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Admiral_Thrawn_1

Hate towards BBs out of hand now?

Should AP Bombs be removed from the Game?  

156 members have voted

  1. 1. Should CV AP Bombs be removed from the game?

    • Yes
      23
    • No
      133

109 comments in this topic

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The BB hate is getting out of hand now that AP bombs can 1 hot kill high HP BBs, I play a balanced mix of ships and would hate to suddenly have 1 class be so vulnerable, because while this was meant to be a team game you do not always get the support of a team all the time despite the best efforts of many players to try to be supportive of their team

Other thing is if you throw things too far off balance and have some freaky weapons that can be hard to counter then it can considerably hurt game in the long run since I have seen such things happen in other games with tragic results to game growth.

And keep in mind Graf Zeppelin is a tier 8 CV so if it can harm even a tier X BB so badly just imagine tier 6.

I just am of the opinion that maybe just have Wargamng stick with the normal CV weapons and not use AP since between Bomb damage, fires, Torpedo damage, and floods CVs still do enough damage, but in a more fair and understandable manner.

Now granted if they remove the AP bombs the CVs currently using them would need buffs to compensate.

 

Other concern is if BBs keep getting direct and these other types of Nerfs we may loose them as viable members of teams which is something I greatly enjoy no matter what ship Class I am using.

 

Lol with BBs around to set of fire with my Cruisers I can rack up quite the damage totals these days and when you add in Torpedoes it's very enjoyable, same with my DDs, and my CVs, my BBs usually do more conventional fight mainly using AP and slugging it out.

Edited by Admiral_Thrawn_1
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The GZ's bombs have what; 9 seconds of fall time, or something absurd like that?  If you don't want to eat those through the deck, it's as simple as getting aggressive.  The thread in question about one-shotting a Yamato (and yes, I'm assuming that your thread is a response to that one, even though you didn't come right out and say it) had a number of conditions attached to it. 

 

1)The Yamato was isolated, without anti-air support.  This is most likely because his fleet advanced into the fight, whilst he...

2)had stopped, and was doing the typical bow-on-and-reverse technique.  Because of this, he was a very slow, non-maneuvering, predictable target; literally the only sort of target that those bombs can currently punish.

3)The enemy CV had failed to secure air-superiority against what should -by all rights- be an easy ship to overwhelm.  The GZ's fighter coverage is pure garbage.

 

In other words, man-up and get into the fight and the GZ won't come along and drop bombs onto your head.  When loaded with AP bombs, it literally has no offensive capability against DDs, cruisers or battleships that are actively maneuvering.  And, it loses its planes absurdly quickly when attacking targets that aren't isolated in the open.  When loaded with HE bombs, it's little more than a fire-starting irritation.

 

I am also curious as to whether or not you've suffered as heavily from the Enterprise, and its AP bombs.  I've certainly not seen any shift in the passive meta since its introduction.

Edited by DerKrampus
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meh, i get deleted by CV  in  dd or ca    when CV is driven by good player.  no way to dodge it either as they will just take time and  plane can out turn you anyway.          so why should BB be exempt from this fine experience.       they really need to lower the CV ceiling down so that target does have some chance against good cv driver.       raise the floor,  lower the ceiling.          frankly,  when there is cv in the match,  most lilkely i won't enjoy the match anyway

1)   both CV drivers are spud,    no effect

2)   one cv driver is good vs bad.   either cv will farm and match will end quickly in predictable fashion. even if you win, your won't do much thus not enjoyable.   

3)  both cv driver is good.    CVs will farm and everyone else get farmed.    again, not enjoyable.    

 

CV really doesn't bring much value to rest of the surface ship player's enjoyment until you reduce their effect to be no more than regular warship.  

 

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You mean AA means something now?  You don't say????

 

USN BBs have great AA to defend themselves, promoted somewhat by the very quirky way the upgrade system works for them.  German & RN BBs actually have the foundation for solid AA but are typically never realized, most especially German BBs, "Cuz muh secondaries."

 

You don't spec even the basics for AA, then you reap the whirlwind when there actually is a high tier CV.

 

You made your choice.  Now live with it.

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Don't think the OP know what the word hate means.

27 minutes ago, Admiral_Thrawn_1 said:

Other concern is if BBs keep getting direct and these other types of Nerfs we may loose them as viable members of teams which is something I greatly enjoy no matter what ship Class I am using.

What  Flubbin Nerfs have BBs received since release ?    BBs have been nothing but Buffed.

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26 minutes ago, Admiral_Thrawn_1 said:

The BB hate is getting out of hand now that AP bombs can 1 hot kill high HP BBs, I play a balanced mix of ships and would hate to suddenly have 1 class be so vulnerable

BB can get 1 shot kill any CL/CA, BB can 1 shot kill any DD. CV can harm pretty much any other ship with rare exceptions but bombing BB with just high explosive bombs can take a lot of time, duh, therefore there are TB and AP bombs to select from.

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Love playing my BB's and AP bombs don't really worry me.I play the game as it is designed.... AP Bombs.... Wall of skill torps....... Hail of HE shells.....All part of the game...I say Deal with it..... Starting a whinnie thread in the forums isn't going to change it. Something new? Go to the Forums and complain. Get your rage on..... let everyone know how petty you are.......

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14 minutes ago, Destroyer_Suzukaze said:

DD, CL. and CA's have been getting one salvo deleted for ages. Not seeing why BBs should be excluded from that. 

They never really been excluded from that, they been getting deleted by torpedo walls, good carrier strikes and denotations long before AP bombs existed, so dealing with AP bombs isn't exactly stressful or nerve racking, only time I ever freaked out was for the first time when I took AP bomb hits while in the Mutsu, poor thing didn't stand a chance. Got ripped in half an sunk.

