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Darthvader_9

Radar Jammer

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Hi all,

Was thinking about that then last few games cause so many radar ships at higher tiers,

Would it not be interesting if we could get a radar jammer module,

That would be a awesome counter for all the radars around lately,

:Smile_hiding:

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1 minute ago, Darthvader_9 said:

Hi all,

Was thinking about that then last few games cause so many radar ships at higher tiers,

Would it not be interesting if we could get a radar jammer module,

That would be a awesome counter for all the radars around lately,

:Smile_hiding:

 

Only if you swap smoke for radar jammer, like how mid tier TRB and high tier RU Healpots work for DD's. Otherwise all you've done is make a counter to the counters counter, counter.

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A counter to a counter which is a counter to a counter?

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The thing is it would be a modual and moduals give you choices like .. spotter plane or fighter plane .. nothing is free here but I do like the idea

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And what would be the point of radar if you have a hard counter to it? Just delete radar then...

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Historically, only the US and Britain actually installed such a device on their ships.  All the navies in the game to one degree or another... with Germany, Japan, the US, and Britain having them extensively, fitted ships with radar detection (ESM) equipment that could usually pick up an enemy radar at distances greater than the radar could manage a detection.  In game terms you'd only have a rough idea where an enemy ship with radar is and wouldn't know its type.

This is the antenna for the US TDY jammer for example:

rad11-p5t.jpg

The SPR series is another one many US ships carried.  These all began to show up in mid to late 1943 and onward.

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5 minutes ago, Xlap said:

And what would be the point of radar if you have a hard counter to it? Just delete radar then...

 

If you drop smoke for it, it would essentially mean that you have sacrificed the one way of escaping from ships without radar, baring dropping off of detection. In a game with zero radar ships, it would be utterly useless.

 

On the flip side, in a match that has 5x radar cruisers, it brings more utility to the field than smoke does. Or it could even be used in support of smoke, allowing a nearby team mate to use it with relative safety when a radar equipped ship is nearby.

 

TBH, I don't think we need more counters to counters though. Too many levels and it starts to get stupid.

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10 minutes ago, Big_Spud said:

 

If you drop smoke for it, it would essentially mean that you have sacrificed the one way of escaping from ships without radar, baring dropping off of detection. In a game with zero radar ships, it would be utterly useless.

 

On the flip side, in a match that has 5x radar cruisers, it brings more utility to the field than smoke does. Or it could even be used in support of smoke, allowing a nearby team mate to use it with relative safety when a radar equipped ship is nearby.

 

TBH, I don't think we need more counters to counters though. Too many levels and it starts to get stupid.

Even without smoke DDs still have concealment. The only way to take a DD out of concealment is radar. 

 

The best thing is fix radar/islands interaction. 

 

As you said, when you start giving counter to counter to counter it gets stupid.

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3 hours ago, Nuk_ said:

A counter to a counter which is a counter to a counter?

If it gets into game, someone will suggest a radar jammer jammer.

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3 hours ago, Poharan said:

We need to go further. We need a radar jammer jammer.

 

Just now, zuga_01 said:

If it gets into game, someone will suggest a radar jammer jammer.

Poharan already did....lol

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1 minute ago, BaronVonTom said:

 

Poharan already did....lol

Didn't see her post lol.

So maybe a jammer that jams the radar jammer jammer.

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no, we will need anti-radar jammer jammer, not jammer jammer radar jammer

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4 hours ago, Xlap said:

And what would be the point of radar if you have a hard counter to it? Just delete radar then...

 

We would just delete the whole game if we applied your logic.

 

Plenty of things have counters in this game, so we should remove anything that has a hard counter? Interesting perspective to say the least.

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Give the ships that have radar already a radar jammer so when theybuse radar, they'll jam their radar removing its effectiveness from the game, problem solved.

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6 hours ago, Xlap said:

Just delete radar then...

Fine with me; delete away!

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5 hours ago, Xlap said:

The only way to take a DD out of concealment is radar. 

Then please tell me what all those matches before radar were like, with no one being able to see a DD? Radar is so not the only way to take a DD out of stealth; it is, however, the easiest, laziest way to take a DD out of stealth. And I know what a personal trauma it would be to have to actually put effort into a game, you might actually feel uncomfortable. So by all means lets keep on with the imaginary mechanic applied magically through solid matter, instead of anything even near to a real life version where you would see ship locations displayed on a mini-map rather than just magically appearing in plain sight.

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10 hours ago, Destroyer_Suzukaze said:

Smoke nerf is fine. Radar jammer, what kind of wizardry is this? What ship had it in the 40s or 50s?

By 1945 some large USN surface combatants had the TDY jammer. The Iowa had one in 1945, I think. The equipment can also disrupt devices like the Fritz X guided bomb.

Edited by DeliciousFart

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