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Labedoyere

Torps that actually come out of Islands

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i have seen this a lot actually and am a wee bit surprised that i have not seen anything on the board about it. Looking to ones side and see torps that are coming to you from an island and you see that there is not enough room between you and the island for that to actually happen.

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i remember one game in my BB, torp planes flew on the island then left to rearm, I was like "lol fail drop" then the torps came out of the shore and wacked me hard. I wish I took a screen shot of it but its nothing new i guess

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It has been posted about before - I am not sure I have ever seen it.

 

EDIT - I have had it happen to me.  :)

Edited by CylonRed

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I know they are air dropped....But in reality i really dont think there is enough room from what i have seen for them to do what they do...Unless they drop them and am able to go horizontal in a fraction of a second. Then again...It is a game...and anything can happen in a game

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8 minutes ago, Labedoyere said:

I know they are air dropped....But in reality i really dont think there is enough room from what i have seen for them to do what they do...Unless they drop them and am able to go horizontal in a fraction of a second. Then again...It is a game...and anything can happen in a game

 All that has to happen is that the green cone is in water. CVs can drop within something like 50 meters of the shore. Basically, unless you're scraping paint on an island, you're not close enough to prevent an air drop.

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It's the detection code which does not take into account how close an island mass is thats the problem.  The program does not take into account the distance you are from the island but looks at the target as if the

torp planes were actually bombers instead.  They could tweak the code so that there is more distance for the go to shot. After all if you were beached sideways you cannot be torped island side so its just a matter of finnesing the code. I would like to see it if you are hugging coast that if doing so it protects you from torps on island side but still vulerable to the other three sides. I think that would be fair gameplay and a defence for all ships considered. 

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14 minutes ago, Labedoyere said:

I know they are air dropped....But in reality i really dont think there is enough room from what i have seen for them to do what they do...Unless they drop them and am able to go horizontal in a fraction of a second. Then again...It is a game...and anything can happen in a game

Sure its a game but you wonder..with all this rocket science calculations of the shell going this angle and that why not consider basic math for a torp plane attack as well?   I mean it's not a unreasonable expectation for such a procedure I would think.  To me its just a game mechanic which has no defence unless your ships has a defence properly equipped. There is no reason that a pooly equipped AA defence ship could not counter by sailing near by islands to counter than to be a sitting duck in the middle of the sea. 

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24 minutes ago, dionkraft said:

Sure its a game but you wonder..with all this rocket science calculations of the shell going this angle and that why not consider basic math for a torp plane attack as well?   I mean it's not a unreasonable expectation for such a procedure I would think.  To me its just a game mechanic which has no defence unless your ships has a defence properly equipped. There is no reason that a pooly equipped AA defence ship could not counter by sailing near by islands to counter than to be a sitting duck in the middle of the sea. 

The problem is that distance and ship sizes are not to scale. Next time you're in game, look at the size of the Yamato, then point your guns at a target 1km away. Then realize if things were to scale, you could just about fit 4 Yamatos end to end in that space.

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13 minutes ago, cometguy said:

The problem is that distance and ship sizes are not to scale. Next time you're in game, look at the size of the Yamato, then point your guns at a target 1km away. Then realize if things were to scale, you could just about fit 4 Yamatos end to end in that space.

Well with that said then there is no real expectation of any event which would be modeled to a reasonable resolve.  But I would think that within this program there has to be some standard of measure no matter how not to scale which has to be used.  Maybe unrealistic but still some number used that compares one item to another. I know that other players have uploaded some pics of BB's compared to the models ingame vs a real models compared to lets say DD's. The DD's were in the real model about a third (or less) compared to the average BB.  Yeah..WOW's defence for that is to be 'Balanced' so that DD's were about half the size of the avg BB.  If they were so small...they would have too much advantage. I would counter that really but then thats me.  But as you pointed out..if the scales are all caddy wompus..then there is no resolve...time to put on THE MATRIX DVD. 

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1 hour ago, SkeletonDenial said:

Had air dipped torps

come from out of bounds on the map and delete me.   ,,,   Yeah that's annoying 

Torp bombers can drop out of bounds - perfectly legal. Done this way so you cannot hug the boundary line to avoid a drop

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Yep it's a sight to see when those torpedo bombers pop up over a mountain and come screaming down the other side at an angle of attack that would have DB pilots wetting their pants to drop their torps and they correct their angle as soon as they hit the water, it's how the game works and always has since they put carriers in it, working as intended :)

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4 hours ago, Labedoyere said:

i have seen this a lot actually and am a wee bit surprised that i have not seen anything on the board about it. Looking to ones side and see torps that are coming to you from an island and you see that there is not enough room between you and the island for that to actually happen.

Bad coding and the excuses pop up everywhere....just look at the posts above this one.  

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1 hour ago, Arvanna_1 said:

Yep it's a sight to see when those torpedo bombers pop up over a mountain and come screaming down the other side at an angle of attack that would have DB pilots wetting their pants to drop their torps and they correct their angle as soon as they hit the water, it's how the game works and always has since they put carriers in it, working as intended :)

The reality is that the mountains in this game are way, way too big. It's one of those "looks right" things, where what players expect and therefore developers build is way out of scale. Oh, and late-war bombers could drop torps from quite high altitudes. USN managed 2100 meters, and the IJN late war torpedoes had even more permissive launch parameters.

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8 hours ago, Destroyer_Suzukaze said:

Torp bombers can drop out of bounds - perfectly legal. Done this way so you cannot hug the boundary line to avoid a drop

I fail to see how that makes it less annoying. And how is that different from coming out of islands? Ships movement and engine speed is gimped there when your stuck on map edge, Y should CV torps not be. Also there is nothing legal or illegal of out of bound torps, it is programmed to allow or not allow it 

Edited by SkeletonDenial

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My view is that its a different situation between hugging an island and hugging the border line.  I look at the border line as kinda of a sticky flytrap in which your ships slows down and gets stuck..in the meanwhile your enemy can't get their guns or torps loaded fast enough to finish you off...you know what I mean..so your left at your own mercy...then you see enemy aircraft heading over and thats when you roll your eyes..

Well..thats the way the border works...so be it.

 

NOW on the other hand..islands is a program defect where enemy planes can torp you between the island shore and you not far away. This is totally lame game mechanics which the program should trap when it detects the shore to ship distance as to be NOT within a certain distance parameter. The CV driver woud be notified to that situation and reconfigure or attack at a legal angle to be fair.  I think its only fair gameplay to allow that especially for weak ships with no or hardly any AA defence.  It gives that ship some fighting chance as thats part of the 'fun' factor here. 

Strategy wise how would it work?  Well the CV driver might send in bombers..if he has any left....or let it go for bigger fish...or hover to let fellow enemies take some pot shots..LOL!   

Worse comes to worse he CV will readjust and aim for the other side.  Is this asking for so much?   If we are going to play rock-scissors-paper this is a good example of this type of foil gameplay.

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It's not THAT bad, because sometimes the idiot pilots will drop when the cone is ON the island, and the torps never get to the water. Even worse when they suddenly make that decision and you can't grab the aim and yank it into a more sensible position fast enough.

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