They have little hope in most DD vs DD engagements outside a lucky torpedo hit, but they are far from being terrible ships.  If you are not someone who can think 3-4 minutes ahead in a battle, I'd strongly urge you to more new player friendly DD lines like the USN or German lines as the IJN line REQUIRES you to be that far ahead of the game to not get taken out immediately.

 

Also their capping style is significantly different than the USN or KMS lines and mirrors that of the VMF (Russian) lines.

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Most of this stuff you'll figure out with experience.  But the only thing I'll say is to never fire torpedoes at something when a friendly ship is between the two of you.  There's nothing more hated that the mad, careless, friendly, pink, torpedo monster.

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On 10/11/2017 at 1:03 AM, WidochMeirker said:

Most of this stuff you'll figure out with experience.  But the only thing I'll say is to never fire torpedoes at something when a friendly ship is between the two of you.  There's nothing more hated that the mad, careless, friendly, pink, torpedo monster.

I know this is the accepted norm here for team damage reasons.  Unfortunately there are so many people damage crazed they throw away their ships to drive by an enemy ship.  Most often this is BB vs BB.  If that friendly ship just stops for torps to pass in front of him the enemy is forced to either turn broadside to the ally for a nice easy citadel shot, or eat several torps.  This is how div mates help preserve each others boat.

There is give and take too.  I have told BBs camping that I will turn ships with my torps giving them a nice easy shot. 

Anyways, pink means nothing these days.  Most stopped caring when a single fire from a ship that got a little too close in your smoke would turn you pink if not repaired.  Since usually the smart thing is to let it burn on a ship with heal, you probably are going pink.  To go further if I see an allied ship very low HP blow their repair and then catch another DOT that will kill them I am probably torping anyways to make sure we get the enemy especially if its the cockroach also known as the Conqueror.  Gotta sink him before he gets a new boat.

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