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How About a New Fire Mechanic?

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In this game the larger the HE shell the higher the chance for a fire, which is the current meta of the game.  My idea is to have different types of fires, large (like we have now), medium, and small.  It just makes sense that a small 5" shell would make a much smaller fire than a 16" shell.  A small fire started by a 5" gun would do less burn damage over time, but if not put out by a damage control party it can grow into a larger fire.  Lets say a small fire after burning for 20 seconds would turn into a medium fire, and then into a large fire after another 15 seconds.  Medium caliber guns would start medium fires while large caliber guns found on battleships would start large fires.  Of course multiple hits that start fires in the area where there is already a small or medium fire would advance the fire size and promote more burn damage.  There should also be a much higher fire chance when hitting an area with HE currently on fire(maybe 20% on top of the shells base chance to start a fire) versus the current percentage of a normal HE hit that just starts a fire.  

For this to happed the graphics for ship fires would have to be modified to reflect the fire sizes of small, medium, and large so players would know where to aim their HE shells against a target.  Of course this would be a slight nerf to ships with small guns like destroyers, and some cruisers, but would also nerf the battleship's secondary guns.  The question is "Would this new fire mechanic prove to be balanced"?  It will definitely change the way destroyers play as they will have to develop more skill to farm fire damage.  It will also force battleship players to more wisely manage their damage control consumable.

Discuss....

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That's a complex way to make damage control more complex without solving (or identifying...) a problem.

 

Might as well toss in counter-flooding, pumps, and RNG as to whether watertight hatches have been sealed and if everything is working.  Gosh, that would be fun.

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25 minutes ago, m373x said:

 DDs don't need a nerf to their fire damage at this point.

Wouldn't really be a nerf as half of the DD's are little shell spitters so their tiny fires would grow in no time and the others with less effective guns usually let their torpedo's do the talking. I just like this idea cause its something different and it would make DD's more flavourful.

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11 minutes ago, Magic_Fighting_Tuna said:

Wouldn't really be a nerf as half of the DD's are little shell spitters so their tiny fires would grow in no time and the others with less effective guns usually let their torpedo's do the talking. I just like this idea cause its something different and it would make DD's more flavourful.

The problem is the fire chance on BB shells, nerfing DDs won't fix that

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2 hours ago, Magic_Fighting_Tuna said:

I just like this idea cause its something different and it would make DD's more flavourful.

Unfortunately, the flavor you are recommending isn't palatable to DD drivers, so thanks, but no thanks!

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11 hours ago, Umikami said:

Unfortunately, the flavor you are recommending isn't palatable to DD drivers, so thanks, but no thanks!

But I'm a DD driver ?

Edited by Magic_Fighting_Tuna

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More or less a complicated nerf to a problem that doesn't exist, unless your "big fires" are going to be more powerful than the current fires.

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1 minute ago, Magic_Fighting_Tuna said:

We can always nerf their fire chance seeing how they'd start larger fires.

So why not just nerf their fire chance and leave it at that? This hurts DDs way more than other classes. It is not balanced

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Cause it's something different. It also doesn't hurt them seeing how gun botes can rain shells on everything so they'd stack fire damage quickly and the rest are torpedo botes so fires are aren't high on thier to do list.

Edited by Magic_Fighting_Tuna

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