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Judge_Doom

Is HE and the constant FIRES out of control across the board

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I'm a co-op main player and have noticed lately, let me rephrase that...it seems as though since Brit BB's came out that it seems the BOTS are either firing nothing but HE, or their AP suddenly has more fire chance than ever before....you know how it is, get lit, either put it out or let it burn out, automatically get lit again, rinse and repeat over and over, it does not seem to matter what tier, or what type of ship.  In a tier 6-8 battle earlier, my Tirpitz was literally burnt to the water line in very quick time, no matter the tier shooting at me or the country it was from or type of ship, it was one fire after another after another after another after another, this had never happened before, it kinda surprised me.

So my question is this, is this also happening in Randoms, I know there have been complaints about Brit BB's and the HE they use, but have you noticed that other ships are also setting more fires than ever before? 

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Remember that in Co-op games the enemy team is an exact mirror of your team. Therefore, your team has just as many "flamethrowers" as the bots do. If you are facing too many fires, there are several module, commander skill and signal flag options that will reduce the chance of you burning to the waterline. Add all of these together and you will be pretty much fire-proof. 

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 Fires seem to be out of control indeed, some guy recommended "fire prevention" on Moskva the other day :Smile_teethhappy:

Edited by m373x
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No more than the constant citadels or massive damage volleys and dev strikes. My DDs are prone to dev strikes, but then that is why I use the magazine mod, my first Captain skill is PM, my second is LS, my third is SE and fourth is CE (to try and stay hidden and not get hit). Then I might start putting choices into things that might up my damage chances.

 

Too many players want to keep doing max damage and forget the things that are available to protect their ships. Strange thing is, even with all the defensive stuff to put on DDs they still have (in general) the lowest survivability.

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..."or their AP suddenly has has more fire chance than ever before"

 

Wat. AP does not set fires. 

 

And to answer your question, I am getting set on fire more from BBs now that they are starting to remember that they have HE to fire, but other than that, not really.

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I'd say yes. 

Over the weekend (it was "Battleship Weekend") I was grinding up the tree.  I haven't played the IJN BB's much.  So I was grinding the Kawachi (Gawd I hate that thing).  Shooting HE I couldn't sink anything.  Switched to just HE and started getting kills.  Seems as if they're encouraging use of HE.  I have far more success in the RN BB line if I just sling HE and never load AP.  The AP has good damage 'numbers', but I have a lot more success if I ignore the AP and just shoot HE.  US BB's seem to do okay with AP.  Haven't tried them using only HE to see how they compare. 

But it does seem like the game is 'encouraging' players to simply spam HE.  At least in the lower tiers.  I'm not grown up enough to play in the adult pool yet.

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/sarcasm AP is out of control.  Stop firing AP!  It's just one pen right after the other, and the damn ships can't stay afloat!

Edited by Sventex

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When even co-op becomes to hard for some people........if you play nothing but HE trash then expect to get burnt. Guess it's time even the co-op people learn how to play and spec their ships efficiently.

 

 

Wargaming literally made a BB line just for people who are terrible at the game so sit back and enjoy. I don't really have any sympathy for KM BBs,  German BB secondary builds being able to push thier range out to 10-11km now and out ranging the guns of even RU DDs until Tier 7 is far more broken then giving UK BBs a specialization in the most easily mitigated damage type in the game. Im more than happy to see them suffering from their over abundance of super structure. 

 

Guess you'll just have to run zombie builds and premium consumables in Co-op. 

 

 

 

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I blame RN BB with HE colonisation shells for it. You can easy farm 100k+ damage with the T8/9 RN burnships with fires.

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HE/fires are fine.

 

If anything, I'm grateful to all the scrubs that now try to emulate RN BBs in other nations' BBs. Nothing better than being able to briefly broadside to a German BB in a cruiser because he's shooting HE. 

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I play mostly cruisers, but it seems like when I do take my BBs out I spend a lot of time burning.  Can't really say if it is worse now than it has been, but the amount of HE spam at tier 8-ish (my highest tier) is a bit silly.  Burning in a BB leaves you with a tough choice, especially with multiple fires:  You can either let them all burn out while you try to disengage and repair the damage, or burn your DCP and risk being immediately on fire again.  Neither is really appealing, as most of the flamethrower CA/DD can outrun a BB and can continue to hit you/keep you burning while you attempt to disengage; the second choice is probably riskier since it feels like using DCP gives you a 100% fire chance on the next salvo received (obviously I know its not, but it sure as hell FEELS that way).  It does seem like the shift towards HE is a way to push survival builds, especially on BBs.

