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Mixed multi AP/HE bomb loads. And Manual CV Guns.

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Beta Testers
25 posts
5,165 battles

So a few of the questions that me and a lot of my friends have been talking about. 

#1: How to make RN Carriers Unique.

#2: How to fix the Graf Zepplin.

#3: How to add a 2nd CV Tree?


So a few quick answers and thoughts.


First the Graf Zeppling. Looking at German Dive bombers (Historically) I came up with a very interesting and fun answer to the problem.

Mixed multi-bomb payloads.

So let's say we take a standard (Used historically) bomb load for the JU-87.

1 x SC250 (250kg)

4 x SC50 (50kg)

So why not let this be a bomb load? Maybe even mix the AP/HE bombs. So a 250kg AP bomb. and 4 50kg HE Bombs.

This gives the Dive Bombers 1 bomb that can hit and damage larger ships pretty well.

And a number of smaller bombs that can explode, knock out AA Mounts. Set fires. And if dropping on a DD give a kind of "shot gun" pattern.

The only reason that I can see this not being a great ideal is that MAY be a bit to much math. I mean that WOULD be a lot of bomb drop positions.


This of coarse can be used for some other Carriers also. (Maybe the 1 Italian Premium CV that will make its way into the game)

Maybe the French Premium CV?


As far as a matter of RN Carriers or a 2nd Tree.

(Maybe for a Escort Carrier tree)


As anyone ever thought about the Ideal of some CV's that are allowed to use there "Secondaries" Manually?

I mean its not like a lot of CV's have overpowered Secondary guns. The only ships it would be useful against would be DD's. Or maybe heavily wounded Cruisers.


Maybe this is not a great ideal for the RN Carriers but I feel like short (3-4 ship) Escort CV's might be a good ideal.

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55 posts
1,490 battles

I like your idea a lot, I think the uncreasw in bombs will make the graff a fire bug and will reduce RNG reliance.

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1,328 posts
10,951 battles

Bomb Drops will always depend on the RNG for how many hit.  GZ in her HE bomb config is one of the better DD hunters is what I am hearing.  It is the AP config that is the issue with what is basically a glide bomb for want of a better term.   A decent playing BB driver will out maneuver in the 6- 9 seconds from the time the bomb is released till it hits gives enough time for ship to shift. If she had torpedoes to get a BB into a predetermined path, to drop boms on that would help GZ.

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