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ArnoldSchoenberg

The issue with Fire Prevention

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If enemy see you only burn one fire in the superstructure, they keep fire HE at you.

 

If enemy see you have two fires, they will switch to another target. 

 

The former situation will make you absorb more damage than two fires sometimes...

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What, you mean a battleship is actually using its health and armor to tank damage for its softer-skinned teammates? And that's a bad thing?

 

Why don't you use your big fat battleship's big fat battleship guns to delete the offending cruiser in one salvo since you have the magical ability to ignore the fact that they have armor.

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I dunno, I'm pretty sure your ship will display 2 superstructure fires whether you have FP or not.

 

I know when my FP-equipped Amagi starts getting spammed, the whole middle of the ship is ablaze.

 

I think the extra fire still starts, you just don't take damage from it. Probably easier to code it that way anyway.

Edited by Skpstr

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1 minute ago, AraAragami said:

What, you mean a battleship is actually using its health and armor to tank damage for its softer-skinned teammates? And that's a bad thing?

 

Why don't you use your big fat battleship's big fat battleship guns to delete the offending cruiser in one salvo since you have the magical ability to ignore the fact that they have armor.

how about enemy being Khabab? No one wants to deal with them...

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1 minute ago, Skpstr said:

I dunno, I'm pretty sure your ship will display 2 superstructure fires whether you have FP or not.

 

I know when my FP-equipped Amagi starts getting spammed, the whole middle of the ship is ablaze.

yes there are two fires displayed with that skill. But enemy HE spammer will sometimes know that he started only one fire and his ally did not start fire.

Edited by USSRichardNixon

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2 minutes ago, USSRichardNixon said:

how about enemy being Khabab? No one wants to deal with them...

Battleship AP is the best way to delete a Khabarovsk. Or any destroyer, since you can do 50-100% of their health in a single salvo. Khabarovsk's 50mm armor plate means more of your shells will fuze for 33% damage pens instead of overpens--which are also devastating on any destroyer.

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14 minutes ago, USSRichardNixon said:

yes there are two fires displayed with that skill. But enemy HE spammer will sometimes know that he started only one fire.

 

I guess, if he's watching the damage counter.

 

But why would it make a difference? He knows he's set 2 fires, and shoots at something else, or he knows he's set 1 fire, and can't set 2, and shoots at something else.

 

Either way, he's set all the superstructure fires possible, and he'll move on or not.

 

EDIT: ok, I see what you're getting at. Don't think it matters much though. If he stops shooting at you, you're taking damage from the second fire. If he keeps shooting, you'll only take so much before saturation.

Edited by Skpstr

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You're forgetting that part of the benefit is that the very front and very back areas are much harder to get fires on than the two in the middle, so you're basically removing one of the two easy fires from the table. 

Also, most HE spammers won't stop till you put the fire out AND they set it again. Most BBs won't put a single fire out if they aren't at death's door. They'll let it burn and compensate with repairs. 

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12 minutes ago, AraAragami said:

Battleship AP is the best way to delete a Khabarovsk. Or any destroyer, since you can do 50-100% of their health in a single salvo. Khabarovsk's 50mm armor plate means more of your shells will fuze for 33% damage pens instead of overpens--which are also devastating on any destroyer.

 

 

For now at least... WG is going to re-balance AP for DDs last I checked so they will no longer eat actual pens from BB main guns. Prepare for RU DDs doing 50 knotts bow in and torping you to davey jones. 

 

 

 

 

 

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53 minutes ago, TTK_Aegis said:

You're forgetting that part of the benefit is that the very front and very back areas are much harder to get fires on than the two in the middle, so you're basically removing one of the two easy fires from the table. 

Also, most HE spammers won't stop till you put the fire out AND they set it again. Most BBs won't put a single fire out if they aren't at death's door. They'll let it burn and compensate with repairs. 

I set 1-2 fires sometimes 3 and if they do not put those out I switch targets. But 2 fires usually makes  them put it out, then I can reignite them again with and let the pillar of fire burn on their ship and them light a few more ships on fire. That is why I do not mind having plenty of BBs around is because they are easy to hit at a dustsnce and lighting them up with fires tends to be easier and quite profitable as far as damage totals.

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1 hour ago, Cpt_RickSchwifty said:

For now at least... WG is going to re-balance AP for DDs last I checked so they will no longer eat actual pens from BB main guns. Prepare for RU DDs doing 50 knotts bow in and torping you to davey jones. 