Even though I play cruisers most often, I still wouldn't mind seeing fire chance reduced slightly across the board.  If not that, then maybe using your DCP gives you a slightly reduced chance of catching fire for say 30 seconds or something. 

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Fires are a constant threat aboard ship and their inclusion in the game is definitely historical. Read the accounts of attacks on ships in WWII and they almost always mention fire. Just be glad the game is "politically correct" rather than historically correct and doesn't include kamikazes.

 

cv17-2.jpg  

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12 hours ago, vak_ said:

HE/fires are fine.

 

If anything, I'm grateful to all the scrubs that now try to emulate RN BBs in other nations' BBs. Nothing better than being able to briefly broadside to a German BB in a cruiser because he's shooting HE. 

 

That's been true forever...all RN BB's did was give them a BB that is actually effective shooting HE only.:Smile_teethhappy:

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1 minute ago, awiggin said:

 

That's been true forever...all RN BB's did was give them a BB that is actually effective shooting HE only.:Smile_teethhappy:

 

I can recall several times when a BB player was told by an opponent to "stop spamming HE," because he was constantly getting "lit up," even before the RN BBs came out. Ironically, at the same time a teammate was usually telling the BB player the same thing but lambasting him for not using AP. Too many people whine for others to change things when what they really need to do is learn to adapt. 

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41 minutes ago, Snargfargle said:

Fires are a constant threat aboard ship and their inclusion in the game is definitely historical. Read the accounts of attacks on ships in WWII and they almost always mention fire. Just be glad the game is "politically correct" rather than historically correct and doesn't include kamikazes.

 

cv17-2.jpg  

True enough, but, IRL HE was ONLY used for shore bombardment.

In a BB on BB engagement, you would never dream of using High Explosive against another BB.  It simply would not work out well for you, at all.

 

Frankly HE should be pulled from all BBs.  It was never used in ship to ship combat.

 

Edited by ElAurens

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5 minutes ago, ElAurens said:

True enough, but, IRL HE was ONLY used for shore bombardment.

In a BB on BB engagement, you would never dream of using High Explosive against another BB.  It simply would not work out well for you, at all.

 

Frankly HE should be pulled from all BBs.  It was never used in ship to ship combat.

 

Good idea, let's remove HE and move all of its abilities into AP so nobody has to worry about picking the right ammo type-- AP will disable modules, start fires, and destroy AA and secondaries.

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Just now, ElAurens said:

I see you don't comprehend what I said.

Not unexpected in this place I guess.

It's exactly what you said.

 

Fires were started on ships IRL because of AP hits, you know.

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55 minutes ago, Snargfargle said:

Fires are a constant threat aboard ship and their inclusion in the game is definitely historical. Read the accounts of attacks on ships in WWII and they almost always mention fire. Just be glad the game is "politically correct" rather than historically correct and doesn't include kamikazes.

 

cv17-2.jpg  

Yeah, well, the "RL" DCP also works ALL THE TIME, instead of taking a breather between hose sprays....

 

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5 minutes ago, KnightFandragon said:

Yeah, well, the "RL" DCP also works ALL THE TIME, instead of taking a breather between hose sprays....

 

The "RL DCP" also doesn't instantly fix four fires, major flooding, damaged turrets, a disabled engine, and a disabled rudder all in the same second.

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24 minutes ago, ElAurens said:

True enough, but, IRL HE was ONLY used for shore bombardment.

In a BB on BB engagement, you would never dream of using High Explosive against another BB.  It simply would not work out well for you, at all.

 

Frankly HE should be pulled from all BBs.  It was never used in ship to ship combat.

On the face of it, that's all true...except that there are un-historical things done in game that mean it's not as clear-cut as that.

 

HE made have only come from BB guns when doing shore bombardment, but, you also never used battleship main guns to kill DDs.  That's what secondaries are for, or accompanying escorts.  In-game, you don't have that choice, because, for example, on North Carolina, you don't get to use your 20 5"/38s out fo full effective range.  

 

So, the main guns have to do things that were un-historical because of other gameplay changes/compromises.

 

 

 

Edited by mavfin87

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