173 [SHLMO] New_Horizontal Members 298 posts 896 battles Report post #1 Posted September 25, 2017 (edited) Announcement from Asia server about Clan wars for anyone interested https://worldofwarships.asia/en/news/announcements/clan-battle-format/ tl. dr. - clan wars will come in 0.6.12 - 7 v 7 tier 10 (negative income big time) - format 1 BB no CV restriction (maybe 6 shimakazes or 6 moskva, either way that's bullcrap) - Rental ships available for anyone who has no specific ships (which is garbage idea because people have no idea how that ship works) - 4 more maps for clan wars specially (just an old may recycling) imo this is bad implementation Edited September 25, 2017 by New_Horizontal Share this post Link to post Share on other sites
1,247 [SCCC] FayFay731 Members 1,137 posts 9,687 battles Report post #2 Posted September 25, 2017 Why did they exclude cvs? Ships like the Des Moines and Moskva would be less useful. Catering to BBs I guess. 1 Share this post Link to post Share on other sites
77 [APOC-] FirstOfOne Beta Testers 328 posts 4,351 battles Report post #3 Posted September 25, 2017 3 minutes ago, FayFay731 said: Why did they exclude cvs? Ships like the Des Moines and Moskva would be less useful. Catering to BBs I guess. Catering to the one BB per team? Having class restrictions limits meta game and if it would be imbalanced for any reason, balance the classes not put restrictions on CW. Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #4 Posted September 25, 2017 Hoping the rental ships can be used in training rooms. Share this post Link to post Share on other sites
1,247 [SCCC] FayFay731 Members 1,137 posts 9,687 battles Report post #5 Posted September 25, 2017 3 minutes ago, FirstOfOne said: Catering to the one BB per team? It's still bad, a T10 BB that can roam freely unchecked can still wreck a team's cruisers. 1 Share this post Link to post Share on other sites
1,431 [MOLD] m373x Members 3,885 posts 24,515 battles Report post #6 Posted September 25, 2017 What a huge disappointment Did I really buy stuff from the premium shop trying to support my favourite game just to end up with this abomination? WALLET = CLOSED Share this post Link to post Share on other sites
1,431 [MOLD] m373x Members 3,885 posts 24,515 battles Report post #7 Posted September 25, 2017 BTW good job insulting your CV playerbase, WG. sorry for double post Share this post Link to post Share on other sites
1,678 VGLance Banned 2,229 posts 11,923 battles Report post #8 Posted September 25, 2017 Negative income big time? How do you figure? Most hard core clan battle players have perma camo on one or more tier tens. Not to mention all those sitting with millions of credits with nothing to spend them on. And how many clan battles you think happen in a day? Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #9 Posted September 25, 2017 6x Khaba and a GK? Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,337 battles Report post #10 Posted September 25, 2017 Even I'm sitting her going? "Really? Seriously?! We're getting a sh***y version of ranked setup for Clan Wars?!" WG: Share this post Link to post Share on other sites
197 [TX] Uber_Ghost Members 596 posts 7,151 battles Report post #11 Posted September 25, 2017 22 minutes ago, New_Horizontal said: Announcement from Asia server about Clan wars for anyone interested https://worldofwarships.asia/en/news/announcements/clan-battle-format/ tl. dr. - clan wars will come in 0.6.12 - 7 v 7 tier 10 (negative income big time) - format 1 BB no CV restriction (maybe 6 shimakazes or 6 moskva, either way that's bullcrap) - Rental ships available for anyone who has no specific ships (which is garbage idea because people have no idea how that ship works) - 4 more maps for clan wars specially (just an old may recycling) imo this is bad implementation Looks like this will be "Radar Wars." I'm filing the copyright as we speak... Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,337 battles Report post #12 Posted September 25, 2017 3 minutes ago, Uber_Ghost said: Looks like this will be "Radar Wars." I'm filing the copyright as we speak... Des Moines, Moskova and Hindenburg(no radar but probably the best 8 inch broadside in the game). This is just pushing tier 10 cruisers, Khab and Yamato. RIP anyone else. Share this post Link to post Share on other sites
5,276 anonym_Hf93Jbjm9WjT Members 4,302 posts Report post #13 Posted September 25, 2017 5 minutes ago, Uber_Ghost said: Looks like this will be "Radar Wars." I'm filing the copyright as we speak... Radar, smoke and torp spam, Shima and Zao as default (free) choices. Share this post Link to post Share on other sites
162 [TNG-3] Hanz_Gooblemienhoffen_42 Beta Testers 464 posts 13,928 battles Report post #14 Posted September 25, 2017 You know WG I have this really radical and insane idea ... Why not ask the player-base about what/how we might actually want to play CW? Seriously why is this company so set against getting some feedback from the community before it goes down these roads? 1 Share this post Link to post Share on other sites
7,039 Skpstr Members 34,409 posts 10,768 battles Report post #15 Posted September 25, 2017 20 minutes ago, IronWolfV said: Even I'm sitting her going? "Really? Seriously?! We're getting a sh***y version of ranked setup for Clan Wars?!" WG: And we had to wait 2+ years for it too..... 1 Share this post Link to post Share on other sites
197 [TX] Uber_Ghost Members 596 posts 7,151 battles Report post #16 Posted September 25, 2017 Kinda thinking Z-52's and Khaba's will be the DD choices. Conquerer for heal and Montana for mobility. Slow moving/turning BB's with slow turrets will get flanked, torped, and burned. The true variable seems to be CA/CL composition. Do you run a flanking team? Do you concentrate on radar? With the lack of BB's, this will be a cruiser renaissance. I can also see many teams initially going Moskva heavy, to circumvent the BB rule. The dominant teams will find a mix of cruisers to wreck that. Share this post Link to post Share on other sites
