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OldFrog75

Secret to consistent scoring in Tier I Cruisers?

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Which works best and is it different in higher tiers?

 

Hang on the periphery and snipe.  Race around the battle full-throttle guns blazing.   Stop (or at least slow way down) and take shots (and enemy fire).

Edited by OldFrog75

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Just to add to it a 19 pt commander whos skills are setup for that run and gun playstyle

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18 minutes ago, Rolkatsuki said:

Just to add to it a 19 pt commander whos skills are setup for that run and gun playstyle

I'm sure that would help...

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Tier 1 is pretty basic it's all guns and who can hit who

other than range because some ships shoot further than others because of ship or Captain skill there is 1 thing that will increase your hit rate and this is true for all tiers although later you may not do this all the time

ship angle firing, you will notice the shell spread when firing Broadside  the guns are wider apart from each other hence shell spread is just as wide 

turn the ship the shell spread tightens up, to much and only 1 set of guns fire, more hits at the same time more fires if HE

you can practice this in training room

 

Edited by HMCS_Devilfish

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Positioning is going to be what makes consistent T1 experiences.  The idea is to never be the one being shot at, or at most keep it to a 1-to-1 contest (never get ganged up on if you can help it).  The way to do is is social.  People are generally pretty simple.  They'll shoot the first thing they see.  More simple than that often, is that they'll just keep shooting that same target even if better targets come into range.  They can be snapped out of it if something else starts to cause them serious difficulty of course, but take advantage of tunnel vision where possible.

Take what i just said not to do, and do it to the enemy team. 

1) Never be the lead ship - be behind at least one other teammate.  This sounds like you're throwing your teammates to the wolves and.. well frankly you are.  But who would you rather be getting shot - them or you?

2) Be with a buddy ship, always.  Even if they're unwilling.  Just wingman the next nearest ship so there are always at least two of you.

3) Have an escape route if you start taking heat.  Islands are key to play at any tier, particularly so in high tiers so get used to using them.  If you get unwanted attention, duck behind an island to break sight or at least break line of fire to give you time to regroup, and give them time to pick a new target that isn't you (see pt 1).

4) Pick your targets.  That group of 4 ships over there?  nah, not unless they're the only option left or they're completely absorbed in fighting other people - evening the odds for your struggling teammates is never a bad thing.  Taking that large group on yourself however isn't a great idea.  If there is a lone ship out there that you an your buddy can pounce on, by all means do it.  A dead ship can't shoot back.

5) Don't get sandwiched.  If you have people shooting you from two different angles, you're in trouble.  You can only shoot back in one direction meaning the other attacker(s) have free shots and all the time in the world to aim.  Reposition if you can.

 

It may sound cruel to use your teammates as bait, but honestly, if you're a good shot (as much as RNG will let you be) then you're going to come out ahead since you'll be doing consistent damage for longer, you're always in pairs reducing the chances of mismatched odds against you, you're likely to sink enemy ships faster and thus win more often.

 

Keep in mind that not all Tier 1s are necessarily as easy to play.  Black swan is regarded as a powerful ship, and things like the Baguette are for some more difficult to play.  They can both be done well, but tier 1 play is itself pretty inconsistent.  The shells go where they want, so aiming is hard.  This is fine since you probably won't spend more than a handful of games in any tier 1 before you're able to move to tier 2.  If you're just wanting to dominate the T1 scene, then pick a ship you're comfortable with.  It's hard enough to be consistent at that tier if you're fighting your own ship too.

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Given the high ROF there is a tendency to lock on to some target and neglect dodging and angling; i.e. not getting hit back. Calling on friendlies to focus on targets is useful as well. Always be near back up.

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