Jump to content
You need to play a total of 20 battles to post in this section.
guns_at_last_light

Capping the number of clan members in Random battle MM

24 comments in this topic

Recommended Posts

Members
975 posts

My last game featured 5 players on the green team and 2 on the red team from the same clan. That's 7/24 players. Almost all were in top tier DDs, and, unfortunately, played very poorly (4 were the lowest scoring players on the green team). I don't know if they just weren't taking the game seriously, but their performance tanked the green team.

I imagine this MM experience is going to be pretty rare for the time being, but as clans grow in popularity that may change. WG is pushing for clans, as demonstrated by the recent addition of the oil mechanic and the upcoming clan battle option, and I hope that the launch of clan battles coincides with an adjustment to the MM in Random. I would prefer a cap on the number of players from the same clan that can participate in the same Random battle. The cap can be set to 3 or 4.

For those players who do want to participate in clan battles, I hope that the CV issue doesn't have too negative an impact and you enjoy the new battle option.

Share this post


Link to post
Share on other sites
1,329
[USCC]
Members
3,927 posts
19,335 battles

Just curious, were they in divisions? or just playing solo, reason is we have a lot of "solo player" clans now and that could be what you're seeing.

Share this post


Link to post
Share on other sites
525
[DCMA]
Beta Testers
1,997 posts
28,556 battles

What I'm seeing is a lot of "count ins"  I've seen up to 5 players from same clan on the same team, three would be in a div and the other two single.

Share this post


Link to post
Share on other sites
9,543
[GWG]
[GWG]
Alpha Tester
29,402 posts
15,833 battles
2 minutes ago, 5D_Kitakami_Megatron said:

that is what we call a sync drop.... MM sometimes might pull all into one team but normal throw sync into a split in random battle... this has been this way since early days of the game...

We do that fairly regularly in GWG. It is great fun and our rule is red is dead and we don't hold back when we have a clan mate in our sites and in fact we are probably a more aggressive against them.

  • Cool 1

Share this post


Link to post
Share on other sites
1,678
Banned
2,229 posts
11,923 battles

During prime time we can get 4-5 divisions playing simultaneously and they are in different teamspeak channels. We accidentally drop into a match most often with one div on one team, one on the other. I hate sync dropping but it's hard to avoid. It will happen from time to time so get used to it. We try our best no differently. 

Share this post


Link to post
Share on other sites
2,556
[GWG]
Members
8,019 posts
15,964 battles
13 minutes ago, VGLance said:

During prime time we can get 4-5 divisions playing simultaneously and they are in different teamspeak channels. We accidentally drop into a match most often with one div on one team, one on the other. I hate sync dropping but it's hard to avoid. It will happen from time to time so get used to it. We try our best no differently. 

I think it fair that only one division of any one clan be allowed in any Random battle -- and I don't mean one per side either.   They want to sync-drop, do it in co-op.

Share this post


Link to post
Share on other sites
4,521
[WOLF7]
Members
12,620 posts
10 minutes ago, 1SneakyDevil said:

Most clans would like to limit potatoes to co-op but you don't see us starting threads on it.

 

Except you might find it boring playing with yourself....:Smile_teethhappy:

Edited by awiggin

Share this post


Link to post
Share on other sites
Members
3,792 posts
23,987 battles
5 minutes ago, awiggin said:

 

Except you might find it boring playing with yourself....:Smile_teethhappy:

 

You actually assume most of the non-clan population are potatoes, there's your mistake. TROLL FAIL

Share this post


Link to post
Share on other sites
4,521
[WOLF7]
Members
12,620 posts
7 minutes ago, 1SneakyDevil said:

 

You actually assume most of the non-clan population are potatoes, there's your mistake. TROLL FAIL

 

Sorry you didn't get the joke...

But here you go....want to see who plays the game?

Since Warships.today is back up for the moment...

q1cKJBc.png

Share this post


Link to post
Share on other sites
Members
3,792 posts
23,987 battles
12 minutes ago, awiggin said:

 

Sorry you didn't get the joke...

But here you go....want to see who plays the game?

Since Warships.today is back up for the moment...

q1cKJBc.png

 

See lots of bots in those stats and a few potatoes in there.

