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abyssofthetriffid

This entire map is a error...............

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Every battle i get pretty much deleted in spawn from bbs 100 km away,

Its starting to get annoying as my detect right now is 13.5 km min.

 

Every battle on this map i hardly get from spawn by a few feet and deleted.

 

Broken map?

 

Spoiler

FnFiijX.jpg

 

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1) No map has 100km distances. Most are around 40km on a side
2) In this screenshot, the Budyonny is at least 10km from its spawn
3) In this screenshot, the Budyonny is in, what I would call, a danger area. That's an area that is easy to see and definitely in enemy ships firing range. 
4) This ship is Budyonny. It's a giant floating citadel. Any BB that can see it can kill it in one volley. There's a few cruisers in its tier range than can as well (though very, very unlikely). 

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9 minutes ago, OgreMkV said:

1) No map has 100km distances. Most are around 40km on a side
2) In this screenshot, the Budyonny is at least 10km from its spawn
3) In this screenshot, the Budyonny is in, what I would call, a danger area. That's an area that is easy to see and definitely in enemy ships firing range. 
4) This ship is Budyonny. It's a giant floating citadel. Any BB that can see it can kill it in one volley. There's a few cruisers in its tier range than can as well (though very, very unlikely). 

I had just crawled from a rock to a hardplace to rush that spot then got deleted so i was actually under fire from spawn.

 

The map is broken.

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1 minute ago, abyssofthetriffid said:

I had just crawled from a rock to a hardplace to rush that spot then got deleted so i was actually under fire from spawn.

 

The map is broken.

We should rename this guy 'theabyssofwhine'...I haven't seen a non-negative post from him yet.

 

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4 minutes ago, abyssofthetriffid said:

Bit salty ?

Possibly to return the flavor.

(bad pun was bad, I'll jump off a building now)

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8 minutes ago, abyssofthetriffid said:

I had just crawled from a rock to a hardplace to rush that spot then got deleted so i was actually under fire from spawn.

 

The map is broken.

Well, then that's your own fault. 


Sorry dude. I'll give you some advice if you really want it. But if you're rushing caps in T6 cruisers then you really need to figure out how to play the game. 

Honestly, this is one of my favorite maps. No map gets to have complaints resolved until Tears of the Desert is gone. 

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57 minutes ago, abyssofthetriffid said:

Every battle i get pretty much deleted in spawn from bbs 100 km away,

Its starting to get annoying as my detect right now is 13.5 km min.

 

Every battle on this map i hardly get from spawn by a few feet and deleted.

 

Broken map?

 

  Reveal hidden contents

FnFiijX.jpg

 

 

*Rushes cap in T6 citadel bote, with no BB back-up in a T8 game.*

 

"Broken map"

 

UIufBxQ.png

 

 

 

Okay, so, you did a few things wrong here.

Firstly, don't charge caps in cruisers when you're alone. You want to have meatshields with you, since they increase your survivability by a good margin. It also looks like you got far too close in this case. In cruisers like the Atlanta, you want to get close and have island cover, but something like the Budyonny works better near her rather good max range.   

 

So, be patient. Work towards the end game, and try for slow and steady damage until then. Keep things at a stand off range, and don't try getting closer. Especially when you're in a T8 game, like this. Being bottom tier means that you have to be extra careful, and shouldn't take too many risks. 

 

Though, if you wanted to use an island as cover, I'd recommend trying that big one in the middle. It's much more central, and there are fewer places for the enemy to shoot you from. It's easier to control the fight there, and you can relocate to any other part of the battle fairly easily. Oh, and it had two caps right next to it, which is good. 

  • Cool 2

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You should not be in the first line with the Budyonny, especially not in a T8 match. You have a long gun range that you can expand to 19km, use it. 

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Some thoughts:

I used to hate this map because I would get insta-deleted before I really had a chance to look around.  Now, almost 1,000 battles later, it is actually fun to play.  As I was reading the advice posted, it occurred to me that I had started doing all of the things mentioned.  The only issue I have is that the Bud doesn't fit my playstyle very well, so it and the Molotov tend to stay parked in my garage.  TMI: Their acceleration and turning response feel sluggish to me.  Also, I played them before I was really ready for their level and that has left me with bad memories.

 

Try their advice and I think you will be a lot happier with what happens.  I was on that map three or four times today with a New Orleans and Baltimore (in the PTS).  Covered the DDs by following somewhat back from them.  Stayed out of the cap circles until we had cleared the area up a bit and got really good use out of that island they refer to.  Its nice because you can cover a couple of cap circles using it.  Just don't go there if there are too many reds close - it will be pretty impossible to escape, if need be.

 

Paper cruisers can't lead a charge into a contested cap circle at battle start and survive very well.  They don't have the ROF, turret traverse, maneuverability, or tankiness.  For example, I use the Perth as a psuedo DD sometimes because it can approximate a DD with its  stealth and moving smoke, but she gets overwhelmed without support because of ROF and turret traverse.  Our cruisers work best attacking ships with their guns and focus elsewhere, paper ships don't like attention like you get from being first into the cap.  (as an aside, I have gotten into the habit of zooming in on a potential targets guns before firing if I am undetected so that I can see where they are pointing.  Makes no sense to break detection by firing if their guns are ready to immediately reply.)

 

FWIW, I pull out the Tirpitz (or Scharnhorst) when I feel a need to just go charging caps at battle start.  Can't maneuver well, but murderous secondaries farming damage, fires, and kills, dangerous main batteries with a relatively quick reload, good tankiness from a nice torpedo belt, and effective torps.  The battle sounds are great as you tear into everything around you and get the occasional secondary kill while ricocheting incoming fire.  Even with all of that, she frequently doesn't survive (the enemy definitely knows you were there, though.)

 

Remember that the Battle of Samar is remembered because the DDs and Escorts of Taffy 3 made attacks they knew were suicidal.  They drove off the enemy (at great cost) because it was inconceivable to the enemy that those small ships would attack without support or that they were even as small as they appeared.  The players you face in WOWS will not be that gullible and will harvest your XP in a heartbeat.

Edited by ExploratorOne

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