Russian destroyers using torpedoes as a primary source of damage.

mEYb4Rt.gif

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4 minutes ago, AraAragami said:

Russian destroyers using torpedoes as a primary source of damage.

mEYb4Rt.gif

yeah, that IS a funny joke, i know because i play Russian DDs, honestly the torps are just there for intimadation, the farthest torpedo range in the Russian DDs is what? 10km?

Edited by tcbaker777

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1 minute ago, tcbaker777 said:

yeah, that IS a funny joke, i know because i play Russian DDs, honestly the torps are just there for intimadation

They remind me of Lugnut's signature attack in Transformers Animated.

 

The "Punch of Kill Everything" which, amusingly, has yet to kill anything.

Edited by AraAragami

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Just now, AraAragami said:

They're decorations. Sometimes they do a thing but they're so weak that thing rarely kills anything.

yes, so much yes

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1 hour ago, Cpt_RickSchwifty said:

 

 

For now at least... WG is going to re-balance AP for DDs last I checked so they will no longer eat actual pens from BB main guns. Prepare for RU DDs doing 50 knotts bow in and torping you to davey jones. 

 

 

 

 

 

BB AP doesn't need to be rebalanced against DDs the problem is that people don't understand the fuse mechanics and don't realize that if you sail broadside to a BB you take less damage dueto overpens.

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10 minutes ago, AraAragami said:

They're decorations. Sometimes they do a thing but they're so weak that thing rarely kills anything.

the lower tier suicide torps are a funny last resort if RNG isnt giving fires ;p but they arent worth losing all your health and taking you out the game.

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1 hour ago, Cpt_RickSchwifty said:

For now at least... WG is going to re-balance AP for DDs last I checked so they will no longer eat actual pens from BB main guns. Prepare for RU DDs doing 50 knotts bow in and torping you to davey jones. 

 

 

A 50 knot Russian DD torping anything?

 

What game are you playing?

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1 minute ago, Kuckoo said:

A 50 knot Russian DD torping anything?

 

What game are you playing?

Technically it's 48 knots,

 

It's close enough, but I know a certain "Khab is balanced" apologist will jump in here and smugly claim everything you say is invalid for getting this wrong.

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1 hour ago, CorradoG60 said:

If I set 2 fires on a BB I always go for a third especially if I know he's used his repair :Smile_teethhappy:

BB get to have 4 fires, FP skill will get it down to 3 fires or 1 fire depending how you interpreted the description.

Premium repair and -20% fire repair signal also help + Heal. So if you watch and careful monitor and use, it actually not that bad.

If you been focus fire in a BB, 1st scenario : you travel alone - no comment on this, 2nd scenario: you travel with the fleet - so tanking a bit for the team is not a bad, as your team mates also firing back.

So what with all the whines from the OP I don't understand???

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2 hours ago, AraAragami said:

Battleship AP is the best way to delete a Khabarovsk. Or any destroyer, since you can do 50-100% of their health in a single salvo. Khabarovsk's 50mm armor plate means more of your shells will fuze for 33% damage pens instead of overpens--which are also devastating on any destroyer.

Those sort of salvos don't happen that often. Sure, I took 12k from a Shimakaze with two AP pens today, but that doesn't mean I get those results THAT often. Stop exaggerating as it makes you seem like an oaf as well.

 

And OP, I think your logic is being too biased and over-simplified. Fact of the matter, FP does make you far tankier against HE spam. You will become too saturated at some point to take direct HE damage if you're getting too spammed, and getting fires on the aft/front is not a simple task. The vast majority of the fires people get are on the superstructure. Therefore, you will tank more with FP.

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4 minutes ago, Battlecruiser_Amagi said:

Those sort of salvos don't happen that often. Sure, I took 12k from a Shimakaze with two AP pens today, but that doesn't mean I get those results THAT often. Stop exaggerating as it makes you seem like an oaf as well.

 

I get them nearly every time I have my guns pointed in the right direction. It's hilariously common and that's why WG is looking into it.

 

Rock shouldn't have that much of an advantage over Paper.

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I get a kick out of WOWS players. The BB players complain that they get too many fires set on them by CA/CL players, who complain, in turn, that they take too many citadel hits by the BB players, who can fire at them when their guns haven't the range to fire back. The DD players complain that they get detonated all the time, even though they can fly a flag that prevents this and everyone else whines about the DD players and their smoke. Not to mention those CVs and their pesky planes.

Edited by Snargfargle

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