  • Cool 1

Share this post


Link to post
Share on other sites
Members
975 posts

Just to be clear: I'm not against clans. My post was about limiting how many players can join from the same clan in one game. The particular game I brought up featured 7 people from the same clan. Had they not been split up accidentally, there would have had 7/12 of a team. That doesn't seem right for Random battles. Thus, I suggested a cap on the number of people from a single clan that can be in a Random battle. Now that WG automatically adds the clan abbreviation to everyone's name, this can't be hard for them to fix.

Share this post


Link to post
Share on other sites
4,521
[WOLF7]
Members
12,620 posts
8 minutes ago, guns_at_last_light said:

Just to be clear: I'm not against clans. My post was about limiting how many players can join from the same clan in one game. The particular game I brought up featured 7 people from the same clan. Had they not been split up accidentally, there would have had 7/12 of a team. That doesn't seem right for Random battles. Thus, I suggested a cap on the number of people from a single clan that can be in a Random battle. Now that WG automatically adds the clan abbreviation to everyone's name, this can't be hard for them to fix.

 

It's always been an issue, it's simply more obvious now.

And WG is pushing clans hard, I'd hardly think that they would try to restrict them in any way...

Edited by awiggin

Share this post


Link to post
Share on other sites
1,557
[KSF]
Beta Testers, In AlfaTesters
1,732 posts
21,674 battles

Honestly, I really don't like doing sync division drops in my own clan, primarily because no matter how hard we try to construct teams that will drop on the same side, inevitably 50% of the time we are on opposite teams.  Then we have to move one group to another channel, and then after the battle we all have to gather up again.  It sucks to beat your clan members, especially if you end up sinking their ship.  So truthfully we don't do it too much anymore, which is why I don't think it will ever be more than a random occurrence - not something that WG has to build safeguards into place for.  They have a lot more issues to put their brain power into improving  than random sync drops.

Share this post


Link to post
Share on other sites
7,521
[HINON]
Members
14,340 posts

Our clan always gets a big kick out of sinking each other and we go out of our way to kill each other if on opposing teams.

  • Cool 1

Share this post


Link to post
Share on other sites
[HINON]
Members
2,642 posts
7,936 battles

Many clans have events that involve drop-ins. When i was with Armored Knights we'd drop in and try to kill the clan officers for points. it was always good fun to have among your friends trying to absolutely murder each other.

 

DWV87Uh.jpg

4CzmuYp.jpg

a couple old screenshots from the AK bounty Hunter/clanniversary dropins.

Share this post


Link to post
Share on other sites
Members
975 posts

I understand wanting to beat up on your fellow clan members, or fighting on the same side in a battle. That's part of the fun of the game. The issue is whether having many clan members on the same team - say, 5 - is a good thing or a bad thing for all players. If a clan can muster 7 players once clan battles begin, then they can all play together pretty easily. But what if they only have 5 or 6? Right now, barring sync issues, a random solo player can load into a game in which the red team has 5 people from the same clan. 

Share this post


Link to post
Share on other sites
725
[NEUTR]
Members
2,207 posts
11,692 battles

Are you saying premade groups fundamentally have an advantage in Random Battle? Tread carefully, people will butcher you alive with their teeth for that comment on this forum. Don't even imply it. You think the current state is questionable, wait till clan divisions coming out to farm oils in full swing. Then woe to the solo queuers. I sense a disturbance in the force, many posts will be created to complain about losing to premade groups the how they make the game unfun in the short future.

Edited by NeutralState

Share this post


Link to post
Share on other sites
516
[HEROS]
-Members-
1,462 posts
5,897 battles

So what happens when a clan like, Sun Tzu Warriors (STW) which has some 350-400 active members spread out across a dozen or so sub-clans in game has a bunch of people that conveniently drop into the game?  Are they supposed to just suck it up while their wait times increase or are they going to be allowed to play?  It has become so common for me to run into an STW clan member that I've had to add comments to my videos explaining that we aren't sync dropping into the game but are actually randomly encountering people.  I know we aren't the only large clan in WoWs that would be impacted by imposing limitations on the amount of clan members in a single battle.

Share this post


Link to post
Share on other sites
Members
485 posts
15,274 battles
8 hours ago, 1SneakyDevil said:

Most clans would like to limit potatoes to co-op but you don't see us starting threads on it.

Preach it.  It gets annoying playing high tiers just to see 3/4 of either team looking for the next map

Share this post


Link to post
Share on other sites
Alpha Tester
1,275 posts
5,789 battles

well way I see it, ether join a clan or play co up or operations.... because there will always be clans sync in and there nothing you can do about this.... Be nice if war gaming would expand division for random battles..

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×