6,799 IronWolfV Alpha Tester, Beta Testers 30,523 posts 6,337 battles Report post #17 Posted September 25, 2017 5 minutes ago, Uber_Ghost said: Kinda thinking Z-52's and Khaba's will be the DD choices. Conquerer for heal and Montana for mobility. Slow moving/turning BB's with slow turrets will get flanked, torped, and burned. The true variable seems to be CA/CL composition. Do you run a flanking team? Do you concentrate on radar? With the lack of BB's, this will be a cruiser renaissance. I can also see many teams initially going Moskva heavy, to circumvent the BB rule. The dominant teams will find a mix of cruisers to wreck that. Naa. Nice as Moskova is, Hindenburg will burn it to the ground. Share this post Link to post Share on other sites
197 [TX] Uber_Ghost Members 596 posts 7,151 battles Report post #18 Posted September 25, 2017 2 minutes ago, IronWolfV said: Naa. Nice as Moskova is, Hindenburg will burn it to the ground. I agree. Just saying what I anticipate we'll see. Share this post Link to post Share on other sites
160 [COMET] Captain_PP Members 369 posts 12,536 battles Report post #19 Posted September 25, 2017 Yay for my 19pt Khab captain load the HE and super fast engine. I'm gonna burn you all! Share this post Link to post Share on other sites
642 [-K--] iHaveNoIntelligence Members 1,817 posts 9,035 battles Report post #20 Posted September 25, 2017 Quote Exclusion of the aircraft carriers from the First Season of Clan Battles was one of the hardest decisions we had to take. Unfortunately, tournament observation results and preliminary tests of Clans demonstrated that an aircraft carrier in a well coordinated team provides perfect reconnaissance through the entire map, creates a lot of obstacles for destroyers from the opposing team, and generally makes the battle follow the "everyone sees everyone else" scenario. It goes without saying that such a situation reduces variability of battles and the role of torpedo attacks. Besides, there are still very few high-tier carriers in the game, and it's quite difficult to learn how to play them well. Moreover, such battles where all ships were researched and upgraded in anti-aircraft configurations, and where the carriers were expected to mainly provide reconnaissance, caused extreme overload and exhausted the players. We recognise the advantages and disadvantages of this decision perfectly well. In future, we will be looking for suitable ways of using aircraft carriers as a ship type in Clan Battles. a) it's completely WG's fault that there are only 2 CV lines (practically only 1 competitive line which is IJN) in this game. You didn't implement it because it doesn't make money (fxp) due to small player base you didn't do a single major fix for CV since the game has been officially released. Not that they did something to fix CV back in beta which makes it even worse. Besides the UI is getting more buggy and buggy patches after patches. b) it's completely WG's fault that the CV is such a class with large skill disparity because you haven't done anything to fix CV. c) isn't competitive mode all about skill? Why then should a class be excluded because it is hard to learn? Besides we all know that CV is not for everyone to begin with. Tell me, why do now CV mains in Clans have to suffer consequences of not being able to participate CW because WG didn't fix CV 1 Share this post Link to post Share on other sites
1,478 [HINON] renegadestatuz Members 7,656 posts 9,539 battles Report post #21 Posted September 25, 2017 35 minutes ago, IronWolfV said: Even I'm sitting her going? "Really? Seriously?! We're getting a sh***y version of ranked setup for Clan Wars?!" WG: Octavian and other devs have been stating for a while now what the clans war setup was going to be. At this point it shouldn’t be a surprise. The only thing we were waiting on was the find out our officially which tier it would be at. But even then, he stated in the dev blog that they were testing it with tier 10 ships. So that shouldn’t have been a surprise to anyone either. Share this post Link to post Share on other sites
272 [WOLF5] h9k_a Members 955 posts 51,595 battles Report post #22 Posted September 25, 2017 I'm thinking if this is how WG is going to implement Clan Wars, then they may as well pick the line-up. Each round is a specific roster of 7 ships. It's up to the clans to place their best team based on those ships and the maps (since they're relocating the cap zones). The teams will be "balanced" with just the various modules, captain skills and flags offsetting the skill of the players. Share this post Link to post Share on other sites
1,022 Gabriel_LXIX Members 2,518 posts Report post #23 Posted September 25, 2017 This almost seems like am elaborate gag. The only limit should be 1 CV max per team, and let the meta sort itself out. I'm on my phone so I can't be bothered to list the many reasons this seems terrible. 1 Share this post Link to post Share on other sites
145 [K-P-M] Montana_Prussian Members 1,616 posts 18,452 battles Report post #24 Posted September 25, 2017 1 hour ago, New_Horizontal said: Announcement from Asia server about Clan wars for anyone interested https://worldofwarships.asia/en/news/announcements/clan-battle-format/ tl. dr. - clan wars will come in 0.6.12 - 7 v 7 tier 10 (negative income big time) - format 1 BB no CV restriction (maybe 6 shimakazes or 6 moskva, either way that's bullcrap) - Rental ships available for anyone who has no specific ships (which is garbage idea because people have no idea how that ship works) - 4 more maps for clan wars specially (just an old may recycling) imo this is bad implementation Agreed,sounds like a crappy idea. Share this post Link to post Share on other sites
315 DudeWhereIsMyTank Alpha Tester 1,021 posts 15,932 battles Report post #25 Posted September 25, 2017 Sounds like a bad business strategy. What is the point of having Tier 10 if you can "rent" any Tier 10s you want? Why grind them anymore? In WoT it made sense to grind new Tier 10s because they were OP and because tanks were getting locked after they were killed. Share this post Link to post Share on other sites