Edited by Magic_Fighting_Tuna
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29 minutes ago, centarina said:

They really need to lower the CV ceiling down so that target does have some chance against good cv driver.       raise the floor,  lower the ceiling.          frankly,  when there is cv in the match,  most lilkely i won't enjoy the match anyway

1)   both CV drivers are spud,    no effect

2)   one cv driver is good vs bad.   either cv will farm and match will end quickly in predictable fashion. even if you win, your won't do much thus not enjoyable.   

3)  both cv driver is good.    CVs will farm and everyone else get farmed.    again, not enjoyable.    

 

CV really doesn't bring much value to rest of the surface ship player's enjoyment until you reduce their effect to be no more than regular warship.  

 

 

So much yes. My sentiments exactly. Thank you.

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1. Balancing games by CV is absurd because most games don't have a CV in them.

2. WG has made AA builds obsolete with the overabundance HE spam.

3, Every ship class is supposed to be roughly equal but this is not even close to true with CVs.

 

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36 minutes ago, DerKrampus said:

2)had stopped, and was doing the typical bow-on-and-reverse technique.  Because of this, he was a very slow, non-maneuvering, predictable target; 

 

Exactly!  There are two pre-match things I look for when driving a Yamato (or any BB for that matter).

 

1.  CVs in play?

2.  Number of DDs in play?

 

Both of those must be managed when it comes to tactics.  Both can put a lot of hurt on a static (or near static) BB.  Even in a BB...speed is life.  The fact some CVs have AP bombers doesn't really change the paradigm. In the same way one needs to be moving in order to properly respond to a TBD attack....one needs to be moving to respond to an SBD attack (even more so vs AP SBDs).

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1 hour ago, Admiral_Thrawn_1 said:

 

Other concern is if BBs keep getting direct and these other types of Nerfs we may loose them as viable members of teams which is something I greatly enjoy no matter what ship Class I am using.

 

 

Nerfs make BB lose viability? :Smile_teethhappy:

They're by far the strongest class of ship currently (excluding CV...because CV issues )

Now that AP bombs are a thing BB can experience the joys every CA/CL and DD player gets to experience. They are suddenly as vulnerable...as all the other ships in the game that are not Battleships.:Smile_playing::Smile_medal:

 

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52 minutes ago, Destroyer_Suzukaze said:

DD, CL. and CA's have been getting one salvo deleted for ages. Not seeing why BBs should be excluded from that. 

 

3 minutes ago, Vekta408 said:

Nerfs make BB lose viability? :Smile_teethhappy:

They're by far the strongest class of ship currently (excluding CV...because CV issues )

Now that AP bombs are a thing BB can experience the joys every CA/CL and DD player gets to experience. They are suddenly as vulnerable...as all the other ships in the game that are not Battleships.:Smile_playing::Smile_medal:

 

:Smile_great::Smile_honoring:

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1 hour ago, Shadowrigger1 said:

Don't think the OP know what the word hate means.

What  Flubbin Nerfs have BBs received since release ?    BBs have been nothing but Buffed.

you should research him and find yourself with the knowledge that he has absolutely NO IDEA of anything he says or thinks about this game whatsoever... then you might get a better understanding of what we are dealing with....

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1 hour ago, abyssofthetriffid said:

Yes the ap bombs and also the british bbs the new ones should be deleted and also radar.

No he shells for battleships either only for the secondaries.

How about no HE for any class? What goes for one class, should go for all classes. And what's the DD hangup on radar? Only a few ships have it, from tier 7 up. It's not like radar is available for all Cruisers.

1 hour ago, HazeGrayUnderway said:

USN BBs have great AA to defend themselves, promoted somewhat by the very quirky way the upgrade system works for them.  German & RN BBs actually have the foundation for solid AA but are typically never realized, most especially German BBs, "Cuz muh secondaries."

Foundation? More like a hole. Even with full AA speccing German BB's AA is crap.

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1 hour ago, CaptainTeddybear said:

2. WG has made AA builds obsolete with the overabundance HE spam.

 

AA builds still work, several of my ships can confirm that

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Ship AA is more icing on the cake. Real anti-air falls on the CV players to handle. It's why almost every carrier class in the game has a build with at least 2 fighter squadrons. If your CV player just ignores enemy aircraft and dumps all anti-air on the rest of the team, they're doing it wrong.

I see a lot more DD hate than BB hate in this game. A lot of it is justified, like players who dump a salvo into the water without checking to see where those fish are going (I've done that, not proud of it). There is also the "stop sailing in straight lines" narrative, which seems to be part of the issue here. As a DD player who is still mastering the role, I am slowly coming around to the feeling that battleships aren't really worth the effort to attack. Between secondary batteries, escorting cruisers, and getting focused the moment I'm detected, I just don't see what they're complaining about. You might get deleted mid-game. Better luck next time.

Jump into any destroyer class and try playing it the way you play a battleship. I wanna see that fight, because it will end before you acquire any idea what happened. Come around an island into the fire of three cruisers and two battleships from three kilometers (while piloting a ship with slightly more armor than a can of soup) then tell me how hard BBs have it. You have an order of magnitude more HP than I do, an insane amount of armor in comparison to literally any DD in the game, and guns that can erase almost anything that isn't a battleship in three salvoes.

Gimme a break.

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Honestly add AP bombs to the whole USN line BB overpopulation is out of control. That Yamato shouldn't have been alone stick with ships that have good AA coverage 

Edited by yamato6945

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