2,375 [NG-NL] Reymu Members 7,178 posts 12,760 battles Report post #1 Posted September 8, 2017 Run only EM. I'm thinking--since apparently captain rerolls are discounted this weekend--of swapping for JoaT. I play very cautiously and dictate engagements whenever possible in my Hindenburg, so for most part the slightly faster MB rotation is for convenience. A shorter CD on consumables seems more worthwhile though--what do you think? Share this post Link to post Share on other sites
2,894 [HINON] Doomlock [HINON] Wiki Lead, Beta Testers, Privateers 6,801 posts 5,248 battles Report post #2 Posted September 8, 2017 AR is always a good skill. Share this post Link to post Share on other sites
1,544 [PSA] KaptainKaybe Members 5,118 posts 3,754 battles Report post #3 Posted September 9, 2017 EM is really not needed on german cruisers due to their fast turret traverse. AR on the other hand is great to have. Share this post Link to post Share on other sites
242 Lillehuntrix Members 1,140 posts 8,387 battles Report post #4 Posted September 10, 2017 I've kept EM on my German cruiser captain, currently on Roon, simply because of Roon's turret arrangement for the times when the rear turrets need to do a 270. It doesn't look necessary to me for Hindenburg (if/when I get there) - even running reload, 25.4 second traverse seems perfectly adequate - so I'll probably respec at some future date. I'll probably pick AR, but JoaT seems like a fine option as well. Share this post Link to post Share on other sites
108 [BAKED] Dodgy_Cookies Members 918 posts 12,366 battles Report post #5 Posted September 10, 2017 AR and JOAT if you decide for a second T2 skill. Share this post Link to post Share on other sites
95 theanhtb Beta Testers 393 posts 3,784 battles Report post #6 Posted September 12, 2017 AR because pew pew pew pew pew is better than pew.....pew....pew Share this post Link to post Share on other sites
7 Tarran61 Members 76 posts 5,496 battles Report post #7 Posted September 18, 2017 I do run EM as my 1st t2 pick with AR as my 2nd after I have picked the 1st run thru options up to the 4th tier. I like my guns to keep up with my turn. I can fish tail in my Hindenburg Share this post Link to post Share on other sites
4,053 [SYN] MrDeaf Members 16,027 posts 12,803 battles Report post #8 Posted September 18, 2017 (edited) I run EM and AR, because I also run Hindenburg with MBM3, which slows down turret traverse just enough to be annoying without EM. I would get AR as the last skill. There are just too many T3/4 skills worth taking before AR. Edited September 18, 2017 by MrDeaf Share this post Link to post Share on other sites
204 [R-R-R] Exciton8964 Members 1,069 posts 11,452 battles Report post #9 Posted September 22, 2017 AR is the first skill you want. EM if you really need faster turret. The benefit is marginal. Share this post Link to post Share on other sites
88 [M_L] Grathew Beta Testers 323 posts 11,017 battles Report post #10 Posted September 22, 2017 Here is my Hindenburg set up. It seems to work well. My first run was BFT/AFT then stealth cause I want to cover myself from aircraft then hide from surface vessels, Super cause heal and extra Hydro AR since you will be shot at some point might as well get more DPS out of it and Jack to keep my heals up. But I play rather aggressively usually ending up in a slot in either the first line or flanking around to put more pressure on the opposing team. As you prefer a more snipey play style I would say maybe drop AFT for Demo and Direction center. As then you get good AA a second aircraft for budget hydro or air defense (assuming you run fighter). And demo will help make the HE shells more consistent in the fire department. Otherwise I'd say Jack of all trades along with Super and the cool down flag has saved me more than a few times. So putting points in to those is worth it. Share this post Link to post Share on other sites