cfedler

Uses for Damage Control Party Modification 1

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So by luck i just got a supercontainer(which'll make 4 today including the 3 from my tier X's), and i got the Damage control party mod 1 module. is there any ship or class that it's worth trading off that first mod? because in my mind, it's the most worthless of the special mods

 


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I like it on US battleships. I run it on my Missouri (along with full anti-fire captain) and it has been working really well. I haven't noticed an increase in turrets being disabled or broken, but I have been able to disengage easier from HE spam situations.


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US BBs benefit from it the most, but BBs in general are what you would put it on. cruisers and DDs don't have a long enough damage control period for it to make any difference.


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1 hour ago, cfedler said:

it's the most worthless of the special mods

we're talking about some extra seconds, but on the other hand...625.000 credits...

Edited by AT_Velos

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So, just to sell then...

 

Damn, that was what I got in my lone super-container.

 

~B


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On 9/15/2017 at 9:07 PM, cfedler said:

 because in my mind, it's the most worthless of the special mods

 

I don't understand.  Don't they repair any module as well as fires and floods?  Why is that worthless?

 

Or is DCP Mod I different from DCP I?

Edited by OldFrog75

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49 minutes ago, OldFrog75 said:

I don't understand.  Don't they repair any module as well as fires and floods?  Why is that worthless?

 

Or is DCP Mod I different from DCP I?

The DCP Mod 1 takes up your first mod slot and increases the duration of DCP. so you get +40% duration(which is an extra 8 seconds on an american battleship which has the longest DCP time) but you lose out on having Main Armaments mod 1. and I see that as a completely un-worthwhile trade


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8 minutes ago, cfedler said:

The DCP Mod 1 takes up your first mod slot and increases the duration of DCP. so you get +40% duration(which is an extra 8 seconds on an american battleship which has the longest DCP time) but you lose out on having Main Armaments mod 1. and I see that as a completely un-worthwhile trade

Ok...now you're way over my head.  I'm still in Tier I with an occasional foray into Tier II so I have no idea what you're talking about.  I guess these more esoteric concepts will be revealed to me in the future when the time is right for me to learn how to use them.  :fish_sleep:

Edited by OldFrog75

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