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ArnoldSchoenberg

Which nation DD to have RDP?

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Waste skill.  Don't you feel lazy to have to have a skill point a direction a ship is?

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41 minutes ago, USSRichardNixon said:

Are the German DD the best for RDP?

Yes. They have the quickest loading torps and are ready when you get to the cap, (while other dds are still loading) allowing a free shot based on your RPF, couple that with hydro you know what direction enemy torps may be coming from as well which gives you loads of time to prepare.

People often say its a waste of 4 points but I have yet to hear a substantial argument that is a better use of 4 points. Knowing where the closest bad guy is.....not a bad thing to know

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I never see never seem to see a RFP ship at the end of a battle or even in most of the battles at all. What that says about the skill is up to your own interpretation.

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You are either good enough to exploit the information it provides and wreck face with it, or you arn't and don't see the point.

 

For me, it's a required 2nd 4 point skill on any DD. The skill is a wall hack and shoukd be removed from the game. I use and abuse it on every DD I have with enough points on the captian.

  • Cool 2

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4 minutes ago, HazardDrake said:

You are either good enough to exploit the information it provides and wreck face with it, or you arn't and don't see the point.

 

For me, it's a required 2nd 4 point skill on any DD. The skill is a wall hack and shoukd be removed from the game. I use and abuse it on every DD I have with enough points on the captian.

Agreed, and the requirement that the player actually be able to use the info it provides is why it hasn't caused the game to implode...a great number of players don't have the talent.

 

That said, I'd say the only DDs not to put it on would be Russian, as they probably shouldn't be getting close enough to really use it. Still, even they can make use of it like a Cruiser can.

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Mandatory on IJN destroyers.

 

Not like there's any other worthwhile skills to take on them after Torpedo Armament and Concealment Expert.

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7 minutes ago, Jakob_Knight said:

That said, I'd say the only DDs not to put it on would be Russian, as they probably shouldn't be getting close enough to really use it. Still, even they can make use of it like a Cruiser can.

VMF DDs are fantastic with it. Makes it impossible for DDs that out stealth you to disengage.

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I have never used it the same way I never take Priority Target.  There may well be many ways in which I can benefit from using those skills, but I don't think it is worth it for the potential crutch it provides.  If I become too depended upon the skills to do well, I won't be able to do well in a ship without them.

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1 hour ago, HazardDrake said:

You are either good enough to exploit the information it provides and wreck face with it, or you arn't and don't see the point.

 

For me, it's a required 2nd 4 point skill on any DD. The skill is a wall hack and shoukd be removed from the game. I use and abuse it on every DD I have with enough points on the captian.

^This.

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7 hours ago, HazardDrake said:

You are either good enough to exploit the information it provides and wreck face with it, or you arn't and don't see the point.

 

For me, it's a required 2nd 4 point skill on any DD. The skill is a wall hack and shoukd be removed from the game. I use and abuse it on every DD I have with enough points on the captian.

 

It's a weird skill.  Very expensive but I know some good players that make great use of RPF for their torpedo DD.

 

My div mate makes great use of it with his IJN DDs and his high tier USN DDs.  It takes away a lot of guess work when you use it in conjunction with one's own battle awareness in isolating where someone is and where they're going to.  It also aids them in staying away from anti-DD screens.  I know Flamu for example loves RPF on his IJN DDs, he had even done several videos for its use.

 

Again, it's a very costly skill, something I would consider after some other traits, but if you know how to use it, it's a great tool.  Most people I don't think would know how to use it right.  I know at times how to milk this thing but not quite as well as others.  The highlighted part is the most important.  Anything that boosts situational awareness is a powerful tool, but you need to know how to use it.

Edited by HazeGrayUnderway

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19 minutes ago, Stampz said:

^This.

Except RL skill not like a wall hack. A wall hack you see actual location. Radar is more like a wall hack.

I have brought many people using the RL skill into running them right into a couple other boats. The skill can be used against the person who has it as well. Which is mainly why I think it is a poor Capt. skill to have because it can be exploited by your foe.. And let's be honest here. It is a very situational skill at best. Not worthy of 4 pts. If you have played the maps enough it doesn't take a genius to know likely routes and locations that boats take.

 

 

 

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1 hour ago, Nighthawk_604 said:

Except RL skill not like a wall hack. A wall hack you see actual location. Radar is more like a wall hack.

I have brought many people using the RL skill into running them right into a couple other boats. The skill can be used against the person who has it as well. Which is mainly why I think it is a poor Capt. skill to have because it can be exploited by your foe.. And let's be honest here. It is a very situational skill at best. Not worthy of 4 pts. If you have played the maps enough it doesn't take a genius to know likely routes and locations that boats take.

 

 

 

One thing to note is that people with this skill on their DDs may very well know you are not alone, and still go forwards in order to illuminate not just yourself but the ships with you for their team. I know I will do that probably more often than I should given how often teams leave their DDs out to dry, but don't think you are always trapping someone with RPF because they still come in on you.

 

And, I will be honest that the only situational aspect of this skill is how useful it is to the player using it. To those with the ability to use it, it is always useful. To those without the interest in it, it will never be worthwhile.

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This has already been discussed before.

I've copied a list from the thread of the things having RPF can help with.

  • Great for helping to avoid enemy ships
  • Nullified any enemy DDs trying to flank
  • Good for helping to gauge where to blindfire torps into smoke
  • Allowed me to pre-aim my guns
  • Allowed me to slow down and shadow enemy DDs
  • Clutch when you need to help your team find that last ship to secure the win
  • The RPF indicator shifting when I'm locked onto a target 7km away, and telling me that something is closer has saved my bacon a number of times
  • Being able to verify no one is going to contest the cap point I'm capturing
  • Cool 1

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22 minutes ago, Stampz said:

This has already been discussed before.

I've copied a list from the thread of the things having RPF can help with.

  • Great for helping to avoid enemy ships
  • Nullified any enemy DDs trying to flank
  • Good for helping to gauge where to blindfire torps into smoke
  • Allowed me to pre-aim my guns
  • Allowed me to slow down and shadow enemy DDs
  • Clutch when you need to help your team find that last ship to secure the win
  • The RPF indicator shifting when I'm locked onto a target 7km away, and telling me that something is closer has saved my bacon a number of times
  • Being able to verify no one is going to contest the cap point I'm capturing

 

Anything to improve situation awareness and remove guesswork.

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