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Ombromondo

MM - come recluta nelle battaglie?

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Da questo momento in poi scriverò solo nella mia lingua, l'italiano. Mi sono stufato di dover sentire commenti come: studia l'inglese, non essere pigro, ecc. 

Se volete rispondere, studiate l'italiano e non siate pigri.

 

Inziamo!

Come recluta i giocatori il MM?

Insomma, sarà capitato a tutti, molte volte, di trovarsi in un team, che non ha idea di come ci si debba muovere durante una partita. Questo è normale, ci sono nuovi giocatori che acquistano navi di grossa potenza, ma non hanno idea di come si spara, di come ci si muove in squadra, cosa guardare, quali sono le navi più pericolose ecc.

Ok!

Ma allora perchè molte volte mi trovo in una squadra, come quella che ho appena descritto, magari tutti con rank dal 16 al 22 e invece dall'altra parte mi trovo 3 division, magari con rank 1 o 2 o 3? come funziona la scelta del MM? cosa valuta?

Come valuta le navi?

E si! Anche questo è un argomento valido. Ho fatto moltissime partite dove trovo da una parte (solitamente quella avversaria) 3 DD di livello superiore (esempio: io sono a TIER 6 e gli avversari sono 2 DD da TIER 8 e uno da TIER 7. Voglio dire c'è una chiara sproporzione, oltre che il divertimento dei TIER più bassi si riduce al minimo, sapendo già che molto probabilmente non arriveranno alla fine.

Come le valuta le navi e come le combina con i rank dei giocatori?

Esiste una qualche risposta nel forum?

Grazie

Edited by Ombromondo
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The short answer is... they don't. They only match based on ship type and tier.

 

*** If that answer doesn't make a lot of sense... blame Google translate... ***

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1 minute ago, Spartias said:

The short answer is... they don't. They only match based on ship type and tier.

 

*** If that answer doesn't make a lot of sense... blame Google translate... ***

grazie

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Però diciamo che così si rischia di avere squadre sbilanciate. Anzi non si rischia, si hanno squadre sbilanciate.

Una valutazione del MM potrebbe essere quella di mettere nel calcolo il PR dei giocatori e tentare di bilanciarli entro un range. In questo modo le partite sarebbero più divertenti per tutti.

 

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5 minutes ago, Ombromondo said:

But let's say that you are likely to have unbalanced teams. In fact you do not risk, you have unbalanced teams.

A MM evaluation could be that of computing players PR and trying to balance them within a range. This way the games would be fun for everyone.

 

 

By what metric would you measure player skill? This is a topic that has been discussed to death. For every statistic that one claims is the most valuable, another person has a counter argument.

 

That's why I designed a Google sheet that gives the user the ability to define their own rating player. But that could never be implemented in game. A single statistic or set of statistics would have to be chosen for consistencies sake.

 

The good thing is that if we keep it as it is, then individual player skill averages out over time and matches. Small subsets of matches are out of balance, but the meta is not. 

Edited by Spartias

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Be sai, io sono contro il WR calcolato all'interno del PR. Secondo me è una forzatura che non da una vera indicazione dell'abilità del giocatore.

Ma il MM così com'è molte volte è irritante. 

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3 minutes ago, Ombromondo said:

Well you know, I'm against the WR calculated within the PR. In my opinion it is a forcing that does not give a true indication of player's ability.

But MM as it is many times is irritating. 

 

And personally I think that win rate is the statistic that is the best representation of the culmination of all other statistics. That means that win rate is the only statistic that really matters. In my opinion of course. 

 

Those disagreements are pretty much why we don't have a statistics driven match maker.

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1 minute ago, Spartias said:

 

And personally I think that win rate is the statistic that is the best representation of the culmination of all other statistics. That means that win rate is the only statistic that really matters. In my opinion of course. 

 

Those disagreements are pretty much why we don't have a statistics driven match maker.

Be, però il PR non dovrebbe avre il calcolo delle WR. Cioè puoi distinguere le due cose.

Quante vittorie hai fatto? (dipendono necessariamente dal team col quale giochi)

Quanto sei bravo? (dipende da quanti punti fai a partita e quanto rendi per molte altre cose)

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1 day ago, Ombromondo said:

Well, but PR should not have WR calculation. That is, you can distinguish the two things.

How many victories did you make? (necessarily depend on the team with which to play)

How good are you? (depends on how many points you make and what you do for many other things)

 

Points in this game are calculated as the player xp at the end of the match. Xp is artificially inflated by premium time. If this was an internal calculation made by wargaming that used a non-inflated version of xp then maybe. But as far as we know that stat does not exist.

 

And it may be your opinion that win rate should not be included. But it is my opinion that win rate is simply a symptom of having good stats in other areas. If one accepts that, then win rate is the only statistic that matters. If we only use win rate, then only the team with the most ships of a certain over arching game meta will consistently win. Then we have to start matching based on individual ships too. Then que times skyrocket and matches become perfect mirrors. That's boring. I'd rather leave it as it is.

Edited by Spartias

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Oh my goodness... my gyms WiFi is horrible... mutiposts...

Edited by Spartias

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Oh my goodness... my gyms WiFi is horrible... mutiposts...

Edited by Spartias

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10 minutes ago, Spartias said:

 

Points in this game are calculated as the player xp at the end of the match. Xp is artificially inflated by premium time. If this was an internal calculation done by wargaming that used a non-inflated version of xp then maybe. But as far as we know that stat doesn't exist.

 

And it may be your opinion that win rate should not be included. But it is my opinion that win rate is merely a symptom of having good stats in other areas. If one accepts that, then win rate is the only stat that matters. If we only use win rate, then only the team with the most ships of a certain over arching meta game strength will consistently win. Then we have to start matching based on individual ships too. Then que times skyrocket and matches become perfect mirrors. That's boring. I'd rather leave it as is.

uhm... no, no mi convince.. Cos'è lo skyrocket?

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8 minutes ago, Ombromondo said:

uhm ... no, he does not convince me .. What is the skyrocket?

 

Becomes huge.

 

Goes from very small to very large.

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